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  1. phreddrickk

    Bug - Fixed Sometimes unable to buy limited items from Underground Fireworks Shop

    For two days in a row, the following lines of code, which for a long time have basically functioned correctly, no longer successfully purchase the item in question: visitUrl("clan_viplounge.php?action=fwshop&whichfloor=2"); buy(1, Item.get("sombrero-mounted sparkler")); I'm able...
  2. phreddrickk

    Bug - Fixed Sometimes unable to buy limited items from Underground Fireworks Shop

    I'm experiencing this again for reasons I assume but cannot verify are related to the recent changes to coinmaster and shop.php handling
  3. phreddrickk

    Bug lastEncounter parses monsters with certain articles inconsistently

    For monsters with certain articles, lastEncounter strips the article out of the monster name: But for other articles, it fails to do so: It looks like the articles it searches for are basically hardcoded in CombatActionManager.encounterKey: if (key.startsWith("a ")) { key =...
  4. phreddrickk

    New Content CyberRealm keycode - 2025 item of the year

    I believe the calculate the universe/numberology one specifically was fixed across two PRs: https://github.com/kolmafia/kolmafia/pull/2611 and https://github.com/kolmafia/kolmafia/pull/2590 But the others are likely still alive and kicking.
  5. phreddrickk

    New Content Toy Cupid Bow Preferences

    Do you have any debug HTML for this? EDIT: the only other familiar-array property I can think of off the dome is _feastedFamiliars, which is delimited by semicolons and uses familiar name strings. So that feels like a good precedent to copy. According to the wiki, there's one message for...
  6. phreddrickk

    Bug retrieve_price bug

    How would a hypothetical create_price behave in this scenario? Would it always return the cost of making it by crafting? Would it return the lower of the cost of crafting it vs mallbuying it? Would it do a third thing? I think this is a good solution; I'm fine doing a difference or division...
  7. phreddrickk

    Bug retrieve_price bug

    Worth noting that if you do this: retrieve_price($item[handful of split pea soup], available_amount($item[handful of split pea soup]) + 1) - retrieve_price($item[handful of split pea soup], available_amount($item[handful of split pea soup])) you get the expected value. But I think in most...
  8. phreddrickk

    Bug retrieve_item and acquire rely on bundles of firewood for campaway items

    If I don't have any sticks of firewood in my inventory, and I type "acquire campfire smoke", mafia goes through the following process: But the stick of firewood is available in the mall for a meager 207 meat! I can see that there's some special casing for the bundle of firewood in...
  9. phreddrickk

    New Content CyberRealm keycode - 2025 item of the year

    Collecting from the trashcan should probably be part of breakfast if it isn't yet. It's a GET to place.php?whichplace=serverroom&action=serverroom_trash1
  10. phreddrickk

    Feature Maximizer difficulty with negatives and the max/min keywords.

    It doesn't need to advance the timer, it just needs to give you another roll at the goblin that turn.
  11. phreddrickk

    Bug - Fixed There are now items named "0" and "1", which causes problems

    Right now, I'm logged into mafia and it knows about 0 and 1: However, across languages, we seem to have trouble accessing this: It looks like these are the very first items whose name is only digits. EDIT: I'm not sure what the best way forward is, but it might be worth changing their...
  12. phreddrickk

    Bug - Fixed December 2024 changes in KoL break lots of stuff

    I'm not 100% sure this is caused by the December changes, but given that it started happening somewhat recently and hasn't stopped, I suspect it is: I've been hitting some weird stuff with the snojo lately. It seems that, during my immediately post-ascension numberology, my snojoSetting pref is...
  13. phreddrickk

    Bug Incorrect monster parsed from fax.

    Presumably related to the december changes
  14. phreddrickk

    Feature Maximizer difficulty with negatives and the max/min keywords.

    I don't know when it was introduced. It does appear on this page of the wiki: (emphasis mine)
  15. phreddrickk

    Feature Maximizer difficulty with negatives and the max/min keywords.

    I'm not quite sure whether to characterize this as a bug or a feature. There's a hard cap in game about combat rate modifiers--anything past +/- 35% doesn't do anything. The maximizer currently ignores this, for reasons that make sense: there are times when we want to go past this hard cap...
  16. phreddrickk

    Feature - Implemented Track combat actions

    how will the pref be formatted? We need a way to determine if something was a skill or an item. Are there combat actions that aren't skills or items? There's chefstaff jiggling, accordion stealing, pickpocketing, regular attacks, funkslinging (pretty easy to support, but still)...
  17. phreddrickk

    Bug - Fixed When parsing from post-combat text, autumn-aton has trouble with St. Patrick's Island

    When I sent off my fallbot, things went pretty much okay: When I spent my first turn, things went less well: That came from the combat line: It looks like only a handful of location names include a period, and most of them aren't ones you can send a fallbot to. Some of them are ones you can...
  18. phreddrickk

    Feature Familiar Tags

    This is also my preferred solution, my one concern that this would be a breaking change. But also, a tentative search through autoscend's code shows nothing that checks familiar.attributes for that, so maybe it isn't The jury is actually back!
  19. phreddrickk

    Feature Familiar Tags

    I have a quick tangentially related question relating to how tags are currently implemented. Most things I know about tags come from @SSBBHax 's stillsuit spading spreadsheet, a lot of information in which is playerdev-confirmed. Right now, there are 45 currently used familiar tags in the...
  20. phreddrickk

    Bug Stat Experience Modifiers written oddly in certain tracking preferences

    Is tag only used in data files? would updating the data files to use the name instead of the tag (and changing all of those tags) be a good solution? or would it make more sense to make prefs and functions use the name instead? That part feels more unambiguously like a bug than what I've...
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