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  1. R

    bumcheekcend.ash - A zero setup semi-automated ascension script!

    Stomping boots would require some kind of special handling because it requires a combat action to acquire its spleen item. Additionally, there would (should) be a way to determine what monsters should be stomped, since the pastes have variable benefits and stomping certain monsters is preferable...
  2. R

    bumcheekcend.ash - A zero setup semi-automated ascension script!

    I believe only farming drops when you still need spleen is correct since it would be suboptimal to have a spleen familiar out for longer than it needs to be when another familiar could be out instead.
  3. R

    bumcheekcend.ash - A zero setup semi-automated ascension script!

    Functionally, there is no difference between having the max spleen be 12 or 15 for normal runs, since every familiar spleen drop is size 4 and the script only consumes them. That is, unless someone manually consumes a spleen item (such as a wad or the stat spleens), so I agree, changing the max...
  4. R

    bumcheekcend.ash - A zero setup semi-automated ascension script!

    Since the spleen familiar handling is hardcoded, I added the spleen FOTYs that were missing. Starts on line 2265: //Spleen Familiar Handling print("BCC: Switching Familiar for General Use", "aqua"); //Setting max spleen to determine how much spleen to acquire and use int maxspleen = 12...
  5. R

    bumcheekcend.ash - A zero setup semi-automated ascension script!

    Ah I see, my version was out of date so I didn't have that. My apologies.
  6. R

    bumcheekcend.ash - A zero setup semi-automated ascension script!

    You will never need to farm pixels in the current path. This line (or something to its effect) should be added to the bcasc8bit() function. if (my_path() == "One Crazy Random Summer") return checkStage("8bit", true);
  7. R

    bumcheekcend.ash - A zero setup semi-automated ascension script!

    I think I found a small issue, bear with me though, I'm very new to this. The bcascManorBathroom(), bcascManorBedroom(), and bcascManorGallery() functions have a small issue with checking the completion of each zone. When checking the Quest Log they look for the "Lady Spookyraven's Dance" text...
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