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  1. jasonharper

    Bug - Fixed Unreasonably complex expression for expert panhandling

    arbarbonif, what was the actual exception message for your 2nd stacktrace? And do you recall what weapon you were wielding at the time?
  2. jasonharper

    Bug - Fixed Unreasonably complex expression for expert panhandling

    Every error in that debug log is due to something having gone wrong in the internals of Daily Deeds, which I don't immediately see a reason for. I do not believe it is related to the subject of this thread at all, and in any case does not contain the information I was asking for, which should...
  3. jasonharper

    Bug - Fixed Unreasonably complex expression for expert panhandling

    If you're actually getting a debug log, you're experiencing something different - at least, nobody else has been reporting that, and r9924 shouldn't have introduced any new possibilities for such an error. So, I think you'd better post that debug log...
  4. jasonharper

    Bug - Fixed Unreasonably complex expression for expert panhandling

    r9924 added a bit more detail to the "unreasonably complex" message. I need to see that detail, specifically a number following "ArrayIndexOutOfBoundsException:".
  5. jasonharper

    Modifier Maximizer

    That's about what I would expect, given that Critical behaves differently than any other modifier. The shortlist of items being considered for each slot is built by scoring the items in isolation, so your offhand shortlist probably didn't have anything in it other than the lighter, leaving...
  6. jasonharper

    Bug - Fixed Unreasonably complex expression for expert panhandling

    The stack space required to evaluate a given expression is constant, and is no more than about 10 for any existing modifier - the only reason the stack limit was as high as 128 was to allow more complicated expressions in scripts that call modifier_eval(). Making the limit even higher cannot...
  7. jasonharper

    Bug - Fixed equip plastic vampire fangs in modifier maximizer does not work

    This is probably due to the fangs missing an entry in equipment.txt, so mafia doesn't know their equip requirement.
  8. jasonharper

    Feature - Implemented Expand hatter CLI command to get a buff

    "up" (or "up?" to just display the acquire method).
  9. jasonharper

    Bug - Fixed mafia running very slowly while farming.

    Do you have the "Buy items with tokens at coin masters whenever needed" preference turned on? If so, does turning it off fix the problem?
  10. jasonharper

    Feature - Rejected visit_url sans decoration

    Re #1: visit_url() DOES apply decorations if called from within a relay override. However, there still shouldn't be anything being done to api.php. Re #3: This is wrong, mafia would have no idea how to decorate your modified page since it may bear no resemblance to the underlying URL being...
  11. jasonharper

    Bug - Fixed Halos in inventory mess up maximizer

    Should be fixed in r9839.
  12. jasonharper

    How do I get the PADL Phone or Windchime counters in ASH?

    Pass the name of the counter you're interested in as the first parameter.
  13. jasonharper

    Bug - Fixed New acquire will try to purchase items over autoBuyPriceLimit

    So what are you suggesting be done to fix this? autoBuyPriceLimit is doing exactly what it's supposed to do here.
  14. jasonharper

    Bug - Fixed Modifier Maximizer suggests both a weapon and an Unarmed item

    #3 was a bug in r8537, fixed in r9809. #1 is irrelevant due to #2.
  15. jasonharper

    Feature - Implemented Clip Art summons should be Creations

    Why would it need to recognize the item being created? The successful cast of Summon Clip Art gets logged, the acquisition of the item gets logged on the next or previous line. This isn't like most creation methods, where the item HAS to be recognized in order to deduct the right ingredients...
  16. jasonharper

    Bug - Fixed Modifier Maximizer suggests both a weapon and an Unarmed item

    #4 should be fixed in r9808; the Unarmed modifier was considering only the player's current equipment. I'm looking into the rest...
  17. jasonharper

    Feature - Implemented Clip Art summons should be Creations

    Two problems with your understanding: * The three individual parameters end up in the areas specified by your mask2 thru mask4, not 1-3. Nothing gets shifted left far enough to be in the mask1 area. * Everything other than the mask4 value has to be shifted to the right, to get the bits of the...
  18. jasonharper

    Feature - Implemented Clip Art summons should be Creations

    r9801 adds most of the infrastructure for this, although not the actual ClipArtRequest which makes it kind of useless at this point... In particular, I've added a way to put numeric parameters in concoctions.txt, so there won't be any need to hard-code the clip patterns for each summonable item.
  19. jasonharper

    What does maxManaBurn in user_prefs do?

    "adventure count" is your number of adventures remaining.
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