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  1. V

    New Content - Implemented Two Crazy Random Summer

    Let me see if I understand this correctly: If there is no direct source found for a maximizer-relevant effect, then the effect will be listed, but grayed out. If there is a direct source found, and it's in inventory or <CRITERIA?>, then the effect will be listed, and will be...
  2. V

    New Content - Implemented Two Crazy Random Summer

    Oh, interesting. I created twinkly nuggets, ran it again, and now have the additional suggestion lineuse 1 twinkly nuggets (+15) [37 advs duration, 1 in inventory](between Pharmaceutically Cool and Video... Games?) It disappears again if I closet the nuggets. I'm currently in hardcore, and...
  3. V

    New Content - Implemented Two Crazy Random Summer

    The reason I do "moxie experience percent" is that that is the lane that the enchantments seem to be listed under, when I do a modtrace.type source Moxie Experience Percent Sign Marmot +10.00 = +10.00 Item astral belt +10.00 = +20.00 Item hewn moon-rune spoon +10.00 = +30.00 Effect Perfect...
  4. V

    New Content - Implemented Two Crazy Random Summer

    I'm currently in a seed (DB marmot) that has Perfect Hair (+15% to mox gains) via twinkly nuggets. When I the maximizer to max "moxie experience percent", though, that effect doesn't even show on the list at all (though 8 other sourceless effects do). Is there something weird about that effect...
  5. V

    Bug - Fixed IOTMs marked as pulverizable

    These show up as pulverizable: Fourth of May Cosplay Saber Kramco latte lovers members mug Lil' docbag vampyric cloake hewn moon-rune spoon (probably the comb? I don't have that yet)
  6. V

    New Content - Implemented Two Crazy Random Summer

    The expected powder/nugget/wad distribution is still accurate, but the elements are messed up. For example, in the seed I'm currently in, Knob Goblin scimitar has its enchantment rerolled to +1 hot res, so mafia is predicting that it'll yield TwStSl 1P (when in reality it'll only produce Tw 1P...
  7. V

    New Content - Implemented Two Crazy Random Summer

    (Searched for "Pulverize" in this thread and didn't get any results, so mentioning it here. Apologies if this is in the wrong place!) Now that mafia sees equipment enchantments correctly in 2CRS, it's confused about pulverize yields! (which are determined by the item's "natural" enchantments)...
  8. V

    Character Info Toolbox

    Yes, "trail" is the name of the brick that includes the last 5 locations adventured in. (e.g., my chit.roof.layout is set to character,stats,trail,gear,familiar) Is it normal CHIT to become almost unusably slow in aftercore?
  9. V

    New Content - Implemented traditional Crimbo cookie - # of turns of effect

    mafia thinks that it only gives 50 turns (which the wiki says was initially the case), but the cookie gives 75 turns now
  10. V

    Feature - Implemented fancy oil painting - add link to chasm?

    Could a link to the orc chasm (or even directly to the bridge) be given when fancy oil painting is purchased from Paul's Boutique? IIRC, I think bridge truss (from the XO Shop) is also linkless.
  11. V

    Feature Zombie Master(/Slayer) - Wandering Hunter windows?

    Would it be possible to add tracking windows for the wandering hunters in the Zombie Master path? Their behavior per the wiki is as follows: * When you level up, if you aren't being hunted, then the next hunter up starts hunting you; start a (L, 3L) window for it (where L is that hunter's level...
  12. V

    Bug "Exp" zone-dependent variable off (by order of magnitude?)

    Ah, I get: it's predicting the size of the monsters to be encountered, but only for the purposes of folding percentage statgain bonuses into the additive statgain bonus calculation. So it's not a bug, and it's useful for comparing +xp setups ... IF you set the adventure zone beforehand. Maybe...
  13. V

    Bug "Exp" zone-dependent variable off (by order of magnitude?)

    Obviously this is pretty low priority, but bumping this to keep it on the first page (since it does still seem to be broken). Maybe just commenting out the zone-specific variable would be easiest, until someone gets around to seeing where it's miscalculating? It's already effectively shrunk...
  14. V

    Bug "Exp" zone-dependent variable off (by order of magnitude?)

    Hi, I've been trying to reproduce the "<Mainstat> Experience" variable (which appears in the green sidebar), but haven't been able to figure out how to get the "EXP/2" component. It's clearly splitting "Experience" up and bundling it into the appropriate attributes, and presumably including stat...
  15. V

    Bug - Fixed Top Dog effect

    Mafia thinks it gives +10% Critical Hit Chance Actually gives +10% Pickpocket Chance
  16. V

    Bug - Fixed meadeorite's Item Manager listing is wrong

    It's shown as giving +50% HP when in fact the effect is +50% MP
  17. V

    Character Info Toolbox

    Is there a way to only have ChIT run for one of your characters? As essential as it is for ascension, it's made the left pane unusable for my has-all-the-effects account.
  18. V

    Bug - Fixed latte lovers member's mug - enchantment listed as +wdmg rather than +wdmg%

    Oh, I'm sorry, I think I must have accidentally used an older build. I'll be sure to double check that next time!
  19. V

    Bug - Fixed latte lovers member's mug - enchantment listed as +wdmg rather than +wdmg%

    Latte looks fixed, but pantogram pants' wdmg is still wrong (it should be flat, but mafia thinks it's percentile)
  20. V

    Character Info Toolbox

    Suggestion/request: Add hovertext over the "I Voted!" sticker which displays "Voting monster in X turns"
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