Search results

  1. Aenimus

    Bug - Fixed Property "_blankoutUsed" doesn't ever change

    Hello, _blankoutUsed never changes when using a bottle of Blank-Out. > ash $item[bottle of blank-out].use() Using 1 bottle of Blank-Out... You acquire an item: glob of Blank-Out Finished using 1 bottle of Blank-Out. Returned: true > prefref blank Name Value Default Scope _blankoutUsed...
  2. Aenimus

    Feature - Implemented Choice encounter confusion by non-adv.php and "walkaway" choices

    I know this is off-topic, but I don't think it warrants a new thread. In a combat consult script, what should I be doing after casting macrometeor for the consult script to realise it's a new monster? Visit fight.php? Sometimes it's actually useful for macrometeor to not be recognised as a new...
  3. Aenimus

    Feature - Implemented Choice encounter confusion by non-adv.php and "walkaway" choices

    I think I've got it. if I change run_combat() to $skill[Saucegeyser].use_skill(), it works flawlessly no matter what (it hits choice.php fine). But if I use run_combat(), it doesn't hit choice.php; and then obviously just submits 2, which only works if 2 is an available option in the last...
  4. Aenimus

    Feature - Implemented Choice encounter confusion by non-adv.php and "walkaway" choices

    Yes. After Battle: You gain 7 Magicalness After Battle: You gain 238 Strengthliness After Battle: You gain 117 Mysteriousness After Battle: You gain 135 Smarm This combat did not cost a turn Unsupported choice adventure #1191 choice 1: (secret choice) Click here to continue in the relay...
  5. Aenimus

    Feature - Implemented Choice encounter confusion by non-adv.php and "walkaway" choices

    script "test69420.ash"; int i = 0; while (my_inebriety() < inebriety_limit() + 1) { set_property("choiceAdventure1310", 0); if (i == 0) { cli_execute("terminal educate digitize"); cli_execute("terminal educate extract"); // Doing the escape stuff. First God Lobster fight should be...
  6. Aenimus

    Feature - Implemented Choice encounter confusion by non-adv.php and "walkaway" choices

    Fresh account. I removed the false from the LOVE Tunnel visit. First Lobster fight works; second fails. No falses anywhere in sight.
  7. Aenimus

    Feature - Implemented Choice encounter confusion by non-adv.php and "walkaway" choices

    Not in the example I just provided. But the same thing happened? EDIT: Looks like I put a false in the LOVE Tunnel visit. But that didn't fail. The subsequent attempt (no Love Tunnel stuff) failed.
  8. Aenimus

    Feature - Implemented Choice encounter confusion by non-adv.php and "walkaway" choices

    OK, now I think I understand. Lyle option 2 is illegal, so it breaks. Source Terminal option 2 is illegal, so it breaks. Love tunnel option 2 is not illegal, so it doesn't break. The part I still don't understand is why my visit to choice.php is not happening?
  9. Aenimus

    Feature - Implemented Choice encounter confusion by non-adv.php and "walkaway" choices

    OK. Fresh character. Fresh, simplified code. script "test69420.ash"; int i = 0; while (my_inebriety() < inebriety_limit() + 1) { set_property("choiceAdventure1310", 0); if (i == 0) { cli_execute("terminal educate digitize"); cli_execute("terminal educate extract"); // Doing the escape...
  10. Aenimus

    Feature - Implemented Choice encounter confusion by non-adv.php and "walkaway" choices

    I submitted "2" both times. // God Lobster if (globster_can()) { globster_run(5, 2); continue; } The second argument; i.e., 2, is the choice number.
  11. Aenimus

    Feature - Implemented Choice encounter confusion by non-adv.php and "walkaway" choices

    I'm not denying that I could be doing something wrong, and I'm most definitely misunderstanding something. But I don't understand why I would receive different results doing everything the exact same EXCEPT where/whether I visit between Source Terminal and God Lobster. Could you explain to me...
  12. Aenimus

    Feature - Implemented Choice encounter confusion by non-adv.php and "walkaway" choices

    I stuck escape_choice() after the source terminal cli_executes:
  13. Aenimus

    Feature - Implemented Choice encounter confusion by non-adv.php and "walkaway" choices

    I just realised that I sent you the wrong definition of globster_run(), so here it is: boolean globster_run(int eqp, int option) { if (eqp < 0 || eqp > 5) abort("Equipment specification out of bounds."); if (eqp == 5 && option > 2) option = 2; int fights = globster_fights(); $familiar[God...
  14. Aenimus

    Feature - Implemented Choice encounter confusion by non-adv.php and "walkaway" choices

    Alright, I ran a snippet of farming script: script "test69420.ash"; import "aen_resources.ash"; while (my_inebriety() < inebriety_limit() + 1) { set_property("choiceAdventure1310", 0); // LOVE Tunnel if (lov_can()) { lov_run(); continue; } // @TODO file clean up for skill...
  15. Aenimus

    Feature - Implemented Choice encounter confusion by non-adv.php and "walkaway" choices

    Yes, I realise that it does not visit choice.php. The point is that the only difference between the two examples where NEITHER visit choice.php is where I visit before the Lobster. No. If you compare the outputs carefully, only the LOVE Tunnel examples reaches run_choice(1). Method: I set...
  16. Aenimus

    Feature - Implemented Choice encounter confusion by non-adv.php and "walkaway" choices

    Yes, but if I do the exact same thing (also no visit to choice.php) using the LOVE Tunnel, it completes the choice fine*. The only difference is the choice adventure I visit before: *it tries to enter a choice after, but the initial choice does complete. script "test.ash"...
  17. Aenimus

    Feature - Implemented Choice encounter confusion by non-adv.php and "walkaway" choices

    Veracity, I understand your concerns but please humour my first post for a second and take a look at the third post, which is the best replication I can make in a vacuum. Also, these errors occur in my script, which visits choice.php and also uses choice_follows_fight(). Edit: To further...
  18. Aenimus

    Feature - Implemented Choice encounter confusion by non-adv.php and "walkaway" choices

    Sorry for the triple post; I think I have found something interesting and relevant: script "test2.ash"; visit_url("place.php?whichplace=monorail&action=monorail_downtown"); run_choice(7); print("The last choice number was " + last_choice()); visit_url("main.php?fightgodlobster=1")...
  19. Aenimus

    Feature - Implemented Choice encounter confusion by non-adv.php and "walkaway" choices

    Katarn also had the same issue, but this time with the latte refill:
  20. Aenimus

    Feature - Implemented Choice encounter confusion by non-adv.php and "walkaway" choices

    Hello, EDIT: I think post 3 is most enlightening. I think it's a (partially) known bug that if you don't explicitly visit choice.php after your God Lobster fight, Mafia will get confused and think you are in the last choice encounter script "test.ash"...
Back
Top