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    Feature - Implemented Add KoL Con Six Pack to once-daily items

    Hi! :D It looks like July saw KoL Con Six Pack added to the list of items for KoL Mafia to recognize. But it doesn't get used along with things like the glass gnoll eye. Is it possible to add it to that group? Because, hey, free beer! Thank you. EDIT: Crud, I just realized I should have checked...
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    Hi! Butter: Because you are obviously so knowledgeable, wise, and kind... No, really. Is there...

    Hi! Butter: Because you are obviously so knowledgeable, wise, and kind... No, really. Is there any way to tell this KoLmafia forum to change the amount of time it waits before logging me out? It has been happening to me a lot lately while I'm reading or responding. I'd rather not tell it to...
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    Feature - Implemented Add version / build# to Main Interface titlebar

    I appreciate you guys so much. Where "guys" means "people." But if you debug the ants, doesn't that mean you won't have any more ants? :D (Just making fun of my own ignorance a little bit. And why pass up a pun??) <3
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    Feature - Implemented Add version / build# to Main Interface titlebar

    Oh, no. From your wording.... Are you calling a KoLmafia file that has a "version" number associated with it an "official build"? I think that makes sense to me. But unfortunately it adds to my confusion, too. Is a version always a build? Or is it better to say a version always HAS a build...
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    Bug special actions (pickpocket, noodles) aren't being macrofied, so don't happen at all

    Aha! It apparently works with "pickpocket" instead of try to steal an item. As suggested, I had changed the first line of my vicious.ccs: [ default ] "pickpocket" special action skill vicious talon slash skill vicious talon slash attack with weapon [ empty suit of armor ] skill vicious talon...
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    Feature - Implemented Add version / build# to Main Interface titlebar

    "So important"? Well... I don't know how important you think that I think it is.... lol. It was important enough to me to suggest it. It has been important enough to be in the KoLmafia loging window's titlebar for a very long time now. It has been important enough to have version in the titlebar...
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    Feature - Implemented Add version / build# to Main Interface titlebar

    Please, could we have the [version or build] number in KoLmafia's Main Interface titlebar? It's a tiny little thing, but it would be so nice to have it there. Thank you.
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    Bug special actions (pickpocket, noodles) aren't being macrofied, so don't happen at all

    I'm a Seal Clubber now, and it's doing the same thing. Whether I use the Main Interface, hitting the "begin" button or use the "Script" button in the relay browser, it (v14.1) will not attempt a pickpocket. > set macroDebug = true macroDebug => true Also changed line 1 of my "vicious" CCS to...
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    Bug - Fixed please make the "summon" cli command fail if it doesn't know the right name

    By the way (in the relay browser chat pane) I just use /cast crim (or /cast crimb or /cast crimbo, whatever my fingers get to before I hit Enter). I suppose that's the native KoL chat command interface at work. So if you're using the KoLmafia gCLI, won't this work? cast crimb
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    Summon Crimbo Candy woes

    By the way (in the relay browser chat pane) I just use /cast crim (or /cast crimb or /cast crimbo, whatever my fingers get to before I hit Enter). I suppose that's the native KoL chat command interface at work. So if you're using the KoLmafia gCLI, won't this work? cast crimb
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    Bug - Fixed Bird form attack without MP causes freeze and more

    Sorry I neglected to mention my current build / version number. I nearly never use daily builds, just the versions from kolmafia.sourceforge.net. Since it had been happening for as long as I could remember, and the llama came out in June 2008, I might have assumed it wasn't relevant. Ha! Silly...
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    gCLI command to ENABLE auto-attack?

    I haven't had any problem with auto-attack since I stopped using it. :D Wait, let me explain. In the Main Interface, Adventure tab, I always have Action set to "custom combat script." And this is my default CCS: [ default ] 1: special action 2: try to steal an item 3: attack with weapon [ empty...
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    page loading

    When you say it doesn't let you adventure, and mafia isn't working, what do you mean? Put differently, what are you seeing on your screen that makes you think / realize these things? Have you been unable to use KoLmafia for over a week now? If you've been using it, then... you must have found...
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    You can't hit anything…yes, I can.

    That used to happen to me sometimes, and I remember it was almost always in the Castle when it happened; either that, or it would say I didn't have access to that area. It was always wrong. You have just told me why I haven't seen the "you can't hit anything" message in a long time: long ago I...
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    Bug special actions (pickpocket, noodles) aren't being macrofied, so don't happen at all

    KoLmafia 14.1 is not doing any pickpocketing for me. I am currently a Turtle Tamer, so all my pickpocketing would be in bird form. I still get the "Steal" button, and it works. I can click in the KoL page to pickpocket. But if I click the "Script" button or just automate through the Main...
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    Bug - Fixed Bird form attack without MP causes freeze and more

    Hi! I've brought this up twice, I think, in the Forums of Loathing; but I hadn't seen a response. If I use a CCS like this: [ default ] 1: try to steal an item 2: skill vicious talon slash 5: attack with weapon and I run out of MP to do the slash, KoLmafia freezes, still trying to adventure...
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    Birdform recovery

    I wonder how it flew.
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    What are you worth? networth.ash will tell you.

    Re: What are you worth? networth.ash will tell you I have read the entire thread up 'til now. Nowhere did I find a mention of where the script's output is found. Really, it didn't take me too long to think of checking the Graphical CLI. I get this result: I don't know what to do about this...
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    optimal11.ash

    I have seen v2 stand on an 8 (a34), and v3 take a hit on a 9 (which made me bust). Is there anything I can do to help?
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    optimal11.ash

    Re: optimal11.ash - my results I ran optimal11v2.ash for 200 adventures. It took less than 10 minutes (maybe less than 5; I was in a hurry before rollover!) and gave this output: Starting Crimbux: 4899 Crimbux won: 1089 Ending Crimbux: 5988 So that's a little more than 5 Crimbux per...
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