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  1. Donavin69

    Bug - Fixed All chat messages being displayed and handled as event messages in mafia chat

    I did that, I even set up a completely 'clean' version of mafia so I could confirm that its not a setting I have. Here is the debug log: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= KoLmafia v15.3 r11248, Windows 7, Java 1.6.0_32...
  2. Donavin69

    Bug - Fixed All chat messages being displayed and handled as event messages in mafia chat

    I'm using 11245, through the relay browser, I see the /clan chat messages, but not in the mafia interface. Ive tried New, and Older, ancient looks like it doesn't work through the relay browser at all for me (connection reset is displayed)
  3. Donavin69

    Feature Despite all your rage adventure count

    I didn't list it as a 'bug' for the reason that you specify, it was a feature request. If it is something that is determined to be not valuable (or more work than its worth) I would say that its a 'rejected' feature.
  4. Donavin69

    New Content - Implemented Camp Scout bacpack

    I have gotten some duplicates, including the bag of GORP, the CSA all-purpose soap and the CSA Cheerfulness ration, this was in 316 advs though...if anyone is trying to spade the drop rates, I have logs from 5 characters I could supply information from.
  5. Donavin69

    Feature Despite all your rage adventure count

    What I mean by automating with the adventure tab is when you select a location, and put in a quantity of advs to use, click begin. I guess I was wrong about it maintaining the correct number of advs here also. When you do the 'vacation' adventures, it takes 3 (or 5 in WotSF) and it only uses 1...
  6. Donavin69

    Feature Despite all your rage adventure count

    I often automate putting cagebait into place, when he is running, I'll gnaw the cage, and let it keep turning valves and opening grates for a period. The problem is that it counts gnawing the cage as 1 adv, instead of the 10 it costs. Mafia tracks other things that cost more than 1 adv...
  7. Donavin69

    KingdomExplorer

    Do you have access to hobopolis (through the sewers)? If you aren't it never actually can get the adv (look at the CLI output, it never spends an adv there) I haven't tested on an account that is through the sewers yet. The stopping at unsupported NC's, I didn't have that problem...it did give...
  8. Donavin69

    KingdomExplorer

    Version 0.2 uploaded
  9. Donavin69

    KingdomExplorer

    Should this be a 2nd call to can_adv, or should I put the true in the 'original' call?
  10. Donavin69

    KingdomExplorer

    What does the 'true' do, that the just can_adv(loc) that I have doesn't?
  11. Donavin69

    Script Request--Grand Tour

    With the help here, I created KingdomExplorer to get adventure in locations you haven't been to in the past 5 days.
  12. Donavin69

    KingdomExplorer

    KingdomExplorer 0.4 This script requires ZLib and CanAdv This script is designed to adventure in every zone you haven't been to in the past 5 days. Any suggestions, let me know. Revision History: 0.1 Initial release (July 2, 2012) 0.2 Change Can_adv call to prep for the adv 0.3 Exclude Hobo...
  13. Donavin69

    CanAdv -- check whether you can adventure at a given location

    I found a few locations that may or may not need to be added here: Unknown location: Fightin' Fire Please report this missing location here: http://kolmafia.us/showthread.php?t=2027 Unknown location: Super-Intense Mega-Grassfire Please report this missing location here...
  14. Donavin69

    Script Request--Grand Tour

    I'm glad I asked, this is way much easier than what I was doing...I was trying to make a list of where I still needed to adv, rather than just process it as I went. Thanks Slyz
  15. Donavin69

    Script Request--Grand Tour

    Ok, so with a list of all the locations that I've adventured (in an array "int[location]") how do I get the list of where I haven't from the compare to all the locations in the kingdom?
  16. Donavin69

    Script Request--Grand Tour

    I love this idea, and am trying to run with it, however, I'm having a hard time figuring out how to parse the log for a location I thought about using "Encounter:" but that gives the Mob, and not a location. The adventure number is the only place I see the location, but the only unique thing...
  17. Donavin69

    AutoPvP - automatically process your PvP fights

    I never put that in, but I could add that...Version 0.3.4
  18. Donavin69

    AutoPvP - automatically process your PvP fights

    That was my point a few posts ago, Mafia has the functionality built in now...I just updated this to keep the functionality here...I also liked my addition of the reporting on how I did for the day...
  19. Donavin69

    AutoPvP - automatically process your PvP fights

    I decided to add into the AutoPvP script the capability to keep my mood going (after I forgot to increase my buffs, and lost a bunch of fites) So, now it will Mood Execute between each fite (technically before each fite).
  20. Donavin69

    Bug - Waiting for Info Chat_clan() fails to post

    Sure, however with the event, I might not do it for a few days...
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