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  1. B

    Feature Stop automation if: I get beaten up

    Adding a mood works great, thanks. It might be useful to add a checkbox to stop if beaten up occurs, (to make it obvious and easy) but the mood option works perfectly
  2. B

    Feature Stop automation if: I get beaten up

    When I start my day I need to turn auto-recovery off because otherwise it will just drain all my mp while switching through some different outfits. (going between high hp and low hp outfits and buffs) At other times I need to turn on auto-recovery. Sometimes I forget that I needed to turn on...
  3. B

    Bug I-911 location not seen as being available issues again (still)... Can we track availability and possibly turns remaining from quest tracker?

    It is also possible to have the hare-brained effect even after the zone is not available. I can't tell you the exact things you need to do to make that happen, but I can assure you I have done it messing around with the zone in the past. Maybe something involving free fights.
  4. B

    Bug I-911 location not seen as being available issues again (still)... Can we track availability and possibly turns remaining from quest tracker?

    I have a script that contains, adv1($location[A Deserted Stretch of I-911], -1, ""); This worked fine for a long time previously, but the last couple revisions I have downloaded it is saying that it isn't a valid location. and stops the script. (the location is available, I leave it open and...
  5. B

    New Content deed to Oliver's Place

    The pool thing seems to be affected by pool skill, and the cap is 1000 meat I would guess. I did it with like... 1700 pool skill.. from bauxite.. and got this. People don't come here to play pool, and it really shows in their skill level. You manage to hustle various bystanders and...
  6. B

    Can't open more recent versions(between 26705 and current 26824), can still open 26624 and earlier versions. Using Java 17.

    Newest version was working fine yesterday. Not sure what I did.. Tried the standard stuff. Reset computer. Redownload latest version. Uninstall and redownload reinstall java. I just can't get the newer versions to open.. double click and nothing happens but older versions I have in my directory...
  7. B

    New Content October IOTM - Autumn-aton

    I was playing around with the variables in the latest mafia release, is the autumnatonQuestTurn variable supposed to report the turns remaining, or turns it has done, or something else? I tried to print it out and it was weird. My code said this: print("Autumn-aton quests is: " +...
  8. B

    New Content October IOTM - Autumn-aton

    Will that code work on its own, or is it part of something else? I am wondering if we should expect to get some variables to check on, to be able to send this guy out every time he finishes up. If it helps, adventuring in the 3 turn noncombat at the boxing daycare (scavaging) advances the...
  9. B

    ChibiParent

    I just had the same problem, Haven't tried the Veracity changed one, but the version I was running earlier already had several changes to make it functional from various posts in this thread and a couple of my own changes. If the only change is fixing the variable names, I might try doing that...
  10. B

    Bug encountersUntilNEPChoice is not being calculated accurately.

    The new shirt IOTM has a skill that will also need to be taken into account for the encountersUntilNEPChoice variable. It is like a Clara's bell but possibly dependent on the zone it is used in. I guess I can spade that out today. Yesterday I just tested it adventuring in the NEP. Used in...
  11. B

    Bug encountersUntilNEPChoice is not being calculated accurately.

    So does that mean that my assumption is wrong, or rather that it makes sense? I am not sure what KOL spaghetti is, or what exactly cheesing delay means. PS: When I googled KOL Spaghetti and I came up with Pastamancers and this:
  12. B

    Bug - Fixed Unable to cast Ode to Booze more than once from the Item Manager pane

    I have been noticing this also. In the past I would usually just click ode twice from the item manager.
  13. B

    Bug encountersUntilNEPChoice is not being calculated accurately.

    OK, I went through with strictly free runaways until the change between every 8 vs every 7 adventures and I have a definitive answer to when the noncombat happens. It will occur on the 8th turn for so long at the last "Just Paused" happens on a free adventure. Using free runaways for every...
  14. B

    Bug encountersUntilNEPChoice is not being calculated accurately.

    I have come to realize, the variable used to track the NEP choice adventure is not accurate, probably because the information in the wiki is not accurate. Regarding the "It's Just Paused" adventure The wiki says that: "The first two occurrences of this non-combat happen on the 8th and 16th...
  15. B

    Feature - Implemented shrug hare-brained

    Works like a charm now.
  16. B

    Feature - Implemented shrug hare-brained

    I'm not exactly sure how to figure that out.. If you tell me how I can check that, I will. Edit: I figured out how to check the html of the character pane and came up with this: <img src="https://d2uyhvukfffg5a.cloudfront.net/itemimages/hare.gif" width=30 height=30...
  17. B

    Feature - Implemented shrug hare-brained

    To clarify, hare-brained is shruggable, for free. But mafia doesn't know how. It tries to use a SGEEA which fails. You get get hare-brained by adventuring at I-911. You need to use a grimstone mask to access the area. You can access the area over any number of days (it persists through rollover)...
  18. B

    Feature - Implemented shrug hare-brained

    hare-brained is an effect you get from adventuring at "A Deserted Stretch of I-911". Its a zone that opens up after choosing the hare option from the Grimstone mask. You can shrug the effect by right clicking, just like shrugging off an AT song. Mafia doesn't seem to know how to do that though...
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