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  1. Raven434

    EatDrink.ash: Optimize your daily diet (and see how your old diet stacks up).

    Interesting idea. Will need to check that. Thanks!
  2. Raven434

    EatDrink.ash: Optimize your daily diet (and see how your old diet stacks up).

    I have 30 field gar potions but got a warning about not having gar potions before I eat fishy lasagna. I was not able to find anything that wasn't more than a year old thread-wise at this point. Thanks.
  3. Raven434

    EatDrink.ash: Optimize your daily diet (and see how your old diet stacks up).

    @Theraze Once I blew away all my subversion directories and re-downloaded them, it magically fixed everything.
  4. Raven434

    EatDrink.ash: Optimize your daily diet (and see how your old diet stacks up).

    > version KoLmafia v16.1 r13358 > farm Changing "tavern cellar" to "The Typical Tavern Cellar" would get rid of this message (zlib.ash, line 648) Changing "tavern cellar" to "The Typical Tavern Cellar" would get rid of this message (farm.ash, line 50) Function 'eatdrink( int, int, int...
  5. Raven434

    Make.meat.fast

    Shit - posted in the wrong location. DOH!
  6. Raven434

    Crimbo For The Devs / Community Devs

    Thanks Lost! I figured as much. :-)
  7. Raven434

    Make.meat.fast

    > version KoLmafia v16.1 r13358 > farm Changing "tavern cellar" to "The Typical Tavern Cellar" would get rid of this message (zlib.ash, line 648) Changing "tavern cellar" to "The Typical Tavern Cellar" would get rid of this message (farm.ash, line 50) Function 'eatdrink( int, int, int...
  8. Raven434

    Crimbo For The Devs / Community Devs

    Time to invoke some thread necromancy... Please show your love for your favorite Devs / Maintainers and send them a little something from Uncle Crimbo this holiday season. The community here is one of the best. Thanks!
  9. Raven434

    Burn It To The Ground - Debugging Sanity

    I had some unexpected time on Friday to debug some weird script errors and decided in the end, it might just be better to nuke the SVN and .svn directories, ensure no duplicate copies of my key .ash scripts were anywhere to be found and re-download all the scripts. I was having problems with...
  10. Raven434

    Azazel.ash - Organ of Steel, Automated

    Thanks for posting the updates. I was just meaning to do that. :-)
  11. Raven434

    Best Between Battle Script Ever -- formerly AutoMCD

    With the new zlib update: Function 'is_goal( stat )' undefined. This script may require a more recent version of KoLmafia and/or its supporting scripts. (BestBetweenBattle.ash, line 129) I am running the most recent version of Mafia.
  12. Raven434

    ZLib -- Zarqon's useful function library

    I don't believe so. It seems to produce that error regardless of the familiar I use.
  13. Raven434

    ZLib -- Zarqon's useful function library

    Familiars - 5 spleen familiars, slimeling, song bird, jump suited, etc... Weapons are dreadful glove and club of 5 seasons in off-hand. Still gives same regardless of the weapons I equip. No text mangling in effect.
  14. Raven434

    ZLib -- Zarqon's useful function library

    Just started getting these: Expression syntax errors for 'modifier_eval()': Can't understand monsterdefense (zlib.ash, line 176) I did a SVN update for zlib and the version of mafia is 12824. Thanks.
  15. Raven434

    Feature - Implemented Maximize Prismatic Damage

    Spending time in Dreadsylvania is what prompted me to think about this request.
  16. Raven434

    Feature - Implemented Maximize Prismatic Damage

    I was thinking of how the Club of 5 Seasons works, looking at http://kol.coldfront.net/thekolwiki/index.php/Prismatic_Damage as my reference. Maximizing all 5 elements.
  17. Raven434

    Feature - Implemented Maximize Prismatic Damage

    Hi, I was hoping we could get prismatic added in as as maximizer option ala "maximize prismatic dmg". Thanks.
  18. Raven434

    Familiar Feeder

    Hi, Got this: Unknown variable 'index' (relay_FamiliarFeeder.ash, line 571) Mafia is current. Thanks.
  19. Raven434

    SmartStasis -- a complex script for a simple CCS

    Smart Stasis doesn't seem able to kill the ghosts in Dreadsylvania within 30 rounds. It doesn't go into attack mode until round 27 or 28 and exceeds the 30-round max. Has anyone else seen this?
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