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  1. phreddrickk

    Bug - Waiting for Info 1952 Mickey mantle pick in Deck of Every Card crash

    Just hit this as well. Can confirm that it looks like the same core issue as the Mickey Mantle card
  2. phreddrickk

    Bug - Waiting for Info 1952 Mickey mantle pick in Deck of Every Card crash

    Going into my session log, I see this before the crash: That final line wasn't visible in the CLI during the crash, but does appear to have been written to the log. I had to close mafia via the task manager, but doing so doesn't appear to have wiped or negatively impacted my preferences...
  3. phreddrickk

    Bug - Waiting for Info 1952 Mickey mantle pick in Deck of Every Card crash

    I encountered this today and wrote it off as just a cosmic ray/random event, but given that Butts encountered it twice in the same place, it's a little odd. The code that triggered it just calls the cheat CLI command, which I don't see any recent changes to. This Could be a game bug, but the...
  4. phreddrickk

    Feature - Implemented Relogging to improve ping

    Ran into an interesting bug: my character was trapped in the bookmobile noncombat, and I absentmindedly hit the "refresh all" button after I had presumably logged out due to inactivity: Because I was unable to hit main.php, I got some pretty unexpected results
  5. phreddrickk

    Bug - Not A Bug Suddenly "modifier" is a reserved word

    https://github.com/kolmafia/kolmafia/commit/7e980695665762e5a30cd003a0807343a8683cd0
  6. phreddrickk

    Bug - Fixed getPermedSkills() not correctly showing all skills in avatar path

    I initially created get_permed_skills with the intention of using it to help write a script that automatically perms skills for me when I ascend. While you can always use an xpath on the permery to determine what skills are available to be permed, it's helpful to have access to this information...
  7. phreddrickk

    Feature - Implemented Prefs file backup/restore Draft PR

    I just got a mid-session pref-wipe. I haven't closed mafia yet, so if there's any diagnostic information I can provide let me know. I had been running a script and my computer went to sleep; when it woke up, the script was stalled but mafia was still open. When I directed mafia to open the...
  8. phreddrickk

    Bug - Cannot Reproduce Shocking Lick preference doesn't change

    One slightly odd thing I notice is that despite only having one success message, we check two different strings to see if the responseText contains them. This was not in Gausie's very first PR for power plant, and git blame isn't giving me anything useful right now. case...
  9. phreddrickk

    Bug - Not A Bug Items with numbers in their names break the maximizer

    You know what, it's because I don't have my pantogram pants with me, it looked like it was silently failing. You're absolutely right!
  10. phreddrickk

    Bug - Not A Bug Items with numbers in their names break the maximizer

    I can't quite seem to make that work with the bonus keyword: both "69 bonus pantogram pants" and 69 "bonus pantogram pants" seemed to fail. It'll also run into trouble with items that have quotes in the name, but that's a small enough set that I think using the pilcrow system is fine. Either...
  11. phreddrickk

    Feature - Implemented Adventure Modifiers

    This feels worth a triple post: "noncomforcers":[] and "noncomforcers":["spikolodon","stench jelly","cincho exit","sneakisol"] The account I checked this on is in hardcore, so I can't check clara's bell, but also we might only care about whether or not the array is empty. I actually did...
  12. phreddrickk

    Feature - Implemented Prefs file backup/restore Draft PR

    In my experience, when my Windows computer crashes while mafia is in operation, my user prefs file gets a very large number of \u0000s at the top of it; if I remember to delete these before opening mafia, my preferences are often right as rain, but if I don't, a lot of preferences get read...
  13. phreddrickk

    New Content - Implemented Daily Deed for Grim Brother and ChibiBuddy

    I'm not sure if I agree; there's a CLI command, but is there a daily deed?
  14. phreddrickk

    New Content Summer 2023 special challenge path - Legacy of Loathing

    There are two separate terraria, which also would contribute; goose is standard legal and I believe suffers from the same problem. I'm not in run so I can't grab html right now, unfortunately
  15. phreddrickk

    Feature - Implemented Adventure Modifiers

    If this doesn't end up getting added to api.php, we'd only actually need to check charpane.php in two situations: when you start your session, and after resolving a choice adventure when we know that an NC forcer is active. We know all of the things that can activate an NC forcer, so we should...
  16. phreddrickk

    Feature RFC: Pre-Rollover Script Concept

    One issue with interruptScript is that, well, it's not entirely clear when we would want to un-set it. If someone chains a couple of CLI commands, we probably want to skip those as well. If a script calls another script via cliExecute, and the inner script obeys interruptScript, we dont' want it...
  17. phreddrickk

    Feature RFC: Pre-Rollover Script Concept

    autoscend, and a few other scripts, have a bespoke property for interrupting that can be flipped on using a relay script, giving the script the opportunity to safely abort at its leisure. One possible implementation of this would be to have it set some "interruptScript" property that multiple...
  18. phreddrickk

    Feature - Implemented Adventure Modifiers

    I just cast the new skill--Fiesta Exit--and I'm not currently seeing anything in api.php I'll ask @gausie if that can be exposed
  19. phreddrickk

    Feature - Implemented Adventure Modifiers

    My immediate instinct is that the only real thing that needs tracking is whether the very next adventure will be a forced NC. This in-game tracking also doesn't appear to support stacking stench jellies, for example, so we still don't technically have the ability to know how many forced NCs we...
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