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    selected options for "Take a Look..." choice adventures keep changing

    This doesn't seem to happen on all of my characters. This is on chown, who hasn't run Edscension. (I don't suspect it anyway. I'm pretty sure that I've been having this issue since before Edscension ever existed, because I have some older scripts that try to change the settings back) He only...
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    SmartStasis -- a complex script for a simple CCS

    Huh. Yeah. I just tried it on a different character and it worked fine. I may have a chance to look at it a bit more some time today.
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    selected options for "Take a Look..." choice adventures keep changing

    So, whenever I open the GUI for changing the selected options for choice adventures, the zone pane for "Manor1" shows the choiceAdventure888 and choiceAdventure889 options as "acquire mysticality skill" and "boost muscle substats". This happens despite my having changed them to the "Ignore this...
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    Feature I can't use a CCS section multiple times in one combat.

    Is there a reason why I can't use a section of a CCS twice in one combat? Should Mafia at least give me some kind of warning/explanation why the second use of "section one" is ignored? [ default ] try to steal an item try to steal an item section one section one attack with weapon [ one ]...
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    SmartStasis -- a complex script for a simple CCS

    Is it possible for SmartStasis to detect that there is no longer a reason to extend a combat, once my Bjornified familiar has dropped his item, if that was the reason for stasis-ing? It doesn't seem to do this today.
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    Edscension - Your #1 Karma Farming Script

    By the way, those choice adventures are for the hidden city shrines. It's not clear to me that you would need to do anything with them to handle a case where the hidden city itself gets unlocked a bit differently. The Mafia GUI lets me set them to "0" for stop-in-the-relay-browser or "1" for...
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    familiar weight and moveable feastings

    In ASH, how can I find out the effective weight of my active familiar? In particular, the modifier from using the moveable feast does not show up in either familiar_weight(my_familiar()) or weight_adjustment(). Is this intended behavior? Is there some other way to find out what it is?
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    Edscension - Your #1 Karma Farming Script

    So, for my day 4 I have a bunch more feedback to report: First, I'll comment that I actually made the change I described above, and it appears to have greatly reduced the amount of servant-switching that was going on. Of course, I may also have introduced new bugs, so if (when...) I report...
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    Edscension - Your #1 Karma Farming Script

    Forgive me if I'm misunderstanding, but just make a function that has the behavior you'd like. Say: boolean ed_use_servant(servant which) { return have_servant(which) ? use_servant(which) : false; } ...and then s/use_servant/ed_use_servant/ Although, I would also suggest that you...
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    Edscension - Your #1 Karma Farming Script

    So, I've modified my local copy of ed_combat.ash so that it always selects Fist of the Mummy if Storm of the Scarab isn't available. This works perfectly fine for me. Sometimes it takes a second spell to finish the opponent, with perhaps a quick visit to the underworld, but that's not a...
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    Edscension - Your #1 Karma Farming Script

    I'm trying out the script. I started a run yesterday on a low-skilled character, and ran into a couple of minor issues with running out of meat, and also with not being able to get the jump on hippies. The latter problem appears to have been remedied by equipping a third-hand lantern, which...
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    Bug - Fixed Unexpected behavior when using two items with name "rock" in KoL as keys in a map

    That is the sort of solution that I had hoped for. I'm very sorry, Veracity. I guess you've taken my complaints as being about decisions that you had made. I wasn't really even complaining per se; I just wanted to make sure that whatever decision you ultimately come to is one that you've...
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    Bug - Fixed Unexpected behavior when using two items with name "rock" in KoL as keys in a map

    Huh. So, if I understand correctly, map_to_file will no longer produce human-who-doesn't-know-KoL's-item-numbers-readable files? Doesn't that seem like a bit of an overreaction? I certainly thought that was a nice feature to have. Or, is this just for 2108 and 8042, in some way that I missed?
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    Bug - Fixed Unexpected behavior when using two items with name "rock" in KoL as keys in a map

    So, the bug is fixed, but I'd like to point out the additional issue that this is apparently the first case where KoL has two completely distinct items with the same name. Should mafia have different names for them? For example, I think the Coldfront wiki calls them "rock (crimbo)" and "rock...
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    Winterbay's Helpful Automatic Monsterbasher (WHAM)

    A little while ago I tried to match OCRS modifiers in my CCS, but it didn't work. User error? Is this new functionality? Also, WHAM aborts for me in any combats that immediately follow a fight with an "optimal" opponent. When I looked into it, it appeared that it was unable to tell that a...
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    Quick question on Custom Combat

    I wrote a consult script a while ago that apparently works around a Mafia limitation where macros and consult scripts couldn't be used in the same CCS. Here's the consult script: void main(int actionIndex, monster opponent, string pageText) { //print("Macroifying from actionIndex " +...
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    Bug - Fixed login command not properly clearing information from previous character's storage

    If I log in to my unascended character, awk, via "login awk", I get some incorrect behavior from, e.g., my_storage_meat(). Note that Hagnk's is not available to awk: Installing default certificate validation... Validating login server (www.kingdomofloathing.com)... Using data override...
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    Bug - Fixed Unexpected behavior when using two items with name "rock" in KoL as keys in a map

    It looks like there are also multiple versions of some quest items, too. For example the spookyraven library key is both items #1764 and #7302. It could be that Mafia has some logic that is intended to treat those as a single item (perhaps to provide backward compatibility with older scripts)...
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    Bug - Fixed Unexpected behavior when using two items with name "rock" in KoL as keys in a map

    Unexpected behavior when using two items with name "rock" in KoL as keys in a map > ash boolean[item] m = $items[8042]; (m[$item[2108]]) Returned: true Those are two distinct items, though.
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    I may need some help with combat filters

    So, heeheehee is exactly right about "use dictionary". Is this correct behavior, though? (In CCS's, "use" is a synonym for "item".) I'm still not sure if I understand how combat filters are supposed to work. And I've now given up trying to use run_combat; visit_url works fine for everything...
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