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  1. Aenimus

    New Content - Implemented IoTM March 2020 - Better Shrooms and Gardens Catalog

    These were my property settings when I was receiving the issue (screenshot): https://gyazo.com/8db00eb698a00388c7e8aadc8ee40fde The "in the fight stuff" was because it was trying to do breakfast while it was in the piranha combat, yes. It's also worth noting that it set all my breakfast stuff...
  2. Aenimus

    New Content - Implemented IoTM March 2020 - Better Shrooms and Gardens Catalog

    I have it set to "cornucopia (15)". I'd like to keep it as that if possible (for when I actually do run Thanksgarden), and I'm not sure why that affects the mushroom garden?
  3. Aenimus

    New Content - Implemented IoTM March 2020 - Better Shrooms and Gardens Catalog

    OK, freshly updated and: Visiting Hermit... [6553] Your Mushroom Garden Encounter: piranha plant Preference _lastCombatStarted changed from 20200314163324 to 20200314171036 Preference _mushroomGardenFights changed from 0 to 1 Round 0: Aenimus wins initiative! Multiple matches for "fire...
  4. Aenimus

    New Content - Implemented IoTM March 2020 - Better Shrooms and Gardens Catalog

    How do I stop mafia visiting my mushroom garden during breakfast? To my knowledge, it never did this until a patch 1-3 days ago? It also doesn't appear to be in my daily deeds, and I couldn't find any relevant properties. EDIT: It looks like it probably wasn't intended? Getting out of clan...
  5. Aenimus

    Bug - Fixed Mafia tracking errors when funkslinging

    Tracking seems to be working perfectly again. Thanks! I'm curious, however; what was the intended change?
  6. Aenimus

    Bug - Fixed Mafia tracking errors when funkslinging

    Hello, I apologise if this isn't a bug, and is actually because my function is poorly written. I wrote a function to funksling copying items: void copier_combat_item_run(monster mob, int rnd, int hp_threshold) { item [int] funks; foreach i, c in copier_combat_items(mob) { if...
  7. Aenimus

    New Content - Implemented IoTM March 2020 - Better Shrooms and Gardens Catalog

    It's not on the wiki, so gonna leave it here: 5 days' fermenting (level 5): desc_item.php?whichitem=287444748 (immense free-range mushroom). Using the level 5 mushroom yields desc_item.php?whichitem=898631090 (mushroom slab) and desc_item.php?whichitem=807702184 (giant free-range mushroom...
  8. Aenimus

    Feature - Implemented Working on a somewhat large change for tracking attributes and quality of effects

    So, "nohookah" is a tag devs have used (in public) for a category of effects. It is the name of the tag on /dev. It originally meant it could not be received from the hookah (the only and original source), but now extends to other things. An example of an effect tagged "good" and "noohokah" is...
  9. Aenimus

    New Content - Implemented IoTM March 2020 - Better Shrooms and Gardens Catalog

    I'm handling the fight before this. boolean mushgarden_fight_run() { int fights = mushgarden_fights(); print("Preparing to fight Mushroom Garden free fight #" + (fights + 1) + ".", "purple"); adv1($location[Your Mushroom Garden], -1, ""); return mushgarden_fights() > fights; } Code in...
  10. Aenimus

    New Content - Implemented IoTM March 2020 - Better Shrooms and Gardens Catalog

    My choiceEncounter1223 (L.O.V. Entrance) is set to 0. It never stalls, and allows me to use the run_choice() within the function. Edit: supplied my code on how I want it to work. void mushgarden_pick(int target) { if (mushgarden_visit_can()) { print("Assessing whether to fertilize or pick...
  11. Aenimus

    New Content - Implemented IoTM March 2020 - Better Shrooms and Gardens Catalog

    I have all my variable choices set to 0, because that stops mafia stalling when it reaches that choice encounter. I need it not to stall so that run_choice() triggers. It would appear that choices that have a property in native mafia do not stall at 0. But this created property stalls at 0.
  12. Aenimus

    New Content - Implemented IoTM March 2020 - Better Shrooms and Gardens Catalog

    Does choiceAdventure1410 (fertilize or pick a mushroom) need a property in mafia? I made one and set it 0, but it still stalls when hitting the choice, asking for input.
  13. Aenimus

    Feature - Implemented Working on a somewhat large change for tracking attributes and quality of effects

    This thread might help further: https://kolmafia.us/showthread.php?24487-Pizza-Cube-GUI
  14. Aenimus

    New Content - Implemented IoTM March 2020 - Better Shrooms and Gardens Catalog

    I'll help where I can. In the meantime, is there a reliable and native way to know whether he logged account has the packet of mushroom spores planted in their garden without putting a case for each possible growing mushroom?
  15. Aenimus

    New Content - Implemented IoTM March 2020 - Better Shrooms and Gardens Catalog

    get_campground() yields the mushroom type, but doesn't appear to be correct. I had at least a level 2 mushroom (now 3), but Mafia thinks it's level 1. I only updated today, but I assumed it matched on image file? Is that intended? Has there never been yield for the seed equivalent; e.g., the...
  16. Aenimus

    Pizza Cube GUI

    Here is the initial mafia development for the above: https://kolmafia.us/showthread.php?24587-Working-on-a-somewhat-large-change-for-tracking-attributes-and-quality-of-effects
  17. Aenimus

    Feature - Implemented Working on a somewhat large change for tracking attributes and quality of effects

    Knowing which effects can be received from pizzas? Or wished for? These are two big ones, among other benefits. I'm not sure what you don't understand, fronobulax.
  18. Aenimus

    Pizza Cube GUI

    Gausie and I are working on Mafia support for effect tags (good, bad, neutral)/nowish/nohookah, etc. If anyone has any large amounts of session logs with Hookah and/or Crazy Horse use, send me a PM on Discord/here/ingame. It's easier if I send you the current file of unique effects we've...
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