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  1. Banana Lord

    Harvest – A highly customisable farming script

    OK, thanks for letting me know. I'll take a look at the script in a moment. If you're farming the castle it should pass data for any items you come across on to OCD (won't show up in the relay script, but should still sell the items). Otherwise you'll have to set the data yourself. Do you have...
  2. Banana Lord

    Harvest – A highly customisable farming script

    Harvest updated! A few bug fixes and eegee's requests implemented. All three scripts have been updated. Since I can't test a lot of the stuff I've just done there'll probably be a couple of things to fix, so thanks for your help and patience :). Aside from minor fixes and modifications this'll...
  3. Banana Lord

    Harvest – A highly customisable farming script

    Yes. I'll allow calling a script. What is the benefit of using the ball pit to farming? If you're too low level it might be more profitable to just level up first. What do you mean by "buying chips"? I'll add using the legendary beat. Will do. Thanks for your suggestions (and compliment)! :)
  4. Banana Lord

    Bug - Fixed Incorrect fullness for sushi

    Disabling the native KoL fullness counter fixes this issue.
  5. Banana Lord

    Script request: Sea Monkees quest

    I don't see anything to change there. Sounds like it's taking shape :). I'm no expert on the sea, I haven't done all that much adventuring there (I'll get around to doing it properly of course, but not right now) so I can't offer much advice.
  6. Banana Lord

    Harvest – A highly customisable farming script

    Bugger. I was really hoping I wouldn't have to debug that >_<. But thanks for your report :). The first thing I'll get you to do is set Verbosity to 3 (relay script) and try out the version of Harvest Combat attached to this post. EDIT: Actually... I think I know already. I've tweaked the...
  7. Banana Lord

    Script request: Sea Monkees quest

    Sweet. I was probably going to ask you add the useful talking-to-grandpa bits :D
  8. Banana Lord

    Script request: Sea Monkees quest

    Awesome! Sounds great! I wasn't expecting this for a while, Good to see you've found time to work on it :) EDIT: It's up to you, but you might prefer not to keep whistles in stock. It's not hugely un-optimal for the script to just acquire one when needed.
  9. Banana Lord

    St. Doodle's Clan Management

    Gotcha. Thanks!
  10. Banana Lord

    St. Doodle's Clan Management

    "Unknown variable 'tab_info' (relay_Clan_Management.ash, line 13)". Running r10043, latest zlib etc. Am I missing something?
  11. Banana Lord

    Bug - Fixed Incorrect fullness for sushi

    I do, yeah. I'll try again after rollover with it removed.
  12. Banana Lord

    Bug - Fixed Incorrect fullness for sushi

    If that question was directed at me, not that I can think of.
  13. Banana Lord

    Bug - Fixed Incorrect fullness for sushi

    Mafia thinks that maki uses 6 fullness not 3, as is correct. Tested on r10043 with beefy maki.
  14. Banana Lord

    Best sushi for profit

    I guess it depends how technical you want to get with it. On a complexity scale of 1 to EatDrink.ash I know which end I'd choose :P. When I run this script I expect to get a reliable number of turns of fishy for a good price. It's not going to worry me if the script isn't perfectly optimal, as...
  15. Banana Lord

    Best sushi for profit

    The value of the juice box is going to change depending on what the user is doing (which, as you say, makes things tricky). If it was me, I would add an option along the lines of "sushi_use_caviar" and let the user decide. That way you could leave juice box-fuctionality out of the script...
  16. Banana Lord

    Best sushi for profit

    Is there a way to have it not use caviar? Often it's much cheaper to buy fish juice boxes. EDIT: It also seems to favour the more expensive kinds of sake. I haven't actually calculated it, but is that really more profitable than using pete's sake?
  17. Banana Lord

    Harvest – A highly customisable farming script

    Harvest updated! Version 2.0.1 fixes a couple of bugs and introduces automatic dolphin whistling. If you are sea farming and your dolphin counter is up and the last item stolen was worth more than the price of a sand dollar or dolphin whistle (whichever is cheaper) Harvest will acquire and use a...
  18. Banana Lord

    Harvest – A highly customisable farming script

    Hmm, I didn't think of that. So you'd recommend 30 turns for initial organ filling and how many for overdrinking?
  19. Banana Lord

    Harvest – A highly customisable farming script

    Buffy's the first bot Harvest requests buffs from (because of the way the alphabet works ;)), and it'll give as many turns as you ask for (until you exceed your daily MP limit). But yeah, the other bots tend to give fewer turns, but that's not a problem as Harvest will just move on to another...
  20. Banana Lord

    Harvest – A highly customisable farming script

    It doesn't check if it has it permed, but it does check if you have the skill (fine distinction, but an important one). The issue was, I think, that Harvest would work out that a character needed to get ode from a buffbot, shrug a buff to make room accordingly then call request_buff(). But...
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