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    Bug - Not A Bug Gear changer sees chefstaff that isn't there, preventing gear change

    Just tried switching outfits in relay & plain KoL - it's a KoL message. Just changing the weapon works ok. Of course, I can't change the boom box to off hand directly - it's not there. Naively, I would expect outfit switching to handle things item by item. That's when the naivete starts...
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    Bug - Not A Bug Gear changer sees chefstaff that isn't there, preventing gear change

    This is happening consistently for the last couple of weeks (I get latest revisions each day). When I try to change to a specific custom outfit, it fails "due to the included chefstaff" - and there isn't any in either the current equipment or the equipment in the custom outfit. After I remove...
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    New Content - Implemented IotM - May 2015 - Mayo Clinic workshed item

    I was thinking it might be useful if a link to the mayo minder could be on the mayo clinic page when you visit your workshed.
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    Feature - Implemented Add case-sensitivity for string comparisons in ASH

    Languages with case insensitive symbols: Visual Basic, SQL, and, reaching waaay back, Fortran, maybe? It's uncommon in modern languages. As for ASH case handling, a frequent pattern in other settings is to have an optional options parameter, one option of which is case insensitivity...
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    New Content - Implemented Deck of Every Card

    Very cool, thanks. Really highlights how powerful this thing can be. Now, if I could only figure out the best way to use it.
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    New Content - Implemented August 2015 Item of the Month: airplane charter: That 70's Volcano

    Huh - I used ezandora's mining script at the time, it was doing the job, so I didn't look further. Looks like bombar's script evolved quite a bit over that time, lots of options.
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    Bug - Not A Bug Repeat counter for "play random; repeat 15" always on repetition 1

    Oh, I see now - that's the post (66) that says this behavior might be worth a bug report ;-) I remember reading that, thinking it'll be addressed at some point. Starting at post 62, it looks like putting it on the same line did work - ? Anyway, thanks for clarifying usage.
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    Bug - Not A Bug Repeat counter for "play random; repeat 15" always on repetition 1

    r16152. When I use "play random; repeat 15" in the gCLI, every combat or choice result is followed by "Repetition 1 of 15...". The repetition of the command ends when I get the message "You don't have enough draws left from the deck to do that today". I had not used the deck yet before...
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    New Content - Implemented August 2015 Item of the Month: airplane charter: That 70's Volcano

    There was a good script for crimbo mining last year, perhaps that's adaptable for farming this mine?
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    New Content - Implemented August 2015 Item of the Month: airplane charter: That 70's Volcano

    Cool, thanks. I thought maybe there was a last minute change at KOL that I missed.
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    New Content - Implemented August 2015 Item of the Month: airplane charter: That 70's Volcano

    SMOOCH soda is 1 full, 1 drunk? I had one before rollover with only one full remaining, no drunk remaining. Edit: And y'know, it may have been the last thing that I did, and I didn't even check for over drinking. Will that show in the log? Checking... Nope - I had logged off, then logged in...
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    Sourceforge downtime -- discussion of alternatives

    Even with SF up & running again, this discussion is still probably worth pursuing - maybe a new thread? Issues: (a) source hosting, (b) source control technology (SVN v. Git, centralized v. distributed). At the very least, a fail-over strategy would be good. The strategy used during this...
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    Bug Monster stats overflowing int32

    That's getting close, though. I'm nowhere near that.
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    Feature - Implemented Additional familiar categories

    Would any of this make it possible for the modifier maximizer to suggest familiars too?
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    Bug Monster stats overflowing int32

    "hundreds of billions": As in, > 10^11 ? Implying an attack value in the trillions?
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    Bug Monster stats overflowing int32

    Are stat gains based on the pre-cap or post-cap value? Just curious, I don't think I've seen an attack value that high yet.
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    Bug Monster stats overflowing int32

    :D When the radio says get fingernail clippings, I go get 'em. Somewhere in the back room is a big pile of the things. Obviously not a high priority change. Some day when I have the time I'll get back to ascending and leave all these silly big numbers behind. [and did I put that in the...
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    Bug Monster stats overflowing int32

    Monster HP shows as 0 when HP is very large r16083. Message in gCLI: "3810120529 is out of range, returning 0", at beginning of battle. Shows as 0 HP in relay browser. Manuel shows 3810120529. Well, the exception is being handled anyway.
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    New Content - Implemented Inline item descriptions

    For this specific bug, does turning off the inline descriptions help? I'm not sure what the symptoms are. Edit: oh - blank equipment in the gear changer? It appears that turning the inline descriptions off does resolve that, but I'm not sure I can reproduce this correctly.
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    Sourceforge downtime -- discussion of alternatives

    It has been nearly a week, and bugs are accumulating. SF's lack of comms is not very reassuring. Any thoughts on deadlines and other criteria that would force taking alternative action, even if only temporary?
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