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    I may need some help with combat filters

    Hmm. Further investigation leads me to believe that it is not the case that Mafia is consulting my CCS, as I had thought above. It seems to be returning a page that Mafia generated originally, when I first started the combat & aborted it. (using my CCS) Edit: I seem to be having slightly...
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    I may need some help with combat filters

    I can't get my combat filter to work. I've copied an example almost verbatim from http://wiki.kolmafia.us/index.php?title=Adventure I set my ccs to contain just "abort", in order to test the following snippet. What I expect to happen is for run_combat to use the filter. The combat filter...
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    CanAdv -- check whether you can adventure at a given location

    Okay, but why not just return false, then, when the fledges (or outfit) aren't already equipped? How is that different from other equipment changes that might be needed to adventure at some location?
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    KingdomExplorer

    Oh, incidentally, now that I've looked at Veracity's latest post, I'm inclined to say that that version is better. It's certainly more succinct. I do like, in my own, that I added comments to explain why I blacklisted various locations. At some point, I may try to split that into two separate...
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    CounterChecker: Wormwood, Semi-rares, Dance Cards and more

    I added the following code to my CounterChecker.ash, in the expensive_semi function, in order to have it consider the Haunted Storage Room as a semi-rare target location. If I set up an appropriate outfit called "copyable", it figures the expected value of the item that would be dropped by the...
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    KingdomExplorer

    Here is my hacked-up version of the script, that I am using mostly for informational purposes. As it stands, there is some "unreachable code" that can easily be enabled (remove the "return") in order to do automated adventuring. Some of the changes may overlap with efforts by Crowther and/or...
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    CanAdv -- check whether you can adventure at a given location

    Just fyi, I don't think I saw any of these reported: (My main goal was just to report the "Unknown location:"s. But also, I'm editing this to pose the additional question: Doesn't can_adv(where, false) mean not to mess with the equipment and buffs at all, rather than that any changes should...
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    Bug - Waiting for Info Mafia attempting to craft and purchase items already available, when changing outfits

    Yes, I do sometimes perform actions in the relay browser in parallel with other things (often equipment changes via the CLI or maximizer). Usually, I just visit locations that aren't "stateful" on the KoL side, so (I believe) it doesn't matter. I probably had gotten confused about the Dread...
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    Bug - Waiting for Info Mafia attempting to craft and purchase items already available, when changing outfits

    Logs are added to the first post. Unfortunately, I don't see commands to equip stuff around the relevant places. Er, and now that I look at it, the DEBUG one isn't from before the problem happened. (It's one of only two DEBUG_* files in the directory from which I run Mafia. The other is more...
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    Bug - Waiting for Info Mafia attempting to craft and purchase items already available, when changing outfits

    Whoops, yeah. I meant zarqon's BatMan_RE. I figured I should mention it, because it stopped working just recently.
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    Bug - Waiting for Info Mafia attempting to craft and purchase items already available, when changing outfits

    First off, let me acknowledge that this is going to be a somewhat poor bug report, because I was in a hurry when it happened and I didn't note the exact sequence of events that happened, at the time that they happened. However, earlier today I spent 500 Freddies on an item that I didn't want...
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    Destroy All Monsters

    Hmm. That explanation sounds good, but I'm not 100% convinced. It looks like I neglected to copy the last bit of the battle, but all I had to do to finish the battle was attack a single time! Other cases aren't always that extreme, but generally the combat can be completed with a small number...
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    Destroy All Monsters

    I've been getting lots of the following with the past few versions. Any idea what's up? Do other folks get this?
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    bumcheekcend.ash - A zero setup semi-automated ascension script!

    I uploaded a "patch" to the SourceForge project that has a bunch of changes that I made locally: http://sourceforge.net/tracker/?func=detail&aid=3401875&group_id=503565&atid=2048079 Some of these changes may be useful to other folks. In particular: - perform outfit & familiar changes after...
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    First Things First -- a multipurpose pre-combat consult script

    I'm not sure if you understand the scenario that I find problematic. Let's suppose I start a bounty at the Valley, and don't complete it. The next day, as part of my automated adventuring, I use your excellent-in-most-respects First Things First scipt! One of the things that my automated...
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    CCS and Adding Machines

    It is not obvious to me why adventuring at the chasm with my currently-best item drop familiar (that also could drop absinthe for precious not-a-pipes!) was a user error. At the very least, the preferences page should make it clear that the adding machine gets special handling no matter what...
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    CCS and Adding Machines

    I believe that I used to adventure with my Green Pixie, without funkslinging, and he would sometimes defeat the adding machine after I have fed the first 334 scroll.
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    First Things First -- a multipurpose pre-combat consult script

    That's all well and good, but what would be wrong with: if (!olf[m] && !(item_drops(m) contains to_item(get_property("currentBount yItem")))) return page; In other words, (assuming I got the code right) if the settings say to always olfact, then do that. If the settings say to only use...
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    summoning pastamancer ghosts in CCS

    ccs pickpocket I have tried to do something like the following in the past: [ bookbat ] 1: try to steal 2: try to run away This can be useful if I have unused free runs from a navel ring, e.g.. There could also be times when the player can get the jump on a monster, but not be able to defeat...
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