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    New Content - Implemented Deck of Every Card

    Necroing an old thread... So, someone mentioned in chat about having mafia track deck draws, I came up with something that seems ok (not that I know all of the implications of how ChoiceManager works). Could this be a thing? --- src/data/defaults.txt (revision 17293) +++ src/data/defaults.txt...
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    Bug - Fixed r17270 - "auto" button during NC takes you to the Monster Manuel

    r17290: traceprint replaced print (without the color parameter), this is breaking scripts that don't print with beautiful colors. > ash print("apples"); Internal error: no method for print () Returned: void > ash print("apples", "red"); apples Returned: void
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    Bug - Not A Bug R17274 - Bookmobile encountered when loging in to KoL

    Leave the bookmobile, relogin if you actually have to. Don't log out while in the middle of a choice adventure?
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    Feature How to script switching to gCLI tab

    I made a diff file for getting this to work on my side. Not sure if this is the correct way to do it but it seemed similar to the other Window Open behaviors. Index: src/net/sourceforge/kolmafia/textui/command/WindowOpenCommand.java...
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    Bug - Fixed r17261: Arrowed and digitized the same monster, both trigger digitize tracking in DMT

    Well, that's a bit more of an edge case. In any case, r17269 passes the test I tried earlier so it seems all good to go for now. Thanks for the patch!
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    Bug - Fixed r17261: Arrowed and digitized the same monster, both trigger digitize tracking in DMT

    Heh, yeah, probably. Or if someone arrows and digitizes a holiday wanderer. Thanks! I'll repeat my test case after rollover and confirm the results.
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    Bug - Fixed r17261: Arrowed and digitized the same monster, both trigger digitize tracking in DMT

    I have many, many data points showing that the digitized monster comes first (before an arrowed monster). And no counter-examples. My ASH code that handles this in HCCS was based on this ordering and hasn't had any issues that I'm aware of. Of course, I had assumed that you only did digitize...
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    Bug - Fixed r17261: Arrowed and digitized the same monster, both trigger digitize tracking in DMT

    When I have monster X both arrowed and digitized, encountering the arrowed version in the DMT advances my digitize counter. So, at a point in my run, I have both arrow and the digitize pending, I went to the Madness Bakery to burn off the digitize since it has priority. [294] Madness Bakery...
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    New Content - Implemented Nuclear Autumn

    Failing to use a record (because a different effect is active) causes mafia to the decrement the inventory count. Beep.
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    Feature - Implemented Time-Spinner

    I was going to do Source Terminal recipes but work came along. I'm amused that I bring all sorts of fear into the souls of completionists.
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    Feature - Implemented Time-Spinner

    Could we get the medals tracking? In exchange, I will provide my diff that might do this. Index: src/data/defaults.txt =================================================================== --- src/data/defaults.txt (revision 17213) +++ src/data/defaults.txt (working copy) @@ -1095,6 +1101,7...
  12. C

    New Content - Implemented Source Terminal

    I'm having the maximizer suggest a terminal buff even if I have the buff, I think as of r17170.
  13. C

    Feature - Implemented Time-Spinner

    I completely agree with this but as someone maintaining an ascension script, I would have to go out of my way to figure out what could be replicated. Or just chancing it and failing it (just earning the medals since unlike the food/copy, we can't just check and abort), it only takes 2 days worth...
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    New Content - Implemented Nuclear Autumn

    "mutant x-32-f combat training snowman" do not appear to be updating snojo tracking (as of r17135).
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    Bug - Fixed Combat Filter weirdness with Funkslinging

    I've narrowed down the issue to the following code snippet in src/net/sourceforge/kolmafia/request/FightRequest.java else if ( itemCount >= 2 && !soloUseCombatItem( item1 )) { FightRequest.nextAction += "," + FightRequest.nextAction; this.addFormField( "whichitem2", String.valueOf( item1...
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    Feature - Implemented Additional info for get_clan_lounge()

    Ah, I thought it was handled, in that case, it's not just appending to existing behavior. Since it isn't usable in-run anyway, it's probably not worth the effort to add the functionality.
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    Feature - Implemented Additional info for get_clan_lounge()

    Yes, that's why I asked if it could since the implementation of get_clan_lounge() almost completely deprecates my own ASH code and does it with less server hits. Would it take another server hit? Doesn't mafia check the rumpus room for the rollover adv and rollover pvp modifiers (I don't know)...
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    Feature - Implemented Additional info for get_clan_lounge()

    Can get_clan_lounge() report the number of "Colorful Plastic Ball" in the ballpit?
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    Bug - Fixed Pulling Misty Cape/Cloak/Robe sets High Landlord Quest

    As per the title, if you pull a Misty Cape/cloak/robe, Quest.TOPPING gets marked as completed, Quest.LOL as started and the preferences for the three peaks get set as if they are all finished.
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    KoLmafia round 2 vs. round 1: all accounts, all scripts

    As Lost said, you are fine, r869 is a minimum version. If you are doing CS, you should look at the original guidelines for it http://forums.kingdomofloathing.com/vb/showpost.php?p=4769933&postcount=345. The true requirements of the script are a lot less than that and is up-to-date with current...
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