Search results

  1. E

    Feature Paths and Type69

    That is true, although if I don't know if the current path is under restriction, it would be hard to know if I need to test items. The is_unrestricted() solves checking items, but I still don't have a reliable way of knowing if the selected path is under Type69 restrictions. Type69 only applies...
  2. E

    Eliteofdelete Questions 2

    I figured I would just make another big thread to fill with my random questions. My current struggle has to deal with matchers. After reading about them and looking at some implementations of them, I tried to make a very simple case. string text, result; matcher finder; text = "2_text"...
  3. E

    Feature Paths and Type69

    No, it isn't for ascension starting, although that is an interesting idea. I was thinking of using it for this script which allows you to set item pulls. When you run the main script, it would pull items based on your character info (path/class/etc). Since there are so many paths, I made it...
  4. E

    Feature Paths and Type69

    I have a script that could use the second one to either validate that the imputed path is indeed valid or create a list from all possible paths. I can't really think of any other uses tho, and I could probably get the same effect by creating a matcher and parsing the Paths wiki page.
  5. E

    Feature Paths and Type69

    Hmm, that is a good point. In that case, it would probably be better to have an is_type69() type of function and maybe a path_list() function that would return a map of current valid paths? Those two would essentially do everything I was purposing.
  6. E

    Feature Paths and Type69

    I was working with paths in a script and realized there isn't much native KoLMafia support for them, besides the function my_path(). With new paths constantly being added and the new Type69 restrictions for current challenge path, maybe more support should be added? I was thinking they could...
  7. E

    EoD Softcore Ascension Script

    If I was you, I'd rename the VARS to PICKYVARS or something like that, comment out the current import in the ascendfunctions and import your renamed vars. Then change the items it pulls. It is a huge mess in there tho :( If you don't already use Notepad++ with a custom defined language, I'd...
  8. E

    EoD Softcore Ascension Script

    You are on a challenge path, type69 items only (or banned, idk their nomenclature). You have to figure out what items are allowed and adjust accordingly.
  9. E

    EoD Softcore Ascension Script

    Yeah, I have already went through and added returns to the whiles if out of adventures, just haven't pushed it yet. What happened was you got the steel margarita, but didn't eat it. I didn't have a check for that condition. Fixed that. If you try to do something like picky, you are going to...
  10. E

    Question on Count();

    Thanks for the clarification, that solved my problem! :D
  11. E

    EoD Softcore Ascension Script

    I thought choice 177 was the old Blackberry Cobbler choice? I also have set_property("choiceAdventure928", 4); // shoes from cobbler I just didn't add all the choices because there were 6 or so... Edit: You might be right Lost, the wiki has both 177 and 928 for the Cobbler adventure. I guess...
  12. E

    Selecting a choice in an adv with ASH - a noobie question

    Hey Johnny, if you are trying to learn more I'd recommend taking a look at my script, specifically the desert code of unlocking the pyrimid. It was my first automation code written and as such everything there is pretty simple and it goes over the top when doing URLs. First tho, you need...
  13. E

    EoD Softcore Ascension Script

    I've ran into the same issue. I've worked on it before too and thought this time around I had been clever enough to not get caught in its easy-to-get-caught-in endless loop. I suppose Ill just handle the choice adventure without KoL auto chioce. Visit snarfblat, if fight.php run_combat, else...
  14. E

    EoD Softcore Ascension Script

    Haha oh yes, all that is stuff I wrote. It was mostly fueled by a very tired mind that had been scripting all day and night.
  15. E

    EoD Softcore Ascension Script

    Thanks, it is originally based of Bumcheek's HC script and uses a lot of its functions which he or others wrote. Over time, I've re-written/changed most of it so its mostly mine at this point but there are still things that are completely from his like the familiar handling/pirate quest/...
  16. E

    Question on Count();

    Can you count based on a selection of keys? For instance: string [int][string][string] Stuff; Stuff [0, dog, cat] = good; Stuff [1, dog, cat] = good; Stuff [2, dog, bird] = good; If I count(Stuff), I'd get 3. If I count(Stuff[0-2]), I get 1. What I want to do is count(Stuff[dog][cat]) and...
  17. E

    EoD Softcore Ascension Script

    So far, all but I think two of the problems you have ran into have had to deal with the KoLMafia prefs being presented wrong. In my 100 or so test runs, I've never encountered such problems. This is to be expected since the problems are impossible to occur assuming KoLMafia prefs are handled...
  18. E

    EoD Softcore Ascension Script

    He had two separate KoLMafia folders for two different characters which may have led to problems with his prefs for one/both characters. He has report numerous problems which are all related to me acquiring his pref settings for a quest and then taking action based on it. For the specific...
  19. E

    EoD Softcore Ascension Script

    Nope, although I am under the impression such days do not effect people in run, like stat days and feast of Boris days. I could be wrong tho.
  20. E

    EoD Softcore Ascension Script

    The boiler doesn't have any items you need so it goes to meat to train the familiar for nuns. Not sure why it would do that. The logic is based on a KoLMafia property while (get_property("currentNunneryMeat").to_int() < 100000) { Thanks for catching that, added some aborts. You can set this...
Back
Top