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  1. digitrev

    CounterChecker: Wormwood, Semi-rares, Dance Cards and more

    CounterChecker's canadv function checks for get_property("questL11Manor") == "step1"; to see if the Manor cellar is unlocked. This seems wrong, as it should check for get_property("questL11Manor") != "unstarted";. This has led to CounterChecker not finishing up the Spookyraven sibling sidequests...
  2. digitrev

    Bug - Not A Bug SVN errors

    Ran it again on a different computer. Could not reproduce. Probably not a bug.
  3. digitrev

    Bug - Cannot Reproduce Item manager not loading

    When trying to load the item manager, the following error occurs (using r15599). net.sourceforge.kolmafia.swingui.ItemManageFrame could not be loaded
  4. digitrev

    Bug - Not A Bug SVN errors

    While trying to load ChIT, the following errors occurred: Script execution aborted (java.lang.NoClassDefFoundError: org/tmatesoft/svn/core/wc/SVNClientManager): (zlib.ash, line 202) Script execution aborted (java.lang.NoClassDefFoundError: org/tmatesoft/svn/core/wc/SVNClientManager)...
  5. digitrev

    BatBrain -- a central nervous system for consult scripts

    Unleash Nanites becomes available mid-combat.
  6. digitrev

    Bug - Fixed Maximizer fails to acquire multiples of an item

    Looks awesome. It grabbed both of my rusted-out shootin' irons earlier without any problems. Thanks for the fix!
  7. digitrev

    Bug - Fixed Maximizer fails to acquire multiples of an item

    Bumping this because I've had this problem multiple times. I would greatly like to see a fix for this.
  8. digitrev

    BatBrain -- a central nervous system for consult scripts

    Weird thing going on. I think that BatBrain is the issue. When I have either Takin' it Greasy or Intimidating Mien as an active effect, I get the following error when using WHAM. I've done a very terrible hack to zlib's eval function, adding in the following line: if (b.to_string() == "greasy)"...
  9. digitrev

    Feature - Implemented Track fights won with Xiblaxian holo-wrist-puter

    So, much like the way the bonus PvP fights from the goth kid (or bonus adventures from the hare, or turns until the Jung Man drops the jar) are tracked, I'd like to have the number of fights won with the Xiblaxian holo-wrist-puter. Spading strongly suggests that the drops occur on a predictable...
  10. digitrev

    Feature Perform "When an effect is gained" actions first

    Some (admittedly) minimal "debugging" implies that Mafia executes "When an effect is lost" first, then "Unconditional", and finally "When an effect is gained" entries, in that order. Evidence: This is my mood. Always, echo unconditional When I get Brother Flying Burrito's Blessing, echo...
  11. digitrev

    Feature Perform "When an effect is gained" actions first

    Having priorities would be nice. Even a simple top priority checkbox would be nice.
  12. digitrev

    Feature Perform "When an effect is gained" actions first

    So I'm adventuring in Dread with several buffs defined in my mood (so that I don't die), and many of them cost MP. Now, this would not be a problem, except that I keep getting Chilled to the Bone. I have my mood set to uneffect Chilled to the Bone, but mafia keeps trying to increase the duration...
  13. digitrev

    Bug - Fixed Missing drop rates for Haunted Wine Cellar

    The following drop rates have been spaded by me. It took me longer than it should have since I neglected to account for +food/+booze drop rate The Haunted Wine Cellar mad wino crazy hobo notebook 10% The Haunted Wine Cellar mad wino page of the Necrohobocon 15% The Haunted Wine Cellar mad wino...
  14. digitrev

    Missing drop rate spading

    Excellent. In that case, I'll just occasionally submit a bug report with my spaded drop rates and the link to the raw data & JSON strings.
  15. digitrev

    Missing drop rate spading

    I'm using a muscle class and not pickpocketing, so as to avoid complications with pickpocketing, rave steal, and yellow rays. The item drop chance I'm handling by storing it before I adventure (and since I'm not using anything that will change the rate mid-fight, that will be the same as the...
  16. digitrev

    Missing drop rate spading

    For example, here's the output after several adventures in The Haunted Wine Cellar: The Haunted Wine Cellar mad wino crazy hobo notebook 270.0 0 5 The Haunted Wine Cellar mad wino crazy hobo notebook 270.0 1 1 The Haunted Wine Cellar mad wino crazy hobo notebook 275.0 0 4 The Haunted Wine...
  17. digitrev

    Bug Missing item drop

    The Possessed wine rack in The Haunted Wine Cellar is missing the dusty bottles as item drops from a item_drops() call.
  18. digitrev

    Missing drop rate spading

    So I've noticed that several locations have items without drop rates. I've decided that this just will not do, and hence that I should start doing some item spading. This is the script I'm using to collect data: // where , fight, drop, drate, ndropped, times it happened int [location...
  19. digitrev

    Successful combat?

    Well, that works if it was a fight. I'm uncertain how to handle it if it was a noncombat. Hmm.
  20. digitrev

    Successful combat?

    Never mind. A simple matcher for "You win the fight!" applied to the run_combat() buffer should be sufficient.
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