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    KingdomExplorer

    So, thought of trying this to auto-hunt for cartouches. Since peevpee.php?action=slideshow does not exist (?) now, it will try to adventure anywhere not set as "forbidden". The cartouche logging should still occur, correct? I ask, because none appeared, so either it isn't logging them, or...
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    Bug - Cannot Reproduce Item manager not loading

    To get stack trace on Windows - from another thread: Could probably dispense with some or all of the extra path information depending on your environment settings.
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    Bug - Fixed Skills casting tab / window does not redraw

    Need to use java.exe, instead of javaw.exe. Sample of trace when recreating the issue with active effects: C:\Users\...\Programs\kolmafia>"C:\Program Files (x86)\Java\jre1.8.0_31\bin\java.exe" -jar C:\Users\...\Programs\kolmafia\KoLmafia-15517.jar KoLmafia v16.8 r15517 Released on February 11...
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    Bug - Fixed Skills casting tab / window does not redraw

    If launched from a command window, I think it would show there. But I use a shortcut. Could probably add some output piping there; not sure if that would work. I'll take a shot with r15517 later, see what I can get, for future reference.
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    Bug - Fixed Skills casting tab / window does not redraw

    Took a quick look at skills casting / active effects in r15519, appears to be working now. Thanks!
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    Bug - Fixed Skills casting tab / window does not redraw

    This does not occur when not logged in and viewing the (empty) active effects tab on skills casting, or in daily deeds. Logging in, as long as I don't try to click on an effect, the active effects view appears to behave normally. As soon as I click on an effect, the entire tab containing the...
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    Bug - Fixed Skills casting tab / window does not redraw

    FYI, still an issue with r15516 (latest at this point).
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    Bug - Fixed Skills casting tab / window does not redraw

    In r15508 and r15509 (seems ok in r15507 and earlier), when logged in, the skills casting tab is not fully redrawn after the first visit when moving among tabs. Also happens when displayed as separate window. Nothing shows up in debug log. The first dropdown is redrawn under some conditions...
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    Bug - Fixed Relay Browser doesn't work in Chrome now

    Just to add a data point, I use chrome via that setting = "chrome" (w/o quotes) (default browser is IE). I haven't experienced the problem described here. Currently at r15477, but I don't run every build, so I wouldn't see all possibilities. Anyway, hopefully this helps a bit with general...
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    Bug - Fixed Staff of Fats cannot be equipped through CLI or ASH

    That was plan c, after auto-creation didn't happen, and after it didn't show in item manager.
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    Bug - Fixed Staff of Fats cannot be equipped through CLI or ASH

    Casual run with all pieces available, r15459, "create staff of ed" -> "That item cannot be created." Not shown as creatable in item manager views (creatable, equipment - create). Can craft in relay browser. This isn't specifically an equipping issue, but there seem to be a number of related...
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    Trick-Or-Treating script

    FYI, updated java to Java 1.8.0_31, url portion after ampersand is still removed. (r15454) Also, Preferences -> General -> Extra Debugging -> Verbosely log communications between Kolmafia and browser no longer logs http comms. Strange stuff.
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    Trick-Or-Treating script

    Nope, that was one of the first things I tried, playing around with HTML entity encoding. © embedded in the URL will output as expected (resolved into the character it refers to first), but & apparently is resolved to &, and then the weird stuff happens. Chaining entities (& ) doesn't help...
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    Bug - Fixed Staff of Fats cannot be equipped through CLI or ASH

    Have you tried untinkering it? That might help until a fix is in place.
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    Trick-Or-Treating script

    My tricktreat.ash file was time stamped last November. I see the line, and it sure looks like &timespan=1 etc. should be in the href. Poking at things a bit, I tried turning on Preferences - General - Extra Debugging - Verbose log... and turned debugging on. Then ran ash print_html("\<a...
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    Trick-Or-Treating script

    Affects all links. Example - Click on "dubious peppermints": Opens browser tab. Url: http://kol.coldfront.net/newmarket/itemgraph.php?itemid=4151 Result: "Oops! Invalid parameters." The url will work if the timespan or start and end time parameters are added...
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    Trick-Or-Treating script

    "tricktreat outfits" results seem incomplete, missing some new outfits, and maybe some old ones. edit: and the links from that output to market data don't work. But this is just the informational feature, not the adventuring one. Have yet to run it today.
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    New Content - Implemented New path "Actually Ed the Undying"

    FYI - r15430 - HCO AT - (a) didn't create Staff of Ed automatically when last piece acquired from ancient protector spirit; (b) maximize MP tried to equip Staff of Ed, failed: Wielding Staff of Ed... You don't have the item you're trying to equip. The staff is listed in the gear changer as a...
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    New Content - Implemented FotY 2015

    I'm indulging in a bit of over thinking things here - Curly brackets: And if there is another game-within-a-game? How to tell them apart? Does it matter? Hmm - {limitmode:turn} ? Are turns logged by number in any of the other "games" that have turn counters separate from KOL adventures? Are...
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    New Content - Implemented FotY 2015

    Turn logging: might make sense to make spelunky turn numbers distinguishable from regular KOL turns without needing to infer from context.
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