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    EatDrink.ash: Optimize your daily diet (and see how your old diet stacks up).

    I'm getting the same slowness described by Italian Hippie. KoLmafia 7876, eatdrink from post 350. It seems to slow up when "Setting values". I'm also running simulation.
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    bumcheekcity's Easy Snapshot Maker

    natnit, have you got anything in your display case? I encountered this same issue using Jason Harper's undiscovered.ash on some DC-less characters a while ago, and the issue didn't go away until they both owned a DC and had something in it.
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    Make your scripts automatically update their data files!

    I'll make a bug report, then. Thanks!
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    SmashLib: Expected results from smashing

    SmashLib 1.2 SmashLib attempts to tell you what you're going to get when you smash something. Since it's impossible to know exactly what you're going to get, it takes an expected value approach: if half the time you'll get a twinkly powder, and half the time you'll get a cold powder, it tells...
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    Make your scripts automatically update their data files!

    I just uploaded a file (use_for_items.txt, designed to be a float [item] [item] map) of which a few lines have some quite small float values: In the updated-from-Map-Manager file, they look like this: tiny slimy cyst big bumboozer marble 4.8828125E-4 tiny slimy cyst black catseye marble...
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    bumcheekcity's Easy Snapshot Maker

    I notice that on asturia's page, the everything-else skills are under a "Hobopolis" header.
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    Just a Newbie

    The lurking you have been doing is an excellent start. The wiki is at wiki.kolmafia.us. It's not absolutely complete, but it's pretty good. (If you learn something that isn't there, add it... then it gets better.) Typing "ashref", without the quotes, in the CLI will give you a list of ash...
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    Pulverize results for equipment without power?

    Excellent. There don't seem to be any handy functions for getting that, but I can read equipment.txt, so that's not a problem. (I overtrust wikis. It's a failing.)
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    Pulverize results for equipment without power?

    I'm hitting a snag trying to determine pulverize results in ash. For exceptions and weird stuff, I can read pulverize.txt. For equipment with power, I can use get_power() and the ranges given on the wiki. However, the wiki says that for equipment without power, using requirement as a...
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    Make.meat.fast

    I've got a dump for you, Jason, but I can't seem to attach it. It's a little less than 13 MB zipped, well below the size limit for .zips. I could try email if you'd be okay PM'ing me an address. The error I'm getting when I try to attach is "Your submission could not be processed because a...
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    Make.meat.fast

    Aha! As I was musing to a friend of mine how odd it was to make a post complaining that something was too fast, his interest was caught. He took a look at the code. He said: "Java strings are immutable. Every time you do a string concatenation, you produce a new object that the garbage...
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    Make.meat.fast

    Yeah, even with this solution it does the "seems to hang, but is actually still working" thing. But without it, at least for me and the time I've had the patience to wait, it's no go. Edit: I wouldn't advocate wait() in that loop as a default behavior for the script. Plenty of people seem to...
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    Make.meat.fast

    Nightmaster, your problem may be related to mine. It would be interesting to know what OS you are running on, and what version of Java. Anyway, my complaint is an odd one. Farm.ash is too fast. It kept eating the whole of Mafia's heap (well, just about -- never got an actual error), then...
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    ZLib -- Zarqon's useful function library

    But... the point is that you do have to hit the server in this case. Right? Because you want to know if the page has changed to now meet your criterion (i.e. the beach now being open). Your cached stuff looks really neat, but still doesn't get around the problem here.
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    One-Click Level: Automatically gain 1 level.

    I read somewhere, I believe, that you were a little unhappy with the state of this script. So, as a sort of introduction-to-ash project, I rewrote it a bit. It's not really smarter than before , but the code is a little cleaner and takes advantage of some ash features that seem to have been...
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    ZLib -- Zarqon's useful function library

    Well, fair enough. Server hits are Bad, especially as auto_mcd() is often run in loops. (Please accept my apologies for bringing it up again; an in-thread search for "meatcar" didn't yield anything relevant, because I am a moron -- "meat car" would have been the correct search.) Riffing on...
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    Checking Beach access?

    And it is very nice. For one thing, it taught me that ASH has switch statements. /me narrows eyes at the wiki's "Control Structures" page.
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    ZLib -- Zarqon's useful function library

    I have a question about the section of auto_mcd() that checks for MCD access. Do moxie signs really need the meat car to get to the Annoy-o-Tron, or just beach access? I like to rip things out into separate functions, and hate long if conditions: here's what I'm using at the moment for roughly...
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    Checking Beach access?

    Or, heck, I can just import canadv and use it to check South of the Border or something. That way Zarqon deals with the page hits! And very nicely, too, with an unlockedLocations property to do just the "stop hitting pages once it's unlocked" deal I wanted. It says it right up there at the...
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    Checking Beach access?

    I'm looking for a way to check access to the Desert Beach in ASH. ashref doesn't seem to give me a handy function, although I may have missed something, so I've attempted to write my own. There are two situations where you have access to the Beach: you have a meatcar, or you've completed the...
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