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  1. That FN Ninja

    Bug - Fixed bitchin' meatcar & pumpkin carriage are untinkerable

    Perhaps they should be labeled ACOMBINE in concoctions.txt. I mean, even though they are not 'technically' amazing ideas they are pretty amazing ideas.
  2. That FN Ninja

    Request: Queen Cookie farming script

    Thanks for sharing! I've never experienced this sort of lag problem before!? I added in a sanity check. I'm not sure I like the idea of resetting the mafia property however. Update v1.7 @fianor: Just for good measure I re-factored the potion using logic and adding a few more print statements...
  3. That FN Ninja

    Request: Queen Cookie farming script

    I cannot reproduce this. The script does account for the fact that you can only get 1 map per potion. The script should be using all the required potions before it even starts adventuring. That's what lines 80 - 91 are for. I have no clue what you're talking about here. Before posting any type...
  4. That FN Ninja

    Request: Queen Cookie farming script

    You're welcome. ;) Thanks for the bug reports and even more for the follow up feedback.
  5. That FN Ninja

    Request: Queen Cookie farming script

    Update v1.6 Fixed a bug causing an extra potion to be consumed in certain instances. Changed exits to returns. The queen function now has a boolean return and should return true if you actually got the number of cookies requested. I know, intuitive right!? New version. Thank's for the...
  6. That FN Ninja

    Request: Queen Cookie farming script

    I see what the problem is. I'll try to post a fix in the morning. That's strange. I was under the impression that the exit; command didn't halt further automation? I'll see what I can find out.
  7. That FN Ninja

    hatter.ash - Tea anyone!?

    Yeah, it's actually quite amusing to look at code that you wrote in the past and realize how much you've learned. More amusing yet is the idea that in six months or so I'm probably going to be looking at the code I just wrote for this update and be thinking about how horrible it is.
  8. That FN Ninja

    hatter.ash - Tea anyone!?

    I decided to make the script more import friendly for those who dislike using cli_execute for whatever reason. :confused: To utilize this script from within another script you can now import it and use the hatter() function: import<hatter.ash> hatter("meat"); Also, it helps that the code was...
  9. That FN Ninja

    Feature extend fold gcli command to consider closet items if autoSatisfyWithCloset is 'true'

    I downloaded Jcreator to have an IDE to work in. I'll try netbeans, thanks for the suggestion.
  10. That FN Ninja

    Feature extend fold gcli command to consider closet items if autoSatisfyWithCloset is 'true'

    Okay, so I've got some working code for this. What are everyone's opinions on the order of where it looks for the item? The update I'm using checks for the foldable in this order: inventory, closet (if 'autoSatisfyWithCloset' is true), terrarium, equipped equipment I finally figured out how...
  11. That FN Ninja

    Miner.ash - Automated ore farming

    Let me know if this solves the problem.
  12. That FN Ninja

    New Content - Implemented Added Gleaming White Teeth & Pyramid Power to statuseffects.txt

    Good to know. Sorry. :( That's pretty sad considering I made it a point to double check the information before I added it! :o
  13. That FN Ninja

    New Content - Implemented Added Gleaming White Teeth & Pyramid Power to statuseffects.txt

    I added effects 720 & 723 (Gleaming White Teeth & Pyramid Power respectively). Also, I don't know which is correct, or if it even matters, but Missing Kidney is listed as effect 386 in statuseffects.txt and 431 on the wiki.
  14. That FN Ninja

    Feature - Implemented Include terrarium familiar equipment in avaliable_amount()

    Thank you. That will be nice. I think Bale might have posted in the wrong feature request. More likely the post was intended to go here.
  15. That FN Ninja

    Feature extend fold gcli command to consider closet items if autoSatisfyWithCloset is 'true'

    Perhaps this should be it's own feature request, I don't know: Another extension of the fold command would be to have it consider foldable items equipped on familiars in your terrarium.
  16. That FN Ninja

    Feature - Implemented Include terrarium familiar equipment in avaliable_amount()

    It would be ideal if available_amount() included items equipped on familiars in your terrarium. This was discussed a little here.
  17. That FN Ninja

    internal mafia regex location

    Okay thank you.
  18. That FN Ninja

    internal mafia regex location

    Can anyone point me to where in the code the regex is that mafia uses when doing a gCLI inventory search. I went rummaging through the source code for a bit, but didn't know where to look so I didn't have much luck. Thanks.
  19. That FN Ninja

    Feature extend fold gcli command to consider closet items if autoSatisfyWithCloset is 'true'

    If autoSatisfyWithCloset is 'true' and the fold command finds no relevant foldable in inventory it would be delightful if it would check the closet as well. :)
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