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  1. Aenimus

    New Content MONSTERID in fights.

    I've been told that macrometeor, cleesh and other such stuff that changes the monster should automatically and immediately update MONSTERID.
  2. Aenimus

    New Content MONSTERID in fights.

    Should be live on each round, now!
  3. Aenimus

    New Content MONSTERID in fights.

    Just want to add that CDM will implement MONSTERID in each combat round. I don't know when, but I'm hoping Monday or before.
  4. Aenimus

    New Content Step right up! Post monster Meat and/or item drop spading here!

    Ryo, do you have a list of locations you plan to go through? I can try to get the work split up with you.
  5. Aenimus

    Bug - Fixed Mafia is suddenly confused about monsters with the same image

    Veracity, monsterid is now part of the HTML. I think Gausie is working on a Mafia patch.
  6. Aenimus

    Bug - Fixed Mafia is suddenly confused about monsters with the same image

    Appreciated, Veracity. I'll let you know re: html stuff. Earliest I'll hear about it will be Monday, probably.
  7. Aenimus

    Bug - Fixed Mafia is suddenly confused about monsters with the same image

    Is there anything I can do to help trace the issue? Also, I'm going to request that MonsterID be included in the html, which would solve everything, I think.
  8. Aenimus

    Bug - Fixed Mafia is suddenly confused about monsters with the same image

    Reverted back to my old Mafia--lo and behold, it's no longer confused: https://gyazo.com/60aeab20001c26f965a2f8a11eda7528 So something in the new builds is incorrect. Edit: Quite obviously this change https://ci.kolmafia.us/job/Kolmafia/1636/changes
  9. Aenimus

    Bug - Fixed Mafia is suddenly confused about monsters with the same image

    Hello, Every day, I spend some turns in An Incredibly Strange Place (Great Trip), banishing all monsters except my target, which is the Angels of Avalon. Yesterday, I updated mafia for the first time in a while, so this is the first time I have run the script since I updated Mafia. It seems...
  10. Aenimus

    New Content Step right up! Post monster Meat and/or item drop spading here!

    D'oh! No, I completely forgot to account for my player modifiers. However, the proposed modifications are based on LAR data and still stand. Once KoL is back up, I'll double check which ones Mafia needs to change.
  11. Aenimus

    New Content Step right up! Post monster Meat and/or item drop spading here!

    Pinning this and making it a general drops/meat thread was a great idea. Thanks to everyone who has contributed and implemented changes. I'll try to get back on the spade-wagon myself, shortly. One change I did add to the wiki recently was the combat rate for the gallery (I checked against my...
  12. Aenimus

    Bug Hagnk storage and related things don't work on r20109 (pull, storage_amount())

    This would work for me, yes. But it doesn't explain why Mafia thought that someone who definitely did not pull their entire storage (since they had items in storage) had pulled their entire storage. I'll try to find out from the user (username: Syi). They had just completed ascensions 331, and...
  13. Aenimus

    Bug Hagnk storage and related things don't work on r20109 (pull, storage_amount())

    The person I was helping was in aftercore (same as me--this might be relevant) and trying to pull a bowler, and after that, a brimstone beret. They provided evidence of the items' residence in Hagnk's. Both pull attempts failed; storage_amount() also returned 0. lastEmptiedStorage is 213; the...
  14. Aenimus

    Bug Hagnk storage and related things don't work on r20109 (pull, storage_amount())

    Hello, I have 18 special edition Batfellow comics in Hagnk's: https://gyazo.com/7bcceab61dd195799dab9026c8e54cb6 > pull special edition Batfellow comic [special edition Batfellow comic] requested, but none available. > ash $item[special edition Batfellow comic].storage_amount() Returned: 0...
  15. Aenimus

    Bug - Fixed get_player_id() and get_player_name() seem bugged.

    Seems to be working, now; thanks!
  16. Aenimus

    Bug - Fixed get_player_id() and get_player_name() seem bugged.

    > ash "canart".get_player_id() Returned: canart > ash get_player_id("canart") Returned: canart > ash get_player_name(2273519) Returned: 2273519 But occasionally it works: > ash "aenimus".get_player_id() Returned: 2273519
  17. Aenimus

    Bug - Fixed Voodoo Snuff adventure gain may be incorrect

    It's 8-10. Mafia has been incorrect about it for a long time .
  18. Aenimus

    Bug - Fixed Mafia doesn't realise "Breathe Out" ends on rollover

    Hello, Breathe Out, from hot jelly, only lasts until rollover. However, Breathe Out remains in the list provided by banishedMonsters after rollover. Please could that be removed on rollover? Thanks!
  19. Aenimus

    Bug - Fixed Powdered Madness property is misformatted.

    It is currently formatted as "_powderedMadnessUses 0" with no value or default value. I assume the 0 just wants scooting over? Thanks!
  20. Aenimus

    New Content - Implemented IoTM March 2020 - Better Shrooms and Gardens Catalog

    Updated. > test crop immense free-range mushroom is worse than none Preference harvestGardenSoftcore changed from none to cornucopia (15) > test crop immense free-range mushroom is worse than cornucopia (15) I don't want to run breakfast again, because it's costing me a bunch of...
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