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    Bug - Fixed Using ingot of seal-iron with Tenderizing Hammer decrements Mafia's count

    As per title, if you have mafia use an "ingot of seal-iron" without a tenderizing hammer: Using 1 ingot of seal-iron... Using 1 ingot of seal-iron doesn't make anything interesting. And mafia decrements the inventory count by one incorrectly. Relevant text on failed usage: <blockquote>You...
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    New Content - Implemented February 2017 IOTM: Heart-Shaped Crate

    I'm not sure if I've completely missed an existing thread for this already but anyway... Can we get a mafia setting to indicate we have used one of these and have a Tunnel of L.O.V.E. accessible?
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    New Content - Implemented Standard 2017

    And the latter: Pulverizing wrought-iron whisk... Unknown item found: wrought-iron flakes (8119, 943800160) -------------------- 8119 wrought-iron flakes 943800160 wroughtbits.gif spleen, usable 0 wrought-iron flakes 3 12 awesome 0 0 0 0 Unspaded # Item wrought-iron flakes --------------------...
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    New Content - Implemented Standard 2017

    I think this is what you wanted? (at least for the aerogel) pulverize 1 aerogel ascot -------------------- 8112 aerosolized aerogel 828279627 aerobits.gif spleen, usable 0 aerosolized aerogel 2 12 good 0 0 0 0 Unspaded # Item aerosolized aerogel --------------------...
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    Request: An updated script for an auto Hardcore Community Service 2-3 day run

    cc_community_service.ash is not an ascension script, it is a set of functions related to CS. But anyway,... it doesn't expect you to go softcore (it doesn't even have a pull list for it, it just falls back to something else). And it does not expect you to go Pastamancer at all (I thought it had...
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    Request: An updated script for an auto Hardcore Community Service 2-3 day run

    It is deliberately confusing. Those were the original requirements for HCEd to work minimal intervention. Now, it is just the dumping ground for reports on the script in various paths.
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    Request: An updated script for an auto Hardcore Community Service 2-3 day run

    Aren't there two other scripts for this already? http://kolmafia.us/showthread.php?19159-Auto-2-day-HCCS Mislabeled by jerkwad: http://alliancefromhell.com/viewtopic.php?f=21&t=6363 Note: You can get some personalized help with the second one but not until its writer is allowed back into the US.
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    Bug - Cannot Reproduce Error Making Bitter Pill

    If you received the caustic slime nodule from a dungeon distribution in the same session, that might have been the issue.
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    Bug - Fixed Combat Filter weirdness with Funkslinging

    Does this play nicely when you don't have funkslinging?
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    New Content - Implemented Protonic Accelerator

    The DMT complicates a few things unfortunately. Here is what I got, they use "protonquest" as a label, so that's nice. <tr rel="protonquest"><td class="small" colspan="2"><div>Investigate the paranormal activity reported at <A class=nounder target=mainpane...
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    New Content - Implemented Protonic Accelerator

    One issue I've been having. When I'm in a combat that messages with combat messages (Deep Machine Tunnels for example), obviously, we can't detect the Paranormal Activity message. This means we can miss it when it occurs, that seems reasonable since we know we should have gotten the message and...
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    I may need some help with combat filters

    I'm glad for the new inspiration! I've since moved on from the whole thing so I'll leave it that :D I'm not actually sure if run_combat() triggers postadventure scripts normally (EDIT: Unless I CCSed wrong, it does not). After reading the documentation on the wiki and thinking about it a...
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    I may need some help with combat filters

    I had posted about it not working in http://kolmafia.us/showthread.php?4454-run_combat%28%29-with-a-combat-filter/ but deleted my posts at one point. I suspect no one else was having issues because they had a CCS and it would fall back to that. My postadventure script didn't get triggered but...
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    Bug - Fixed Final Service "Perform Service" (CS) redirects to Florist Friar

    I can confirm that this change works - this is what I did on my own side. I assumed this had only affected me since I didn't hear a thing about it when the change was first made so I had assumed, incorrectly I guess, that it was just due to something on my own side or how I scripted those runs.
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    New Content - Implemented Deck of Every Card

    That's it, that's the generic name I couldn't express all that well. Yay, thanks for the effort :D
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    New Content - Implemented Deck of Every Card

    If this grabs the encounter name, wouldn't it get things like "Six of Spades" vs "Seven of Spades", making it a little more difficult to match? I think all the variable ones are "<#> of <Thing>" and <Thing> is unique so it is probably something that scripters should deal with. Just figured I'd...
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    Bug - Fixed Failure to cast Ancestral Recall not detected

    A failed cast causes the counter to increment: > /cast ancestral recall Casting Ancestral Recall. Setting: _ancestralRecallCasts: 1 Setting: nextAdventure: Generic Summer Holiday Swimming! Failed attempt at: Generic Summer Holiday Swimming! > /pull blue mana Pulling 1 blue mana. > /cast...
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    Bug - Fixed Combat Filter weirdness with Funkslinging

    I thought it only affected combat filters but neat, it affects CCS.
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    Script to automate ascending to valhalla

    I use the following to ascend into HCCS, as far as I know, it doesn't matter which path you are currently in (I've used this while in HCCS and while in a few others): boolean cc_ascendIntoCS() { if(my_inebriety() <= inebriety_limit()) { return false; } string temp =...
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    New Content - Implemented Deck of Every Card

    If you randomly draw it, you can't cheat it. All the draws appear to go to a card first and then you click through (I'm not sure what fast-play mode is, but I think that was just an animation?). So, I could put together a table of all of those results if someone wanted it. I'm not sure the...
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