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  1. Donavin69

    New Content - Implemented A Winter Garden

    According to this update, the banishedMonsters preference is now wiped out on login, since Ice House is perpetual, this preference isn't usable for scripting. Don
  2. Donavin69

    New Content - Implemented A Winter Garden

    Is there any reason we aren't tracking what banish is stored in the Ice House? (or did I miss a setting in the file?) I've written this little snippet to find it, but it would be fewer hits to just store it in the prefs file for each character. string IceHouseResident() { string...
  3. Donavin69

    Bug - Fixed Ascending into Zombie (HCZ for sure) hangs

    I can confirm that with GM turned off, in Rev 13355, that ascending into HCZ went without a hitch. This can be marked as resolved. (now I just need to test it with GM turned on, but then it wouldn't be a Mafia problem) Thank you!
  4. Donavin69

    Bug - Fixed Ascending into Zombie (HCZ for sure) hangs

    I have a post-adventure script, that runs after adv, and on login. I also have a kingliberated script, a pre-ascension script and a post-ascension script. Looking at the debug log, it ran the pre-ascension, but never got to the post-ascension. I put them in the dropbox folder as well if you...
  5. Donavin69

    Bug - Fixed Ascending into Zombie (HCZ for sure) hangs

    When I ascend on Friday, I'll turn off GM, and I'll make sure I don't have an abacus. If it doesn't hang, it would point to 'one' of those things, I'll put the new debug log in the same folder. If you have any other ideas for me to do, let me know.
  6. Donavin69

    Bug - Fixed Ascending into Zombie (HCZ for sure) hangs

    When ascending into HCZ (I've tried it a few times, this last time I started debug logging before I ascended so I have the entire 'process') mafia gets stuck on Dawn of Doh. I have to close mafia, open vanilla KOL, and finish through the choices to get into the run. I've put the log in this...
  7. Donavin69

    Maximizer commands

    I've tested a few other times, and haven't had the issue, maybe when I've noticed it I was doing as lostcalpolydude, and Theraze suggested that I was equipping a specific item at the time as well. As I mentioned in the earlier post, knowing that the ModRef options can all be referenced as...
  8. Donavin69

    Maximizer commands

    That is exactly what I'm trying to find. I see maximizer syntax used in things like BumCheekAscend that I can't find documentation for, so I know there are options that I don't know about. I looked at the modref, and there are a lot of things there that I'd like to be able to use the maximizer...
  9. Donavin69

    Maximizer commands

    I've been looking for a 'list' of all available maximizer commands. I've been using Mafia, and scripting for a few years now, but still keep finding new ones that I didn't know about. Is there a central thread (or could one be made) that has a complete listing of all the available options...
  10. Donavin69

    Universal Recovery Script

    I read back a bit before I posted, but obviously not far enough...and completely missed the discussion. I'm excited about the prospect of a NEW Bale release!
  11. Donavin69

    Universal Recovery Script

    Any chance you'll move this one to svn like your others? Daily updates seem to be common lately...
  12. Donavin69

    Best Between Battle Script Ever -- formerly AutoMCD

    It appears that the Lure command has been removed from the CLI, I also don't like that BBB would use up all of my brains: if (my_path() == "Zombie Slayer" && my_mp() < 10) { if (my_level() > 4 && item_amount($item[crappy brain]) > 0) cli_execute("lure * crappy"); if (my_level() > 8...
  13. Donavin69

    Bug - Not A Bug Maximizer - switch Gnome

    In the maximizer, the 'switch' for familiar changing, doesn't switch to the gnome, (even if that is the only thing in the maximizer command)
  14. Donavin69

    ultra-rare= auto abort?

    Is there a way to change this behavior? I would like my mafia script to continue and fight the ultra-rare monster, but this isn't currently an option that I have located. If there isn't a feature (for an option to abort on UR vs only abort on UR) would a feature request be appropriate?
  15. Donavin69

    New Content - Implemented New Castle Content

    I ran into an issue today with Open Sauce, don't know if it should be here or a separate bug report: Searching for "open sauce"... Search complete. Purchasing open sauce (3 @ 324)... Unrecognized item found: 3 packets of open sauce You acquire packets of open sauce (3) Wrong item received -...
  16. Donavin69

    Bug - Fixed choice adventure 678

    It seems as though I'm the idiot, I didn't even think to look that choice 3 wasn't choice 3. Thanks Bale :) I'll test, but I think we should mark this as 'not a bug'
  17. Donavin69

    Bug - Fixed choice adventure 678

    it is set to 3...skip adv if I pull it up in the relay browser, without 'escaping' and select 3, it will continue just fine
  18. Donavin69

    Bug - Fixed choice adventure 678

    Choice adventure 678 (top floor of the castle) appears to get stuck, I've tested on 2 characters now, I have set "choiceAdventure678=3", but it will just hang stuck in that adventure.
  19. Donavin69

    Feature Set autostop for after complete CastleQuest

    Could an autostop be added for after the choice for 'completing' the castle quest? [741] Giant's Castle (Top Floor) Encounter: Keep On Turnin' the Wheel in the Sky Unsupported choice adventure #679 choice 1: Spin That Wheel, Giants Get Real > set choiceAdventure679=1 choiceAdventure679 => 1...
  20. Donavin69

    Feature - Implemented Daily Dungeon adventuring doesn't use PYEC

    The link that I was able to locate for using the PYEC is: http://www.kingdomofloathing.com/dungeon.php?pwd&action=Yep.&option=4 Only 1 locked door today, so I can't test that link...
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