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  1. digitrev

    crimbo2015

    That's already being taken care of with the appearance_rates change. However, because the monster names are all the same, the score for the Frat House will remain high. I can probably look at pekaje's code to improve monster detection.
  2. digitrev

    crimbo2015

    Most of the shrine / ziggurat issues are due to a lack of defaults for the choice adventure. So there are a few potential solutions. 1. Set your choice adventures. Just go into the choice adventure selection in the adventure tab, and make sure nothing is set to "show in browser". 2. Use one of...
  3. digitrev

    crimbo2015

    Also: I've reduced the # of hard-coded banned zones. adv1 should handle most of the edge cases, it's just the weird ones like the clan dungeons, > sign, and fernswarthy's basement.
  4. digitrev

    crimbo2015

    Bale: I put a similar check in already, checking to see if I had adventured in the bedroom, and then doing run_choice(-1). Rinn & Crowther: I've put in some similar logic, but I'm not worrying about combat rates too much. Besides, I recall that the combat rates aren't necessarily accurate, and I...
  5. digitrev

    crimbo2015

    Moving our discussion over here, Bale. The total isn't the issue. That will just mean sticking with a given faction for longer than strictly necessary. However, me not incrementing the counter if I hadn't hit a new monster definitely was.
  6. digitrev

    KingdomExplorer

    This is true. However, given that the script will only attempt to adventure once in each location, it shouldn't cause too many problems with ambiguous monsters.
  7. digitrev

    crimbo2015

    Looks like I'm going to be updating this frequently, while I try to deal with edge-cases, like the Dungeons of Doom / Enormous Greater-Than Sign, and the video game dungeons.
  8. digitrev

    KingdomExplorer

    I'd like to point you all to my attempt at solving this problem. Criticism welcome!
  9. digitrev

    crimbo2015

    Never fear, digitrev's here! To save you from having to track which monsters you've already fought, that is. To install this lovely little script: svn checkout https://svn.code.sf.net/p/digitrev/code/crimbo2015 To run it, just type crimbo2015 n, where n is the number of adventures you'd like...
  10. digitrev

    Scripts on SVN

    Google code no longer allows people to make changes. I missed the deadline to put that in.
  11. digitrev

    Scripts on SVN

    Bale. Since googlecode is no longer available for development, can you update extraction to point to https://svn.code.sf.net/p/digitrev/code/extraction Thanks.
  12. digitrev

    Bug - Fixed Drop Rates for Bubblin' Caldera

    My bad. I keep forgetting that this forum prefers new threads (whereas GD prefers old ones). I'll make sure to keep new item data in new threads.
  13. digitrev

    Bug - Fixed Drop Rates for Bubblin' Caldera

    Adding to this with some more drop rates (different locations). The Bubblin' Caldera lava lamprey [8463]smelted roe: 91.35 confidence of a 15% drop rate Also, my collective spading for the Bubblin' Caldera has led to me to believe that the super-rare drops are 0.1% drops, unaffected by bonus...
  14. digitrev

    Character Info Toolbox

    I don't say this enough, but thanks for keeping all this shit up to date, Bale. I appreciate it.
  15. digitrev

    Character Info Toolbox

    Nestled in between Pasta Thralls & Effects, we now have VYKEA Companions: ><b>Pasta Thrall:</b></font><br><img onClick='javascript:window.open("desc_guardian.php","","height=200,width=300")' src=/images/itemimages/t_spiceghost.gif width=30 height=30><br><font size=2><b>Raprup</b><br>the Lvl. 10...
  16. digitrev

    Universal Recovery Script

    So I'm not entirely certain if this is a UR issue or a mafia issue, but Base Resting MP returns 5.0 if you don't have any housing in your campground. This means that a disco rest will never be used. However, since I have it set to use Chateau resting, this means that my resting MP is...
  17. digitrev

    New Content - Implemented August 2015 Item of the Month: airplane charter: That 70's Volcano

    Not quite sure if this counts as new content, but the stinky fannypack's bonus item drop isn't recognized in the zone yet.
  18. digitrev

    New Content - Implemented August 2015 Item of the Month: airplane charter: That 70's Volcano

    -------------------- 8502 Pener's crisps 900919974 bagofchips.gif none q 0 # Item Pener's crisps -------------------- -------------------- 8513 Pener's drumstick 988752890 drumstick.gif weapon 0 Pener's drumstick 150 Mus: 35 1-handed club # Item Pener's drumstick: Sets opponents on fire Item...
  19. digitrev

    extraction.ash - Automated Gene Extraction

    Minor update to add a backup phylum checker for One Crazy Summer. At some point, I'll migrate this to svn, because googlecode is shutting down. Today is not that day though.
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