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  1. E

    Universal Recovery Script

    Hey Bale, I was wondering if you could add in a preference to not abort if failed to cure beaten up. This occurs at the end of the check_restore function. Thanks for the consideration. Edit: Never mind I found it, sorry!
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    EoD Softcore Ascension Script

    Script has finally been updated. Added the new tower and fixed minor issues like using spleen instead of chewing.
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    Bug - Not A Bug Item: Eye of Ed Returns Item Amount 0

    Thanks for the info Lost.
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    Bug - Not A Bug Item: Eye of Ed Returns Item Amount 0

    I killed Lord Spooky Raven and got the Eye of Ed but ash command item_amount returns 0 and cli command "find" says I don't have it. Using ash command of get_inventory shows that I do indeed have the Eye of Ed. Debug log is attached. .
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    Chibibuddy

    Figured something like that might need to be added. Glad it is all working now :D Some Notes: 1. Apparently you don't need the url_encode and it seems to mess up special characters. Doesn't matter too much since I doubt you care much about its name lol. 2. You don't need the waitq(), they were...
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    Where could someone learn basic script/ash writing?

    Not sure why people are getting antsy about a simple assumption. A quick internet search gives ~90% of people use Windows, which sounds about right (source 1, source 2). Those that don't use Windows, tend to have dual boot capabilities or another computer that has Windows. However, the point...
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    Where could someone learn basic script/ash writing?

    I think it is a safe assumption. Most people have access to Windows. Even if they didn't, then they could find a similar program to Notepad++ and use that.
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    Where could someone learn basic script/ash writing?

    This is probably my favorite page on the wiki ;). Other then the wiki, I suggest you read other peoples scripts, espicially if they relate to things you want to do. Also, use notepad++ if you do not already.
  9. E

    Chibibuddy

    This works perfectly :) Remind me to send the Chibi back in a few days after it dies lol. //Name your Chibi Pet string chibi_name = "SuperChibi"; if (get_property("_ChibiChat") != "true") { int[item] stuff = get_inventory(); if (stuff contains to_item(5908)) { print("Looks like your...
  10. E

    Chibibuddy

    Seems like are have it all worked out. If you have trouble with it, post the code in some code tags and we can look it over.
  11. E

    Chibibuddy

    I am aware of the intereciate problems with this item, but I figured you could do something like "if (item_amount(chibi(off) > 0) use chibi"? Or does it not revert to its off state automatically when it dies? Like I said I never had one.
  12. E

    Chibibuddy

    I am kind of confused as to why you'd want to keep using it and killing it....but either way, yes you could do this very simply. I don't have one, so I can't write it up myself but it probably wouldn't take more than 5 or so lines x).
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    Forrmatting Help with Wiki

    Yeah I just noticed that. I thought we were suppose to have codeX=code2={{CodeSample| but I guess not? Wiki formatting is so confusing at times.... Edit: I am starting to think this isn't the way to fix it either. It seems to have made function2= break as well.
  14. E

    Forrmatting Help with Wiki

    I figured it out. Had to remove the "|" at the end of //Example 1 </syntaxhighlight>| }}|" so it is now //Example 1 </syntaxhighlight>| }}"
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    Forrmatting Help with Wiki

    Hello, I don't think I am setting up two code examples properly... I currently use this for the format code1={{CodeSample| title=Code Samples| description=Stuff| code= <syntaxhighlight> //Example 1 </syntaxhighlight>| }}| code2={{CodeSample| description=Stuff2| code= <syntaxhighlight>...
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    Bug - Not A Bug Possible Bug(s) with To_datatype() Functions

    Thanks for the clarification Bale.
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    Bug - Not A Bug Possible Bug(s) with To_datatype() Functions

    I have been working on the wiki recently by adding examples to various functions. I got to the to_datatype() functions and found that they behaved different from what the wiki was stating. For instance, to_boolean claimed to work on any datatype and that data_types that gave anything >= 1, would...
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    Feature - Implemented Built-in Naughty Sorceress Scripts

    I don't like nudges :( I just put an abort before any new tower things and told people to figure it out themselves for the time being....
  19. E

    Clarification on Sort

    Thanks for your clarifications, they make sense. Finally got it to do what I wanted :D item[int] test; for x from 1 to 5 test[x]=to_item(x); print("Map Reference:", "orange"); foreach it in test print(test[it]+": "+to_int(test[it]), "blue"); print(""); sort test by -to_int(value)...
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    Clarification on Sort

    How do I utilize it effectively? It sorts only the keys but not change the values which seems to make it not very useful. Here is an example of how I am trying to use it. int[item] test; for x from 1 to 5 test[to_item(x)]=x; print("Map Reference:", "orange"); foreach it in test...
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