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  1. Donavin69

    Winterbay's Helpful Automatic Monsterbasher (WHAM)

    A few times today, with the latest version, WHAM has failed to kill a monster due to not biting it prior to plague clawing it: 954] Giant's Castle Encounter: Procrastination Giant Strategy: C:\kolmafia\ccs\BCA.ccs [default] Round 0: smeagol69 wins initiative! WHAM: Running SmartStasis WHAM...
  2. Donavin69

    Feature - Implemented Lost Room support would be nice

    Lost Pill Bottle I wrote this quick little script to get the pill bottle...the only thing I ever do with the key....it wouldn't be hard to modify to get the other items if you want
  3. Donavin69

    Winterbay's Helpful Automatic Monsterbasher (WHAM)

    Today, I've been having consistent problems with WHAM trying to jiggle twice in one combat: Verbosity set to 8: Encounter: Quantum Mechanic Strategy: C:\kolmafia\ccs\BCA.ccs [default] Round 0: donavin69 wins initiative! Running ZLib version: r37 (current) 1 HP costs 0.063μ. ( 193 / 193 ) 1 MP...
  4. Donavin69

    Don_afterAdventureScript

    New Version uploaded that supports Skeleton Vodka, checks to see if you need skills before eating hunter brains.
  5. Donavin69

    Don_afterAdventureScript

    No, I didn't pull it on purpose, I didn't even notice that I had. Sorry that it took me so long to put it back.
  6. Donavin69

    Winterbay's Helpful Automatic Monsterbasher (WHAM)

    I was trying to use WHAM in the suburbs of Dis, and noticed that at least for the first two bosses, (The Thorax and the Bat in the Spats), WHAM doesn't appear to be set up for the special situation. (This may come from BatBrain or something else, but I thought I'd start here)
  7. Donavin69

    Clip_Art

    I've discovered that the change that you can summon all tomes breaks the current Clip_art, the new one uses the _clipartSummons pref rather than the tomeSummons pref
  8. Donavin69

    Don_afterAdventureScript

    I thought about this, the reason I did it was to get the skills at the beginning of the run, which I could add to myNewlife, rather than in the afterAdventureScript, I'll make that change.
  9. Donavin69

    Don_afterAdventureScript

    Don_afterAdventureScript 1.2 This is a script to eat for ZombieCore, I may extend it to be useful in other 'paths' but at this point it is really only for ZombieCore. You can set it in your preferences, or type set afterAdventureScript = Don_afterAdventureScript.ash in the CLI First thing...
  10. Donavin69

    Obtaining Player Class from Name

    The Get_Player_ID(String) is exactly what I was looking for, it isn't on the 'Master function list' on the wiki. Bale you rock, saved me figuring out how to make that matcher! Thanks for your help!
  11. Donavin69

    Scripting the birth of a new life.

    What I want is to not use it the first day of my run, so I just tell mafia that its already been used. (I know not quite accurate, but effective).
  12. Donavin69

    Scripting the birth of a new life.

    I don't know if it is a feature that anyone else would like, but I would: I like to use the CSA Fire starting kit at the start of every day when I have it, but starting a run, I don't have it, so I never use it day 1...I have it set in my prefs to use 'once a day' items, so I need to remember...
  13. Donavin69

    Obtaining Player Class from Name

    I am trying to find a way to get the class of a player from a chat message. I can easily get the name, but the name doesn't resolve in any way in mafia that I have found. Is there a way to do something along the lines of a /whois, and return a result?
  14. Donavin69

    New Content - Implemented Monster Manuel

    Do we need the info posted for all the 'new' items it drops?
  15. Donavin69

    Getting Effects from Potions

    Thanks!, I was fumbling around with the modifiers, but couldn't figure out how to parse it properly, that is exactly what I needed! It appears that the list of items that I am able to get includes only potions (which is what I wanted) but my question is 'why?' Shouldn't other consumables show...
  16. Donavin69

    New Content - Implemented Monster Manuel

    I hadn't considered that, but it's probably true...although this is the only one I've found so far.... The effect says 'Makes you look like a War Hippy Homeopath' for 50 advs, although I don't want to try it until I get out-of-run (at least out of the war)
  17. Donavin69

    New Content - Implemented Monster Manuel

    holistic headache remedy Encounter: War Hippy Homeopath Round 0: donavin69 wins initiative! Round 1: war hippy homeopath drops 184166211 attack power. Round 1: donavin69 executes a macro! Round 1: donavin69 casts BEAR HUG! Unknown item found: holistic headache remedy (5834, 541916407)...
  18. Donavin69

    Getting Effects from Potions

    How do I pull the information from the DB as to the effect that a potion gives? ("Connery's Elixir of Audacity" gives "Cock of the Walk"), the true goal is to know that "Connery's Elixir of Audacity" gives +200% moxie, but I can get that from the effect modifier.
  19. Donavin69

    CanAdv -- check whether you can adventure at a given location

    it appears that the new peak has broken CanAdvs ability to see it is available. I turned the verbosity all the way to 10 hoping to get more output from my little script: import <canadv.ash> void main() { if(can_adv($location[Icy Peak],false)) print("Can adv"); else print("Can't adv"); }...
  20. Donavin69

    Feature - Implemented canticle of carbloading in daily deeds

    Is there a way to turn off the 'warning' about protecting for the carbloading trophy?
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