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    sl_ascend - a cc_ascend fork

    I am just going to register my disdain for all of this. You didn't even ask. You incorrectly attribute bumcheekcity who had no involvement in cc_ascend and you continued to take code from my more recent commits. Thank you for making my experience here less enjoyable.
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    Bug in available_amount() ?

    "refresh inv" Bah, I was looking to see if someone said this and didn't see it but The Dictator beat me to it.
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    New Content - Implemented Voter Registration Form

    Would you mind adding a property for your turncount at last wanderer encounter? Maybe voteLastTurn or something like that? So that we know if we encountered the wanderer at that turn yet or not?
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    New Content - Implemented October ItoM : latte lovers member's mug

    I used Slaw's value and it worked for me - the way it works reminds me of using crypt.
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    New Content - Implemented October ItoM : latte lovers member's mug

    The values changing doesn't actually matter. You can use old values and they work just fine (at least this has worked for me since last night).
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    Feature - Implemented Portscan.edu timer

    I've used a flag to handle this in script. It sounds like the issues with it have been fleshed out though (once/reminders are nicer).
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    Bug - Not A Bug Update faxbots?

    I have accounts where I can guarantee that it will be false according to this paradigm and some of them run in places where I can't open chat (no GUI, headless). I'd really like if this doesn't break that things already work.
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    Bug - Not A Bug Update faxbots?

    Unless this stuff if going to open a chat window and handle your chats for you (which is not ideal as that can wipe PMs), I am not sure how this solves the issue. The 60 second timeout might be considered a "hack" but it works (it could be faster sure, but the faxbot itself can be delayed so you...
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    New Content January 2018 IotM: January's Garbage Tote

    Can we get a way to turn off the warning about losing current charges? I'm not even using fold (I'm using visit_url) and this message will stuff come up. Nevermind, it is coming from the maximizer because I don't special case fold apparently.
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    New Content - Implemented September 2018 IotM - The Neverending Party

    Getting beaten up doesn't count against your free turns. It costs a turn, though (as expected).
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    Bug - Not A Bug Update faxbots?

    If you are requesting right after rollover, EasyFax is simply not online (I think that can't happen with the faxbot command, but I'm not 100% sure). Regarding chat being open, I have code in cc_ascend that works around chat having to be open.
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    Feature Need something less general than forceContinue

    I was curious as to why this would happen. It was one of the reasons I added a graceful terminate in some of my scripts. It seems like it might be as simple as no longer ignoring user aborts but those weeds are scary!
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    Bug - Fixed CLI command "buy 0 whatever" buys however many whatevers are currently in inventory

    Seems like a reasonable approach then. Thanks for the explanation!
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    Bug - Fixed CLI command "buy 0 whatever" buys however many whatevers are currently in inventory

    If it were 0, wouldn't not buying anything make more sense? I already have if(qty <= 0) checks in my code it seems, but I wouldn't think buying 0 would be a problem.
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    Feature When garbage tote item disintegrates, pause and ask player if they want to continue

    There is a message that mafia displays in the gCLI when a garbage tote item breaks. I suppose it isn't the most noticeable thing though. It looks like, but I'm not certain, you can add breakableHandling + itemId preferences to enable per-item specific behavior (or just breakableHanding to cover...
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    Feature Pickpocketability for Conditional Item Drops

    Please don't break user space, or um... don't break existing things. Unless there is a reason to remove it, marking it as deprecated (or some portion of it be deprecated) causes the least trauma. Please take into consideration the existing user base and why Python had such a fracture regarding...
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    ArrayLists in ASH? [Discussion]

    I like the initializer list style syntax you've shown. I'm hoping these would be mutable. I'm guessing the interfaces provided by ArrayList/Set (or the C++ equivalents) would be overkill but a good basis in terms of what built-in functionality may make the most sense. list/set are good names...
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    ArrayLists in ASH? [Discussion]

    My issue was with the immutability. If it weren't for that, I wouldn't have ended up making my own pseudo-list implementation to get more typical array-like behavior. I'd love a nice ArrayList-like datatype but have also gotten used to workarounds for it. I have been under the impression that...
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    Feature - Implemented Expose ChoiceManager.lastDecision

    Currently, ChoiceManager.lastChoice is exposed to the user (via last_choice) so we can tell what choice adventure we are at (and available_choice_options lets us see those lovely choices). Unless I'm completely blind, we have no way in ASH to tell which choice was made last although Mafia is...
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    Feature - Implemented Track which quest item Shen Copperhead sent you to get

    I've been using the location link given in the quest log in place of mafia tracking the particular goal. matcher myShen = create_matcher("<tr rel=\"copperhead\">(?:.*?)<b>(.*?)</b>", page); You probably want more than that but I figured I'd post it anyway.
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