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  1. HippoKing

    Bug - Fixed KoLmafia thinks it is round # but KoL thinks it is round #-1

    KoL considers autoattacks to happen in round 0. They are sort of like exchanging an action for losing initiative - as I understand it, the way it works is this: If you lose the jump, the monster acts in round 0. If you get the jump and act normally, you act first in round 1, then the monster...
  2. HippoKing

    bumcheekcend.ash - A zero setup semi-automated ascension script!

    The hound dog is always preferred to the Baby Gravy Fairy unless it is specifically told that NCs are required. Two seperate familiar lists exist: bcs_fam_items.txt has: 1 jumpsuited hound dog 2 slimeling 3 baby gravy fairy bcs_fam_itemsnc.txt has: 1 slimeling 2 baby gravy fairy These are in...
  3. HippoKing

    Feature - Implemented Upkeep of glob of Blank-Out (perhaps similar to stickers or sugar)

    Most simply, Unconditional trigger use bottle of blank-out It'll only succeed if you don't have one - KoL handles that rather than Mafia.
  4. HippoKing

    bumcheekcend.ash - A zero setup semi-automated ascension script!

    Maxing combats is always better, at least in the Hippy Camp in Hippy Gear. The Frat Camp in Frat Gear is bugged, but who cares? A noncombat gives you a 16.7% chance of your first outfit piece, a 20% chance of your second and a 25% chance of your last. It also gives you the same number chance at...
  5. HippoKing

    bumcheekcend.ash - A zero setup semi-automated ascension script!

    Well, 3 answers easily come to mind: 1) Yellow Ray wearing FBE 2) Wear hippy outfit, adventure in hippy camp, get war hippy from Spies 3) Risky - start War as a War Frat, collecting Hippy Outfit by looking for the start noncom and (if necessary) from the battlefield
  6. HippoKing

    Feature - Implemented Buff rebalancing to ignore AT buffs

    Awesome, thanks a lot.
  7. HippoKing

    bumcheekcend.ash - A zero setup semi-automated ascension script!

    Bug Report: I'm pretty sure that every mention of Riff in the script is meant to say Rinn.
  8. HippoKing

    bumcheekcend.ash - A zero setup semi-automated ascension script!

    Well, why would you automate a casual ascension? The only reason to automate runs is perming. Anyway, a suggestion that came up in /clan last night. As soon as you reach the ability to hit 120 or whatever safe ballroom moxie is, you go straight into the Bedroom as soon as you need to...
  9. HippoKing

    Slime Tube Adventuring Script

    Minor bug in get_clan() - it seems to be returning for me with a </a at the end, leading to slightly broken HTML. Clan name was "bumcheekcity's clan" if that's relevant in any way. I was only messing with it to force it to abort if I was in another clan - you'd think that having it say what...
  10. HippoKing

    Feature - Implemented Cleeshed monsters are not affected by +ML

    The result of a cleesh will always have 3 HP, no matter how much ML it has. The following occured (as one of several examples) at +70ML: [18770] Fun House Encounter: scary clown Round 0: verus wins initiative! Round 1: verus executes a macro! Round 1: verus uses the seal tooth! Round 2: scary...
  11. HippoKing

    Bug - Not A Bug Having a Ball buff considered to always be +1% Stats ?

    Would it be possible to get a CLI command those goes through and does all of these updates? Like, checks your crimbo tree if you've got one, checks your necklace, checks your slime skills or whatever else works that way. Just makes sure everything Mafia knows is up-to-date.
  12. HippoKing

    Feature - Implemented Do not consider unspaded drops as unpickpocketable

    I really think that estimated values can have worth. Take the Ghost, for example. It drops 5 White Pixels, maybe at 80-70-60-50-40. That's not confirmed, but it's definitely not 5x60. Ideally, I'd want to see that information in Mafia (with a warning that it's not confirmed), and I'd also want a...
  13. HippoKing

    bumcheekcend.ash - A zero setup semi-automated ascension script!

    Doesn't look like you need to look at session logs there really - just whack another check for quantum egg/rowboat (and make the rowboat if necessary) in the beginning of boolean bcascCastle() around line 900. You could do the same thing with the SOCK ~850.
  14. HippoKing

    Feature - Implemented Buff rebalancing to ignore AT buffs

    This would be perfect, far more useful than the idea I originally posted.
  15. HippoKing

    Feature - Implemented Buff rebalancing to ignore AT buffs

    While slimetubing I've started wasting huge amounts of MP rebalancing Ur-Kel. I'm going to mess with the mood thing to fix it, but I think there are some decent ideas in this thread and it never actually got shot down so I'm bringing it back from the deep.
  16. HippoKing

    Feature - Implemented Harpoon! is now working on land

    A clannie just tested this for me, no Summon Leviatuga out of water. And it may be 40MP, but a 40MP panic button is something I'd like to have available - especially now the fax is in place I thought being able to kill anything from any level from turn 1 might be handy.
  17. HippoKing

    Feature - Implemented Harpoon! is now working on land

    I doubt it does (since it calls a sea monster to help you) but Summon Leviatuga could actually be a very useful skill in-run (it'd OHKO everything).
  18. HippoKing

    Slime Tube Adventuring Script

    Just checking in to say that I've been using this for the past few days (wth the modification posted above to improve the spleen collection) and it's the best thing ever. Thanks a lot.
  19. HippoKing

    bumcheekcend.ash - A zero setup semi-automated ascension script!

    To the guy with the detuned radio problem, turn on 'buy items from NPC stores'. Almost nothing in this (or any other turn burning mafia script) will work well without it.
  20. HippoKing

    Feature - Implemented VIP room tree

    I'm not sure it needs to tell you that it's doing it. It seems slightly unnecessary to have it logged, since there is nothing I can really do with that information.
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