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  1. M

    Bug - Fixed Consistent "Unexpected Error" making a debug log every day.

    Lookin good so far - no debug log today, and I did observe it correctly reporting the meat gain from a crit while a monster had the 'hilarious' modifier. That said it has occasionally not generated a debug log before for a day, and it might not have changed the text in the problem area in this...
  2. M

    Bug - Fixed Consistent "Unexpected Error" making a debug log every day.

    I have to keep pruning my folder of the debug logs, since it generates one every day. It doesn't seem to actually affect anything really, but it's getting annoying. I get it when I'm farming Barf Mountain with my random monster modifier setup. Here's an example situation where it occurs...
  3. M

    How can I grab my mall sales activity in a script?

    Yeah, also interested in this. I would like a log of my mall sales/purchases to be automatically generated, but afaik KoLMafia doesn't do this and I can't do it through scripting due to this limitation.
  4. M

    volcano_mining.ash - Automate mining of the Velvet/Gold Mine at That 70s Volcano

    PM'd. Though the short runs are the successful ones, so I'm not sure if that will help.
  5. M

    volcano_mining.ash - Automate mining of the Velvet/Gold Mine at That 70s Volcano

    Is there some reason why it always farms way less turns than I ask it to the first time? Every day, I run it, input my exact # of adventures available, and then it completes, leaving me with ~90 adv left. Then I run it again, inputting my new adventure total, and it runs down to 0, as it is...
  6. M

    Auto 2-day HCCS

    That's not really a bug but it is weird. You can't tell mafia to "adventure" in the painting, so the only way to get it to run a combat using the script's custom settings from inside the painting is to start the combat by visiting the painting URL and then telling it to adventure somewhere (I...
  7. M

    Auto 2-day HCCS

    I keep forgetting to check this thread, sorry. I've merged all of RESPRiT's changes and so all of his fixes should be live in my release branch. @jeff, yeah, perming Curse of Weaksauce solves powerleveling MP issues, and not having CI shouldn't be a problem so I don't know what that issue is...
  8. M

    I can't figure out the syntax for passing an array to a method as an argument :/

    boolean[skill] is what I was looking for. Thank you very much.
  9. M

    I can't figure out the syntax for passing an array to a method as an argument :/

    void preBuff(int turns, skills[] blah) { void preBuff(int turns, skill[] blah) { void preBuff(int turns, skills blah) { None of the above work, I can't find any info in the documentation, and I can't find any examples. Just using "skill" also doesn't work, of course, since it expects it to be...
  10. M

    Auto 2-day HCCS

    Unlocking the island is also useful for tomatoes (+50% all stats), olives (+100% moxie), and often allows you to get the semi-rare (eyedrops saving 2 turns), over getting the ingredients via the skeleton store. It's generally ideal to unlock the island for that reason, though I have it go to the...
  11. M

    Auto 2-day HCCS

    It sometimes does the island, and sometimes does the skeleton store depending on where you are in respect to your semi-rare counter, doing the island a lot more often if you have CI. Well that is kind of a problem if it happens; it uses the yellow ray on the hippy if you unlocked the island...
  12. M

    Auto 2-day HCCS

    Yeah, good call, thanks. Fixed.
  13. M

    Auto 2-day HCCS

    I don't have CI either and it always gets me the 2-day. CI would be a big help, of course, but it's not necessary. Be careful when increasing the turns to farm, since it casts all the buffs up-front before powerleveling (since it also spams chateau rests to level first, might as well use that MP...
  14. M

    Auto 2-day HCCS

    Under the "HP/MP Usage" sub-tab in the Adventure tab, you likely have "stop if auto-recovery fails" selected, and are for whatever reason failing to recover. I also personally have mine set to stop if auto-recovery fails, but my recovery doesn't fail. Make sure you have Cannelloni Cocoon and...
  15. M

    Auto 2-day HCCS

    If you have a winter garden + dinsey/volcano you'll not be in bad shape. I don't have CI or a spleen familiar and I get consistent 2-days with that setup plus a DNA lab.
  16. M

    Auto 2-day HCCS

    Yeah, the script doesn't turngen very well without a Winter garden/Beer garden+snow machine. Doesn't really have any backup plans other than just going to the Cobb's Knob for the semi-rare if you don't have a good garden.
  17. M

    Auto 2-day HCCS

    You're not supposed to ever get beaten up. I added a paragraph at the bottom of the script's main page describing relevant combat skills, so prolly give that a look. For initiative skills, Spring Fusilli/Overdeveloped Sense of Self Preservation/Slimy Shoulders/Celerity are your best options.
  18. M

    Auto 2-day HCCS

    Implemented those changes Thok, thanks a lot. It doesn't actually harvest any teas, as I don't know the URLs for that, but it should use them if you have them now.
  19. M

    Auto 2-day HCCS

    You'll notice it gives that error on the very first deck draw, so you did already draw from the deck three times, probably by running the script earlier that same day and having it fail somewhere else. Anyway I just updated the script to make day-1 setup more re-run friendly, since I've been...
  20. M

    Auto 2-day HCCS

    Aside from basic passives (+HP and +init namely) and Olfaction, the only relevant skills for the lab are Saucegeyser, Curse of Weaksauce, Itchy Curse Finger, and Springy Fusilli. I suppose I should throw in a Reptilian Fortitude just to make sure, I dunno. As for failing on clovers, that...
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