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    Bug - Fixed HP > 2^31 goes negative or zero; errors

    FYI - Update on this: just exceeded 32 bit int limit for MP, and that's far more painful than the HP situation, which I had learned to live with. Re resource usage / GC / memory: unsigned int could work. But that probably saves no effort, and may leave things open to other issues. Sounds like...
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    Bug - Fixed HP > 2^31 goes negative or zero; errors

    hacked hack: yeah, I get that, sort of what I was expecting. But given how extensive the changes are for the alternatives, it might be justified in this case. I guess one question is how much of a risk does the bandaid represent for operational stability, and for future maintenance. Does...
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    Bug - Fixed HP > 2^31 goes negative or zero; errors

    Let me know if you need anything else.
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    Bug - Fixed HP > 2^31 goes negative or zero; errors

    Any further thoughts on this? A handful of superficial point fixes might be enough, in lieu of revising the infrastructure. Perhaps where this shows up in the UI, the parseint method noted earlier, and/or the values most susceptible to this sort of thing. Short of that, and recognizing that...
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    Bug - Fixed HP > 2^31 goes negative or zero; errors

    No "uncertain", but I do have http://kol.coldfront.net/thekolwiki/index.php/Heisenberglary. Still, the variation magnitude is greater than that (x10ish?). Maybe it affects base stats and is then scaled by buffs, or maybe it was incompletely spaded. In any case, for the purposes of this bug...
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    Bug - Fixed HP > 2^31 goes negative or zero; errors

    Odd; I remember it being 2148... in vanilla KoL yesterday. Vanilla: Current max hp is 2176875415 in both character pane and api result. Well, sort of. Every time I refresh either the character pane or the api the last four digits change. Also changing are the last few digits of max mp and...
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    Bug - Fixed HP > 2^31 goes negative or zero; errors

    Like this? (attached):
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    Bug - Fixed HP > 2^31 goes negative or zero; errors

    r19197. First showed a negative value (signed int overflow), then repeatedly shows the following in the gcli (edit: which I now realize is charpane.ash), and shows zero in the (mafia) character pane. Sometimes returns to the negative display. 2148486140 is out of range, returning 0 Division...
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    New Content - Implemented December 2018 IotM - Boxing Daycare!

    Low priority request: at some point some protection from pushing the "recruit toddlers" button over some set limit might be nice. My mind drifted for a moment while I kept clicking - doh!
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    ASH scripting tools?

    Nice, thanks.
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    ASH scripting tools?

    Just curious, what tools do people use when developing ASH scripts? Any particular editors or syntax highlighters, or even the possibility of an IDE extension? I don't do much scripting myself, so I just use Notepad++ and associate .ash files with the Java language style, which does a little...
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    New Content - Implemented September 2018 IotM - The Neverending Party

    r18973. Just ran breakfast without viewing the pump-up high-tops first, and no pumps occurred. _highTopPumps and highTopPumped started at 0. highTopPumps was still 3. I pumped them three times in the relay browser, viewing the item description in between each pump, and all of those...
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    New Content - Implemented September 2018 IotM - The Neverending Party

    Right. Unsure if they reset on ascension, I thought I saw somewhere that they did not. Which would make for some really ridiculous initiative.
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    New Content - Implemented September 2018 IotM - The Neverending Party

    Should "highTopPumps" be set to 0 at the start of the day? I have to set it to that manually so that breakfast will pump the shoes for me. Also, should this be a separate bug report? I wasn't sure if this was considered "finished" or not. edit: Maybe the "implemented" tag should have been a...
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    SSL Enabled on Forums

    A bit alarming the first time I saw that. I tend to respond "no" to any unexpected dialogs like that. Or just kill the executable responsible. Not sure how many others are paranoid about the internet these days. In any case, I saw this for auto_mushroom.ash and clip_art.ash.
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    Guide

    I can't answer your question, but note that the redirect message says it tried to go to pvp but got redirected to fight, not the other way around.
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    Bug - Not A Bug "Remove this effect" purchased 30 SGEEAs

    Thanks. Was that added recently? edit: nevermind, found it - rev. 5729. Wow, I must *really* not be paying attention.
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    Bug - Not A Bug "Remove this effect" purchased 30 SGEEAs

    r18906: Right clicked on the effect Tranquilized Mind in the Active Effects list, chose "Remove this effect": In gCLI: In session log: Normally this buys just one SGEEA.
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    New Content - Implemented September 2018 IotM - The Neverending Party

    Scaling: capped at 20k +ML, 100% / 100% / 75%, for me, anyway.
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