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  1. NardoLoopa

    bumcheekcend.ash - A zero setup semi-automated ascension script!

    I was level 3 at the end of Day-1 and had 4 spleen items. I logged in after rollover (same RL day) and it kept using the bander (which was the last fam from Day-1). I still had the 4 spleen items in my inventory. Suspecting that might be the issue, I huffed the spleen items and auto adv...
  2. NardoLoopa

    bumcheekcend.ash - A zero setup semi-automated ascension script!

    This is my first use of the script. Pretty interesting stuff. Thanks BCC for the excellent offer. I just don't have time to play 5hrs/day -- TwilightHeroes has my attention. I'm attempting to have the script do my last Oxy run. HippoKing didn't think it would be a problem -- not sure how...
  3. NardoLoopa

    Feature - Rejected PvP Tracking

    Specific requests: - Display min rank you can attack (as your rank increases you can't pick on low-rank people) - Informative error reporting when you try to attack someone but can't because in the same clan or rank too low - CLI reporting of the mini-game results (possibly ability to...
  4. NardoLoopa

    Feature - Rejected PvP Tracking

    It would be nice if Mafia kept track of your success against opponents. The general idea would be to help warn you against people you always lose and to help steer you toward people you easily beat. This is particularly important for HC day-1.
  5. NardoLoopa

    Feature Potential Earnings (actual)

    Lost, is on track here. The "at current market value" price I had in mind was the lowest price currently in the mall -- which, without data-mining for most recent purchase history on the server, is probably the best we can get. The lowest price in currently in the mall data is already...
  6. NardoLoopa

    Feature Potential Earnings (actual)

    On the Mall tab the titlebar lists your potential earnings. However, this is for the (outrageous) prices you set. It would be nice to know the "at current market value) price as well.
  7. NardoLoopa

    Bug - Fixed Unable to cook despite having Inigo running when out of turns

    Bump. Also, it would be nice if active Inigo (>=5 adv) showed what you could craft with those Inigo adventures. Right now, if you're at zero turns, but have 10 adv of Inigos the Item/Food/Booze interfaces do not show that you can create anything.
  8. NardoLoopa

    Feature Finish DD before overdrinking

    The slippery slope is only something to keep an eye on in case you do things because of logical consistency rather than because they are useful or wanted. The slippery slope is that you use the slippery slope to avoid implementing good features. (See what I did there? ;) ) You can still eat...
  9. NardoLoopa

    Feature Finish DD before overdrinking

    I realize this is completely my problem, but when I'm in a rush to finish turns for the day I often forget I've already done 6 adventures in the DD but not the last room yet. (usually this is because I'm saving it to burn off Teleports). So, my suggestion is to prompt the user "Are you sure...
  10. NardoLoopa

    Feature - Implemented disabling autoattack

    What is mafia trying to accomplish by fiddling with autoattack? One less page-load? (note: I've had problems both ways -- with Mafia enabling or separately, Mafia disabling autoattack when I didn't want it to)
  11. NardoLoopa

    Feature Regex filter on chat

    It would be nice to have a regex filter on chat that can be used to kinda /baleet certain messages. Specifically, I'm thinking of clan-chat relay bots -- so you can baleet people through the bot. A more extensible chat message => command hook would be nice, but a simple masking of the message...
  12. NardoLoopa

    Feature - Implemented Display turns needed to craft

    Hah, so it does. For some reason I expected to Create Equipment under Create->Equipment rather than Equipment->Create. But I guess that's just a personal preference. Thanks for pointing that out.
  13. NardoLoopa

    Feature - Implemented Display turns needed to craft

    Adventure cost indicator for "Creatable" sub-tab It would be nice for quick reference to have an indicator on in the "creatable" interface (on the Item Manager tab) to display how many adventures items take to make. This would eliminate some surprised when you think you're making a...
  14. NardoLoopa

    Feature - Rejected Unlucky Entranceway -- How Unlucky?

    Would also be nice to add the percent chance you'd have the luck you did: so faro 112 tries it would say something like: there's only a 0.001% chance you'd do this bad.
  15. NardoLoopa

    Bug - Won't Fix Gremlin Incorrect

    After a massive lag-spike that hung at the end of combat: Round 9: the big wisniewski takes 38 damage. You gain 38 Mana Points You lose 23 hit points Round 9: NardoLoopa casts SHIELDBUTT! Round 10: the big wisniewski takes 105 damage. Round 10: the big wisniewski takes 30 damage. You lose 22...
  16. NardoLoopa

    Feature - Rejected Unlucky Entranceway -- How Unlucky?

    It would be nice to know how many times you tried and what the average tries should be.
  17. NardoLoopa

    Feature - Implemented Dusty Wine in Cellar Document

    I have to agree -- it always frustrates me to re-load the map page so I can see which wine I got (glassy, great, etc) and which ones I still need. Those names don't mean anything to me. A link to use all the wines in order for the Glyph page would be nice too -- since I often hesitate on...
  18. NardoLoopa

    Bug - Won't Fix Gremlin Incorrect

    Okay, this just happened: [1054] Black Forest Encounter: black adder Strategy: /media/usb0/kol/ccs/default.ccs [default] Round 0: NardoLoopa wins initiative! Round 0: NardoLoopa attacks! Round 1: Lindy produces a tubular red firecracker labeled M-56, lights the long fuse, and tosses it behind...
  19. NardoLoopa

    Bug - Won't Fix Gremlin Incorrect

    This is from the same day, but I can't be sure this correlates to the occurrence above. I believe it does, but no way for me to check. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= KoLmafia r8406, Windows XP, Java 1.6.0_20...
  20. NardoLoopa

    Bug - Fixed PM 3rd Nem Door does not autoselect

    boring spaghetti
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