Search results

  1. F

    New Content - Implemented June IoTM - SongBoom BoomBox

    Is there any kind of data type associated with the song playing, like $effect[Total Eclipse of Your Meat]? Or do you just need to parse the preference string boomBoxSong to see what is active?
  2. F

    New Content - Implemented Feb 2018 IotM - Fortune Teller (Clan VIP room)

    so the 'fortune <clanmate>' only creates new requests, it can't respond to existing ones? Say we know 'bob' always is going to 'fortune alice' on login, so as alice we can't reply to that with a 'fortune bob beer robin thin' or 'fortune reply bob beer robin thin' ?
  3. F

    Feature - Implemented Track Mafia thumb ring gained adventures

    yeah looks like everything is working to me, thanks for adding this feature frono!
  4. F

    Feature - Implemented Track Mafia thumb ring gained adventures

    same issue as malibu, the thumbringadvs are recording right in prefs.txt but the DD panel says: Advs: 0 gibberer, 0 V mask, That trailing comma is new in the last few builds though, like it wants to display something but isn't
  5. F

    Feature - Implemented Track Mafia thumb ring gained adventures

    Looks like it's working for me: 519 total adv, 21 thumb ring advs. What about adding it to the daily deed panel where the "Advs" section lists gibberer and Vmask? Thanks for implementing this fronobulax!
  6. F

    Feature - Implemented Track Mafia thumb ring gained adventures

    also I think related to this is mafia doesn't display the after battle message that you gained an adv from the ring? it shows all my stat/mp/item/meat gains and things the vivala and familiar did etc, but doesn't display that the thumb ring triggered? It would be nice to at least be able to...
  7. F

    Feature - Implemented Track Mafia thumb ring gained adventures

    well I'm not gonna die on the cross to try and get this implemented :) But mafia already tracks a lot of similiar-if-not-more random/fiddly/"useless" stuff, and multiple people have expressed interest in using the feature but if that's still not enough so be it
  8. F

    Feature - Implemented Track Mafia thumb ring gained adventures

    I mean, it's like tracking meat or anything you gain from spending an adv right? Earning an extra adventure is a pretty valuable thing you might earn, tracking what sources (like gibberer, vmask, hare, etc) gave it to you seems pretty valuable to me at least, especially for determining using...
  9. F

    Feature - Implemented Track Mafia thumb ring gained adventures

    Well same with vivala's _vmaskAdv for instance, helps with tracking how effective I was during each turn. For ex my_adventures() before a battle is say, 500, then after battle since I earn a thumbring adv mafia still reports my_adventures() as 500, so it appears I got a bunch of...
  10. F

    Feature - Implemented Track Mafia thumb ring gained adventures

    The mafia thumb ring sometimes gives advs after combat, doesn't even require a crit like the vivala, with the message: "You walloped your enemy so thoroughly, thanks to your weighty thumb ring, that you actually knocked them back into last week.... guess this current fight didn't take any...
  11. F

    EatDrink.ash: Optimize your daily diet (and see how your old diet stacks up).

    I have 16 base spleen and at the start of the day cast 17 sweet synthensis (so using 1 mojo filter). But in my script I have imported eatdrink.ash and when I call EatDrink() with fulless_limit()/inebriety_limit()/spleen_limit() eatdrink doesn't use 2 more mojo to stuff in some spleen adventures...
  12. F

    Bug - Fixed NPE when using maximize command

    boom, r18141 fixed it for me (and I don't have a workshed item). thanks as always Darzil!
  13. F

    Bug - Fixed NPE when using maximize command

    Just started happening today, I could roll back a few builds if necessary and find where it starts. Currently using r18140.jar. NPEs happen both from the gCLI and from the maximize() command within scripts for me. From the 'birthday suit' outfit while using a jumpsuited hound dog: > maximize...
  14. F

    Bug - Not A Bug KoL combat macros abort on limited use combat items with no message

    yep you're right I use auto-olfact not auto-putty, that one I handle myself. So since that ccs hasn't changed in months and the abort just started happening in the last several days, would it be a backend change in kol itself? or perhaps mafia didn't use to macroify the use spooky putty sheet...
  15. F

    Bug - Not A Bug KoL combat macros abort on limited use combat items with no message

    Don't know if it's related, but the macro abort only appears to happen at the beginning of my day after I've thrown the putty 5x, and rain doh box 1x. This is handled by the mafia "one-time automatic putty" option and the 'special action' line in the ccs: You're too scared to copy any more...
  16. F

    Bug - Not A Bug KoL combat macros abort on limited use combat items with no message

    Using 1 shaking 4-d camera... [646043] shaking 4-D camera Encounter: Knob Goblin Embezzler Strategy: D:\Dropbox\mafia-fxer\ccs\farmit_faxputty.ccs [default] Round 0: fxer wins initiative! stopping macrofication due to action: consult consult_digitize.ash Generated macro: abort hppercentbelow 15...
  17. F

    Bug - Not A Bug KoL combat macros abort on limited use combat items with no message

    He actuarializes you in the bung. Argh! You lose 1 hit point. (Macro aborted.) Veracity: for me it aborts before using extract, then hitting the Script button picks up at 'consult wham.ash' since extract and the porquoise pistol aren't executed directly from my CCS it looks like: [645582]...
  18. F

    Bug - Not A Bug KoL combat macros abort on limited use combat items with no message

    After starting battle with a spooky putty monster: [645579] Spooky Putty Monster Encounter: Knob Goblin Embezzler Strategy: D:\Dropbox\mafia-fxer\ccs\farmit_faxputty.ccs [default] Round 0: fxer wins initiative! Round 1: fxer executes a macro! Round 1: fxer tries to steal an item! You acquire...
  19. F

    Bug - Not A Bug KoL combat macros abort on limited use combat items with no message

    I seem to be getting aborts on every combat that funkslings now, such as "item 4d camera, miniborg strangler"
  20. F

    Bug - Not A Bug Unable to invoke vampout

    the cli command 'vampout' was working in 17272 but appears to be completely missing in 17274?
Back
Top