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    Bug - Fixed Giant giant moth dust not considered by maximizer

    Not sure if this is a bug, or content, or what, but I've always wondered if it was by design that giant giant moth dust is never shown by the maximizer. I can't think of any setting that would have excluded it. Anyway, just ran across it again, so I figured I'd ask. Thanks!
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    New Content - Implemented Spleen items are now A Thing internally

    r15387. Not just groose grease. I experienced this multi-use issue with antimatter wads, homeopathic mint tea and powdered gold. I was using the item manager - usable - spleen queue, queuing n of an item (n = 6, 2, or 3), rather than queuing several instances of single items - didn't try that...
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    Feature Maximizer: No "Percent" means no percent!

    I'd suggest leaving maximize spell damage (unmodified) as is, and then using maximize spell damage amount or percent as modifiers (or whatever would be appropriate terms). Might make sense to have amount and percent keyword modifiers for other things as well, while leaving unmodified keywords...
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    Feature - Implemented Equip All Familiars should not add pulled items to session tally

    I don't suppose you would be using all 190+ familiars in an aftercore period - ? Maybe all that's needed is an "equip this familiar" button, or maybe an "auto-equip familiar" check-box / setting / preference / what-have-you somewhere that just (auto)pulls the selected familiar's specific...
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    New Content - Implemented Volcano map is now se]

    Huh - I swear I saw this yesterday (two rollovers ago). As PM, after breaking prism from HCO, after last assassin, before using the map. I remember thinking to myself, "I thought this text was supposed to be gone".
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    New Content - Implemented Naughty Sorceress' Tower has been revamped!

    For recognizing parts > 5, could that be determined if/when someone looks high, from buff level?
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    Crimbot botting

    Nice touch in Ezandora's script: convertStringToHolidayFun. For a minute there I thought KoL was doing this.
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    Bug - Not A Bug Issue With Mood Not Buying Items From NPC Store

    Sounds like a two-phase commit thing. This would be cool, but doesn't seem practical, as it would have to track "what-if" for every action in the mood. Pretty much ends up being a simulation sort of thing. As for stopping at first failure vs trying all anyway, maybe that's a simple option...
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    New Content - Implemented Crimbo Town 2014

    hey, santa, the elves - they look like - grinches! ;-)
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    New Content - Implemented Crimbo Town 2014

    - unaccompanied miner - minin' dynamite - mining oil - wasn't there something else? So, maybe amend that statement to "spend some turns mining" - ? But doesn't the creation of amassable turn-free mining resources explicitly negate that? Hard to think that the impact of those items wasn't...
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    New Content - Implemented Crimbo Town 2014

    Re mining oil multi-use: a two part fix? : (1) Count the used flasks accurately; (2) Use batches of 100 until the full multi-use request is filled - ? (2) takes care of (1).
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    Feature Paths and Type69

    Well, crimbo itself is a large enough "event" that, with a bit of extension, could become a full fledged path. Throw in the other various year end holidays, and I think we have a winner. And it's part of the game's long running mega-event, with the ongoing story of crimbo. In that sense, this...
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    A request and possible challenge to the master scripters

    Pretty much what I did. I moved the wrapping paper purchase out of main and into that function.
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    New Content - Implemented Sneaky wrapping paper

    So this would be the reason that "find 1 sneaky wrapping paper" doesn't get anything?
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    A request and possible challenge to the master scripters

    So the key piece of code for the actual gifting appears to be...
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    New Content - Implemented Sneaky wrapping paper

    Not sure if this makes sense - are there any plans to support automation of the choice adventure that comes from using the wrapping paper? Thinking along the lines of automated gift giving of some sort. Or is this more appropriate for a post-adventure script?
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    New Content - Implemented Dec 2014 IotM: Crimbo Shrub

    Ultimately, the nature of software testing is having two independent processes that are trying to accomplish the same thing being used to check each other (aka "who tests the testers?"). And yes, it does speak well of KoLmafia.
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    Guide

    Result is "gladiator", so I guess it's a mafia thing, then - ?
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    Guide

    FYI, did dad sea monkee earlier is this aftercore, then went back and did the colosseum fights for the hell of it, and now Guide thinks I can go do the temple as a gladiator. It doesn't seem to recognize either that the temple is empty now, or that it was completed earlier. Entering the...
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    Bug - Not A Bug Basement helper width expanded to width of longest potion option

    [This started as a bug report, but it turns out to be a Chrome bug. Posting here as an FYI in case it comes up. Or should I just have not posted?] ----------------------- r14903 (noticed in other recent versions) The relay browser basement helper potion select element used to fit into the...
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