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  1. eegee

    Harvest – A highly customisable farming script

    Well just make sure a build that is at least r10844 or above for the files above. Then make sure you gotten all the files from "Harvest r10844p411.zip" in the correct locations and then replaced the "Harvest.ash" in the zip with the extra attached one. I use this updated version often so let me...
  2. eegee

    CounterChecker: Wormwood, Semi-rares, Dance Cards and more

    Can I suggest the addition of the following code at line 302? AFAIK there is no KoLmafia pre-consumption script, else I would add it there. else while(toEat()) { if((mall_price($item[milk of magnesium]) < to_int(get_property("valueOfAdventure"))) && have_effect($effect[got milk]) == 0)...
  3. eegee

    Character Info Toolbox

    If you are referring to the numbers looking a little wacky, maybe you can try widen the frame (the vertical gray line) more to the right and see if that helps?
  4. eegee

    Character Info Toolbox

    Ok, I've looked at your settings and it seems that Character Info Toolbox might not have intended for the last adventure to be added to the stats pane. I could be mistaken though. I have a suggestion for two of your settings that will prevent the stats window from being distorted. Type the...
  5. eegee

    Character Info Toolbox

    Thanks for posting the bug report :D For style="clear:both" : is a good practice to place that in an empty div or span after using a combination of floats (or clear:left / clear:right respectively) so that the subsequent html elements are not accidentally affected. For vertical-align: middle ...
  6. eegee

    Character Info Toolbox

    @Bale Sorry, I just meant that the error comes from KoLmafia itself, and that one of the developers can fix it by adding a reference to the "basic.js" file they have in the relay folder. @rlbond86 Could you out type zlib chit into the CLI and post the output? Maybe I can try reproduce the error.
  7. eegee

    Character Info Toolbox

    It's not a serious error, Chrome just says "Uncaught ReferenceError: updateSafetyText is not defined" in the console. Shouldn't really affect the rest of the frame. You're right, updateSafetyText() is only used in CharPaneDecorator.java. I could've been less lazy and checked :p. I think it's...
  8. eegee

    Character Info Toolbox

    I can suggest a different way, maybe you like it more: result.append('<td colspan="2"><div class="resource">'); result.append('<div title="Meat" style="float:left"><span>' + formatInt(my_meat()) + '</span><img src="/images/itemimages/meat.gif"></div>'); result.append('<div title="Adventures...
  9. eegee

    Harvest – A highly customisable farming script

    Ok, I've gone and included Theraze's fix and re-zipped everything together for convenience. As before, this requires at least KoLmafia r10844. EDIT: fixed error in Hunt with putty / Rain-Doh. To use: download "Harvest r10844p411.zip" and then update with "Harvest.ash".
  10. eegee

    Harvest – A highly customisable farming script

    OK, I've gone and made an unofficial update to Harvest with the following changes: Added one more stat to help calculate the recommended "valueOfAdventure" Fixed a bug with losing the "battleAction" state Removed harmless-extra break; in num_ducks() Added usage of milk of magnesium and munchies...
  11. eegee

    Harvest – A highly customisable farming script

    Do you have the file "HAR_Options.txt" in your "data" directory?
  12. eegee

    betweenBattleScript before combat item

    I agree, my_location() works perfectly when calling a betweenBattleScript. The reason I wanted to try get the location of the previous adventure was because I was using the Harvest script, and that script uses dolphin whistles while I'm adventuring in the Sea. I know I could modify the script...
  13. eegee

    Harvest – A highly customisable farming script

    I'd add the functionality if you sponsor me one :p.. then again, I could probably add try add it sometime and you test it. Banana Lord is busy at the moment so if he wants to add it, I'm not sure when he'll get a chance to.
  14. eegee

    betweenBattleScript before combat item

    Since betweenBattleScript is executed before using an item that could lead to combat, I wanted to know how would I go about detecting when I'm about to fight a rotten dolphin thief. I have tried checking my_location() and get_property("lastAdventure") (both seem to be synonymous), and the...
  15. eegee

    EatDrink.ash: Optimize your daily diet (and see how your old diet stacks up).

    Have you tried EatDrink.ash in the post just above yours?
  16. eegee

    EatDrink.ash: Optimize your daily diet (and see how your old diet stacks up).

    Thanks for the update, the script finally eats chocolate. I had seen the error, but I hadn't posted about it :P
  17. eegee

    ZLib -- Zarqon's useful function library

    I've tried different file encodings, EOLs, and browsers. I wasn't able to upload a .txt.
  18. eegee

    Harvest – A highly customisable farming script

    Well I can't see anything wrong with those buffs :confused:. Does it happen every time or was it a once off thing?
  19. eegee

    Harvest – A highly customisable farming script

    What effects are you requesting in HAR_Buffbot_Buffs.txt? One of them might be causing the problem.
  20. eegee

    EatDrink.ash: Optimize your daily diet (and see how your old diet stacks up).

    You can call it from a script: import "EatDrink.ash"; SIM_CONSUME = true; // or false eatdrink(fullness_limit(), inebriety_limit(), spleen_limit(), false); // or true to overdrink or if you want, you can add the following alias to the CLI: alias ed => ashq import "EatDrink.ash"; boolean...
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