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    TrophyTastic, the trophy case de-suckifier

    Trophies! They're great. But arranging them is a pain in the (chaos) butt(erfly). This semi-WIP script transforms the barely usable trophy case into a means of creating bitchin' trophy configurations quickly, instead of over many hours while you slowly lose your mind. The editable trophy list...
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    Feature - Implemented CLI request to drink 1 booze > 2 booze drunk

    The simple solution would be to try to match the entire command, and only divide it up by commas if that doesn't work. Most cases of this, other than typos, would probably go away with that change. If you're submitting a list, you'd probably notice that the commas are ambiguous. But if you're...
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    Feature - Implemented Allow chatbotscript to detect /talkie messages

    There's a puzzle/world event going on in the walkie-talkie chat channel for which a chat script would be extremely helpful: an NPC is hopping between apparently random frequencies, announcing the next one as it goes. Finding and following it would be a lot easier with a script. Unfortunately...
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    Enhanced Inventory Spoilers

    Neatness! And I found a bit of a typo; some items apparently give "Mystacility" stats from fights. I think you just need to change lines 111/112 in inventory_modifier_db to: add_modifier_db_entry("Mysticality Experience", "+#_Mysticality_Stats_per_Fight", NUMERIC_MODIFIER_FLAG)...
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    Pork to the Future - Cyrus, Hyboria, Future, and Wumpus!

    Yep; check the "wumpusfarm" commands in the first post. You can still kill Wumpuses after finishing the quest.
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    Trick-Or-Treating script

    I forgot to mention it, but I did add the "call [betweenbattle]" thing. At least, I think I did (I don't actually use a BBS, so hopefully it works).
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    Trick-Or-Treating script

    Just added this (outfit name is "newblock"), along with an outfit-listing command (see first post).
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    Trick-Or-Treating script

    I've never done much mimic farming, but "burn extra" seems to do nothing without being set up to do something, so I stuck it in there. :p Also, holy crap, this thing already has more users than dreaddrunk, and that's not even counting the people using Bale's script. Though I guess that isn't...
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    Trick-Or-Treating script

    The image names reveal whether the house is a combat or not, so I added a thing to switch outfits for combats/noncombats if you have a "trick" combat outfit and "treat" noncombat outfit. They still both have to have a costume in them somewhere, but this way you can use bounty-hunting or hobo...
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    Trick-Or-Treating script

    Odd...mine does have it, but I guess the settings are different or something? Encounter: Trick or Treat! Encounter: Doug Blurt, Neighborhood Cop Round 0: sky canopy domain wins initiative! Battle! House #9 contains some jerk trying to beat you up. In any case, I could go ahead and stick the...
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    Trick-Or-Treating script

    Yeah, figures the checkout command wouldn't work the one time I don't test it. Seems to work now. Thanks for the comments; I'll see about adding some/all of those things. Edit: Should now do moods and restoration and stuff. Mafia already prints the monster name, so that seems redundant.
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    Trick-Or-Treating script

    Trick-or-treating is now a thing that is less trivial than "visit this URL repeatedly," so here's the lazy solution. Install command: svn checkout https://svn.code.sf.net/p/guyymafia/code/tricktreat CLI: tricktreat [#] Visits every house in [#] blocks, taking candy and beating up monsters...
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    LootBot -- A dungeon loot auto-seller (is you)

    Huh. I didn't even know that was considered a bug.
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    LootBot -- A dungeon loot auto-seller (is you)

    LootBot -- Sell dungeon loot, lazily! This is an experimental thing to make selling untradeable dungeon loot only marginally more complicated than Mall-selling. It runs a chatbot/kmailbot on your account, which will: Give lists of what's for sale; optionally allows pre-ordering stuff that...
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    buttonFrenzy - Betterized stores

    Still works for me; the mall update shouldn't affect this, since that only changed the "manage store" page.
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    Carriageman Feeder

    Yes, and this has been fixed with time-travelling ninja-ness; see above. :p
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    Carriageman Feeder

    That's what it was doing, though I've changed it to only abort if all of the ingredients are NPC items, since that's presumably how it works. If he won't accept, say, wine spritzers, I'll change it back to the above thing. Didn't know about the dusty bottles; those are now blocked. Yeah, I...
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    Carriageman Feeder

    Hm...come to think of it, I can just have it check the ingredients for NPC store items. All boozes that were invalid for that reason should be gone now. Edit: Though it's still unclear what makes it not work -- does whiskey and soda work? That's all NPC store items, but through multi-stage...
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    Carriageman Feeder

    I added a special "do not use" thing for vodka, plus whisky and gin because they're probably invalid for the same reason. It should also give a warning and switch to something else if it finds another booze that doesn't work. I don't have a place to test this right now, though; hopefully it...
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    Pork to the Future - Cyrus, Hyboria, Future, and Wumpus!

    That's...uh...I don't know why it wasn't having that error before, because that if-statement definitely makes no sense. Must have been a recently-fixed bug in the script parser. Will have to re-check it later since my version of Mafia doesn't crash on that line, but I think it's fixed now.
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