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    KoLmafia round 2 vs. round 1: all accounts, all scripts

    Did you complete an Ed ascension with cc_ascend or with the Edcension script? Edcension is derived from cc_ascend, I have no idea what it leaves in states that confuse cc_ascend. Were you in Community Service for that ascension? If so, it is because the CS mode of the script expects you to be...
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    Bug - Fixed kingLiberated sets lastIslandUnlock flag

    Minor bug but KoLCharacter.java uses KoLCharacter.kingLiberated() as one of the possible ways to set lastIslandUnlock to the current ascension. In Community Service, this is not valid. I don't think there is any other path that you can complete without the island unlock though.
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    Bug - Fixed Baguette Crafting Decrements Wrong Item

    Confirming that this resolves the issue. Thanks.
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    Bug - Fixed Baguette Crafting Decrements Wrong Item

    When using the Magical Baguette, mafia isn't decrementing your count of magical baguettes. Instead, it is decrementing how much enchanted icing you have. Specifically, the wrong item number is being used in src/net/sourceforge/kolmafia/objectpool/ItemPool.java MAGICAL_BAGUETTE should be 8167...
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    Bug - Fixed _witchessFights incorrectly stuck at 4 after fighting 5 Witchess pieces

    I have it happen every day on a farming script but I also track my own witchess combats because of it. I have mafia set to output whenever settings are changed and can see that it doesn't not trigger on the first fight. I've assumed that the ordering of events may be the issue (it does not seem...
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    Temporary SVN Build Hosting for Fewyn's Big Move

    To help with the issue of the automatic SVN Build Service going down while fewyn moves, I'll be hosting the builds on the snapshot site: http://cheesellc.com/kol/kolmafia/ This is not including any of my local mafia edits, the M is due to me changing the build.xml file as part of my automation...
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    Notice: Automatic SVN Builds will be going offline for a short period of time

    I'll host on the snapshot site. I'll post a link in that forum in just a minute.
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    Conditional Compilation?

    This does pretty much what I want, thanks. I was hoping it would cause scripts with unresolved functions to fail without waiting for them to actually be called but such is the cost of workarounds. Time to do some Crimbo Code Cleanup(R).
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    Feature - Rejected Set FlyeredML to 10000 if the Arena is completed

    I just noticed today that although I completed the arena flyering war sidequest, my flyeredML was less than 10000 due to flyering in The Deep Machine Tunnels.
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    Conditional Compilation?

    Circular inclusion. It's only an issue in terms of cleaning up code, not a functional issue.
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    Conditional Compilation?

    Is there any form of conditional compilation, specifically, like the usage of IFNDEF/DEFINE in C++ to prevent redundant inclusion of code? I suspect not but I figured I should actually ask (my attempt to read the manual only led me to discover unsigned bitshift right is supported in ASH, yay!)...
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    Auto 2-day HCCS

    That may be why that method works, which may still have the problem of incurring a server hit (on fight.php) and isn't allowing us to just resolve combat directly. The filter version of run_combat uses a fight request and that may not work unless we just visited fight.php, I'm not sure enough of...
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    Auto 2-day HCCS

    Last time I tried this (March 24, 2015), this did not work. As far as I know, no one looked into that issue any further, although I had deleted my post about it for unrelated reasons. Since I haven't seen any further posts in that thread, I'm assuming that it hasn't changed but if it is working...
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    Bug - Fixed Combat Filter weirdness with Funkslinging

    An update on this: When using an item that ends the combat, such as Louder Than Bomb, this causes Mafia to think it used 2 of them up even though it only used up one (assuming you have at least 2, of course). refresh inv fixes this but it is not ideal (in terms of server hits) to do so after...
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    Bug - Fixed Combat Filter weirdness with Funkslinging

    I suppose it would have had to be deliberate since it isn't the simple pass-through case. I'll just wrap around it I guess.
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    Bug - Fixed Combat Filter weirdness with Funkslinging

    Nope again. The ambiguity, or rather unexpected behavior, is the major issue. I can always wrap item usage up with funkslinging checks and seal teeth. There is just something wrong here.
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    Bug - Fixed Combat Filter weirdness with Funkslinging

    I thought that would probably work and was about to ask if that was safe to use if you don't have funkslinging. It didn't work though. I tried "item gauze garter," and "item gauze garter, " (with a trailing space) and still used both of them.
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    Bug - Fixed Combat Filter weirdness with Funkslinging

    I was going through my logs recently and noticed that in some combats when I wanted to use a single item, I actually used 2 of that item (if I had it) via a combat filter, even though I did not use the format for funkslinging. I wrote a script that verifies the situation by getting 2 gauze...
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    Feature - Implemented Out of Free Rest Detection when adventures used up upon resting?

    Neat, it looks like it is able to handle if any new mechanisms for additional free rests show up too.
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