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  1. R

    New Content October IOTM - Autumn-aton

    I like the CSV, and I actually prefer the string name rather than the IDs, but I am amenable both ways.
  2. R

    basic leveling up script

    I prefer garbo, personally ;) https://github.com/loathing-Associates-Scripting-Society/garbage-collector As far as I know, it is the only widely available script that uses extrovermectin on embezzlers and also stench jellies on yachtzee
  3. R

    Bug - Fixed Pref photocopyMonster Not Updating Upon Receiving Fax

    I am still having issues with Asdon on KoLmafia-26785.jar (which, as far as I can tell, is the most recent build)
  4. R

    Daily Dungeon

    You can also use daily dungeon malware, and also get one at gingerbread city (though both of those are questionable financial decisions if you are planning on selling the loot from the token)
  5. R

    Feature - Rejected Add fallback choice support

    Is there a reason you couldn't just use a choiceAdventure script to accomplish this?
  6. R

    Bug r26560 error on session initialization - update git scripts on login

    If you'd like, you can install my script from git just to have one: https://github.com/pstalcup/keeping-tabs (the installation instructions have been updated to describe using git)
  7. R

    Feature - Implemented Track Floundry fishing locations

    In Garbo, sometimes we have wandering Knob Goblin Embezzlers from digitize that we don't have a particularly profitable place to drop them, and knowing where each fish was would be nice to consider different locations.
  8. R

    KeepingTabs - a simple inventory management script

    Big update to this script. I wrote some extensive documentation, added a bunch of features (which should all be in the documentation above). This is intended to be a lightweight replacement to other inventory management scripts. The big selling points are using the KoL UI means that you can...
  9. R

    KeepingTabs - a simple inventory management script

    https://github.com/loathers/keeping-tabs Keeping Tabs on your Items This is a script to manage your inventory for the KoLMafia client for the web browser game Kingdom of Loathing. How to install git checkout https://github.com/loathers/keeping-tabs.git release How to use Using the native KoL...
  10. R

    Feature - Implemented Custom combat disable for fully scripted KoLMafia users

    For what its worth, garbo does almost exactly what you are describing - it cleans up everything it touches, and it doesn't even leave you in combat if it crashes in combat (most of the time). There are some mafia preferences that you need to change to accomplish goals, but one of the...
  11. R

    Feature - Implemented Custom combat disable for fully scripted KoLMafia users

    The hope is that we wouldn't have to have a CCS, or could have a guaranteed CCS that we could use from multiple scripts
  12. R

    Feature - Implemented Custom combat disable for fully scripted KoLMafia users

    I second the idea of making a new battleAction, maybe something called "nothing" that will just do nothing
  13. R

    Feature - Implemented Custom combat disable for fully scripted KoLMafia users

    The scripts I maintain do a wide variety of things during combat. They kill things, they run away from things, they saber things, they copy things. Something that has happened very often to new users of garbo is that they will have a user defined CCS that says something like "attack, repeat"...
  14. R

    Character Info Toolbox

    Garbo has a github action that publishes then git sha when it runs, and then we have an action that tells a user if they are out of date using the github API, if that is helpful.
  15. R

    Bug Acquire does not work for stick of fire wood:

    If I try to "acquire" a stick of firewood, mafia fails. However, I can "buy" it. > acquire 1 campfire hot dog Verifying ingredients for campfire hot dog (1)... Searching for "stick of firewood"... Search complete. Verifying ingredients for stick of firewood (1)... You need 1 more bundle of...
  16. R

    Feature - Implemented int retrieve_cost(item) function to get the meat required to acquire the supplied item

    The problem I am interested in solving is how Mafia decides if it is going to craft an item vs. buy one at an arbitrary, not what price point it would use to do it cheaply right now. I would be more than happy with a solution that used the mall_price of the components so I didn't have to...
  17. R

    New Content Jan 2022 IOTM and 2022 IOTY

    Would there be anyway to track the number of combats started since you last threw the ball? This is one of those things that increments on free runs.
  18. R

    cold medicine cabinet scripting

    Here is how garbo handles it, where it picks the most valuable item from the cabinet (and it always considers Extrovermectin because it spends lots of turns indoors, and so it knows it will be available to pick up later) This is not ash, but typescript, and it is typescript using the libram...
  19. R

    New Content - Implemented Mafia Eats Potato Alarm Clock Message

    Any of the above would be great - thank you. If I can get my mafia dev environment set up, i will try my best to PR this myself :)
  20. R

    New Content - Implemented Mafia Eats Potato Alarm Clock Message

    What I meant was "There is a message for using this item, and as a result of using Mafia I am not seeing this message when I log in, or communicated to me in anyway (added to session logs, etc.)." This is why I put it as "maybe not a bug" - I am unsure of what Mafia's intended behavior should be...
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