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    Bug Directives are allowed at the start of any block (ASH)

    Gausie may have been suggesting that there is an argument for allowing scripts to notify more than one user. Given that there are quite a few scripts that have been taken over by a community, it may be good, but I don't know if it outweighs the reasons it was originally limited to one. No...
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    New Content August 2021 IotM - Our Daily Candles order form

    So for items like this that are (presumably, in this case) seeded by class, moon sign, day etc. what sort of spading data is requested, if any? Today is Day 4, Accordion Thief, Vole sign. I received novelty sparkling candle, Salsa Caliente™ candle, rainbow glitter candle, ear candle...
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    New Content August 2021 IotM - Our Daily Candles order form

    Apologies if I've pasted these in wrong. I'm guessing that there's a separate pool of items we can get for each of the four slots, so here's the IotM and the four items (and their effects) I received today. -------------------- 10773 Our Daily Candles™ order form 158496480...
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    Bug - Fixed ChoiceAdventure366 not being set by Choice Advs section

    The dropdown for ChoiceAdventure366 (Memories: The Jungles of Ancient Loathing - Jungles: Forgotten City) doesn't appear to change the value of choiceAdventure366. I changed this to choice 2 (leave) but when automating adventures it still aborts and asks for manual control if it hits that...
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    Feature - Rejected Daily Deeds: Fortune Buff and Spacegate Vaccination Machine

    This may be a stupid question, as I have not read the documentation lostcalpolydude linked above (and have misunderstood the documentation in the past anyways), but would it be possible to add that functionality to the custom deed process if it is not already there?
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    Standard Rollover Bonus

    I would recommend having it not display pullable items while in hardcore, just for ease of viewing what's actually available. Really neat to see the full list of what I've got, though!
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    Bug - Fixed Daily Builds seem to be down again

    Were they back up for less than a day? I don't see any responses to the thread posted yesterday morning or the thread posted yesterday evening yet (not that I would expect any on a weekend anyways).
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    PL-skills.ash - Track your skill perms and decide which to perm next

    Incredibly minor request, but could the link it outputs be made clickable? cc-snapshot does it if you need an example of how that works.
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    New Content March 2019 IOTM - Vampyric Cloake Pattern

    Looking at item #10241... Unknown item found: vampyric cloake pattern (10241, 872832745) -------------------- 10241 vampyric cloake pattern 872832745 cloakepattern.gif usable t 0 Item vampyric cloake pattern Free Pull -------------------- When used: Unknown item found: vampyric cloake (10242...
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    sl_ascend - a cc_ascend fork

    In a Dark Gyffte hardcore run, script just killed the bonerdagon replacement and immediately aborted out with 'Failed to kill bonerdagon'. [240] Haert of the Cyrpt Encounter: The Haert of Darkness Encounter: Jayden Goldsing Round 0: Laserrobotics loses initiative! Round 1: Jayden Goldsing drops...
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    sl_ascend - a cc_ascend fork

    Just had that happen to me as well, except it aborted entirely with a complaint that it didn't know where to go. The NEP was still open as a source of scaling monsters, and failing that I'm not sure where the breakpoint is on whether guy made of bees or hole in the sky is faster. In any case...
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    Bug There is no swimming pool in this clan... But there is!

    I can confirm that this has been happening to me as well for at least a few weeks.
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    Updating variables

    I'm not an expert, but if ash scripting is anything like most languages, that code is setting moxie to the value of my_buffedstat($stat[Moxie]); at the time, not tying the variable to change with it. There may be some equivalent to an alias command, or you could just use the same call again.
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    sl_ascend - a cc_ascend fork

    Alright, I have looked at the code. I do not understand the code, particularly exactly how it's using run_combat(option) to get to anything defined in sl_combat.ash, but if I understand the wiki page on run_combat correctly, just making it always use only run_combat() should divert automation...
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    sl_ascend - a cc_ascend fork

    Well, the only reference to 'null' in any of the files is in sl_ascend.ash, line 1656 cli_execute("ccs null") I've already used my turns today, but unless anyone jumps in with why this would be a bad idea, I'll change that to an actual combat script and see how it goes tonight.
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    sl_ascend - a cc_ascend fork

    I feel like this is a stupid question, but how do I modify its behavior in combat? Editing 'sl_default' doesn't do anything (presumably because the ccs is set to 'null' automatically, but I don't understand how it fights battles if that's the case). It's having issues with ghosts despite...
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    sl_ascend - a cc_ascend fork

    Was in the middle of a HC Seal Clubber run, decided to try this out. I notice it seems to be attempting to make a /lot/ of sausages; is meat really so worthless in HC that it's a good idea to make all 23 of them? Tangential suggestion, wouldn't it be better to eat sausages as you need refills...
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    Genie

    Genie is offering "Tainted Love Potion" for moxie, but this appears to be blacklisted. Also, for the benefit of anyone else who ends up here and wants to modify their own list: the blacklist is in KoLMafia\relay\choice.1267.ash
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    bumcheekcend.ash - A zero setup semi-automated ascension script!

    Being able to name multiple familiars the same thing and then do... something... was one of the vague things that came to mind. Presumably some usage case for randomly choosing a familiar from a user-specific set. Most of the specific examples I can think of are already possible by just...
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