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    Universal Recovery Script

    Having been working for a few days it decided to crash on one of my characters today with "Bad item value: "knob seltzer" (Universal_recovery.ash, line 701)" I assume this should be "knob Goblin seltzer" Incidentally this looks as if it run when you are in hardcore, my char wasn't...
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    A Quick Question

    in Ash use my_adventures()
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    Ascend.ash: hands-off ascension script

    I'm a former professional programmer, though I've semi-retired now, so I do appreciate the problems of versioning. Just imagine trying to do it with punched cards - yep I'm really that old, my first job was assembler programing on IBM 360 mainframes with punchcards - you'd make amendments to...
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    Ascend.ash: hands-off ascension script

    You also missed out a couple of the warplans for the OCW - I don't know whether it was intentional or not, but you also changed the default warplan in this.
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    MacGuffin 2.0 -- level 11 quest, automated

    AH! I see the problem , if use returns an unreliable value , the turn_once will as well. The original version of the code, that I posted on the previous page, ignored that return value, but the new version uses it in this line if (my_adventures() == 0 || !turn_once()) return false; Besides...
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    MacGuffin 2.0 -- level 11 quest, automated

    OK I put a little debugging code in to try and trace the problems I was having. I changed the function turn_once as follows boolean turn_once() { print("Current pyramid position: "+get_property("pyramidPosition")+". Turning...","olive"); if (buyratchets &&...
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    MacGuffin 2.0 -- level 11 quest, automated

    Running this version, with dj_d's ascend script I keep having it stop in the pyramid step with the "unable to reveal Ed's chamber" message after this point [1144] The Middle Chamber Encounter: Wheel in the Pyramid, Keep on Turning Conditions satisfied after 3 adventures. Step 1 / 3: get a...
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    Ascend.ash: hands-off ascension script

    Almost forgot what I came here to do ........ I was testing Ascend.ash with a Pastamasta and kept running out of MP doing the castle. I've modified the script do restore MP/HP while adventuring, using the settings from mafia HP/MP usage. This is basically the same code, from autobhh.ash, that...
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    Ascend.ash: hands-off ascension script

    yes ash has the slightly annoying habit of loading scripts from the main script directory in preference to one in your current directory, it does find one there if there is not one in the main scripts directory though. I would prefer if it did this the other way around.
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    Noblesse Oblige: Dead Buffbot.

    build posted
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    Noblesse Oblige: Dead Buffbot.

    I don't know if anyone else has noticed but theres an appeal on the KOL forums for help with a mafia problem stopping the buffbot working. see - http://forums.kingdomofloathing.com/vb/showpost.php?p=3297889&postcount=86 briefly the error they are getting is :- If attempting to start...
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    Ascend.ash: hands-off ascension script

    You may remember that I posted I was having a problem where the script was trying to adventure in degrassi Knoll when under a muscle zodiac sign . I thought this was because was not in a muscle class but today I got the same problem with a character that was a muscle class. To fix this I...
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    SmartStasis -- a complex script for a simple CCS

    I got errors trying to run this, the first one was Unknown variable 'famspent' (SmartStasis.ash, line 93) Consult script 'SmartStasis.ash' not found. You're on your own, partner. eventually realized that, though I had downloaded the latest version of FirstThingsFirst.ash it was picking up...
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    macguffin.ash (a script in progress)

    Have you a staff of ed in you inventory, if not can you create one manually and retry?
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    Ascend.ash: hands-off ascension script

    Incidentally, what problems are people having with MP/HP restoring with this script? It always seems to do this for me, though, having a quick look at the code, it seems to be commented out. The Autobhh script uses this code (my fix , not my code, see original post here:-...
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    Ascend.ash: hands-off ascension script

    'nother little strange bugette - trying to do something after it should have finished - Eating, drinking, and spleening complete. Commence merrymaking (at your own discretion). Leveling up to 6 - trying . Could not find function named "" to call (Ascend.ash, line 1292) Thinking about...
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    Powerleveling past Level 11

    It's an old script and the function name in Ash has changed. it's now equipped_item($slot[weapon] So the line if (item_amount(RRL) > 0 || current_equipment( $slot[weapon] ) == RRL ) { ATBuff = 15; } would become if (item_amount(RRL) > 0 || equipped_item( $slot[weapon] ) == RRL ) { ATBuff...
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    Ascend.ash: hands-off ascension script

    Running Ascend.ash on another Id I had the script try to cast Leash in the middle of a fight. I'm not sure if the problems is with this script, the maguffin script(which it was in ), FTF which was the combat script or a Mafia bug of some sort, anyone any ideas? This is the session log...
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    Ascend.ash: hands-off ascension script

    Not quite sure what happened here but I had it enter a loop as per listing bellow when it ran out of adventures. It wasn't talking to the server as char had timed out, logging back in and restarting cured it. Out of adventures! Done. AcceptableDmgPercent is set to 30% of your hp. The booty...
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    One-Click Wossname -- automatic level 12 quest completion

    Line numbers are 172 200 346 347
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