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  1. V

    Feature Runaway tracking in WereProf

    (This is sort of half-bug, half-feature request?) When you're in Professor form in WereProf, normal runaway text gets replaced with "You flee to safety before your foe has a chance to hurt you" or "The most prudent course of action would be to flee from this monster, so that's what you do." So...
  2. V

    Bug - Waiting for Info Candy spadings

    Not sure whether to really call this a bug, but I went through and spaded most of the candy that mafia reports as having "unspaded" candy_type. Of those 31 items, * terra panna cotta is not a candy at all * hard rock candy is obsolete so I couldn't check * drippy candy bar I didn't want to pay...
  3. V

    Bug flyeredML no longer auto-correcting to under 100k

    I guess I was probably thinking of the battlefield killcount numbers, which get automatically adjusted upward/downward if you visit the island and mafia notices that the killcount number doesn't fall within the known range for [whatever image # the center is displaying]. It's a really useful...
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    Bug flyeredML no longer auto-correcting to under 100k

    When mafia's flyeredML variable is >= 100k, but you visit the Arena and it turns out that you aren't actually done yet, ... nothing happens. Didn't it used to auto-update the number to like 99999? If this was just a fever dream then I guess consider this a feature request? :P (This initially...
  5. V

    Bug - Fixed Nemesis quest progression counter not accounting for (longstanding) in-game bug

    Apparently (per the wiki) "There is an in-game bug related to this page. After retrieving the Epic Hat, you must talk to the guild class NPC twice to enable the menacing thug encounter." Mafia apparently does not realize this, and updates questG04Nemesis from step15 to step16 on the first time...
  6. V

    Bug Monster drops out of order

    This is super trivial but I noticed these dropped in a different order than mafia (and the wiki) listed them
  7. V

    Bug - Fixed Carnivorous Potted Plant kills not being recognized?

    After Battle: You gain 7 Mysteriousness After Battle: You gain 12 Sarcasm You acquire an item: inflammable leaf (3) After Battle: Mad Sweeney is upset that his mental stimulation need wasn't met. After Battle: You gain 1 Magicalness You acquire an item: exotic jungle fruit Preference...
  8. V

    Bug - Fixed Carnivorous Potted Plant kills not being recognized?

    Manually adventuring with CPP equipped and a combat macro set to autoattack, and noticed that mafia didn't seem to recognize that my CPP ate two enemies in a row
  9. V

    Bug Horsery and boxing daycare still show up in Maximizer during Bad Moon

    (even though they are unavailable)
  10. V

    Bug Maxmizer weirdness?

    Here's the situation: I ask Maximizer "sleaze dmg, sleaze spell dmg", and it suggests equipment for a total of 136 which includes the frat war outfit. I equip all those, run it again, and it sees no improvements. Now, I replace the frat war outfit with grungy bandana + pygmy briefs + kick-ass...
  11. V

    Bug Protonic Accelerator Pack not recognizing new ghost location when received while killing the previous ghost

    (This didn't matter until recently, because there was a longstanding in-game bug: If you put off your ghost-trapping until the next ghost was due, the protopack would fail to give a new location for the rest of the day. But CDM recently fixed that!) ...tried to attach screenshot but 5.3mb is...
  12. V

    Bug - Fixed wrong terrain for zone 134

    Currently thinks it's outdoors, but florist confirms it is indoors (for the orcish frat house (verge of war), in war hippy disguise) Thanks!
  13. V

    Bug - Fixed set lastAdventure to None when casting Calculate the Universe?

    When fighting a calc'd war frat, turns_spent is being incremented for the zone you were in previously. I think casting Calculate should set lastAdventure=None (and then reset it when done)? That's how Deck of Every Cards appears to work anyway ^_^ Thanks! <3
  14. V

    Bug - Fixed [LTA] Minor tracking issues (minion kill counting and giant trash quest completion recognition)

    Bump, and another small LTA-specific issue: mafia regularly doesn't recognize the L10 quest as being finished. Is this a matter of not recognizing the council's text? Specifically, they say
  15. V

    Bug - Fixed [LTA] Minor tracking issues (minion kill counting and giant trash quest completion recognition)

    Related: using a can of Minions-Be-Gone should increment that counter by 5 (it currently doesn't)
  16. V

    Bug - Fixed [LTA] Minor tracking issues (minion kill counting and giant trash quest completion recognition)

    Currently, in the "Which Door?" noncombat adventure (choice adventure number 1261), when you choose "Door #1" (the first option), _villainLairProgress increments by 5. It SHOULD be incrementing by 10 (despite the in-game text), per SSBB's spading a few months ago. Thanks yall!
  17. V

    Bug guild-opened Woods not acknowledged by canAdv

    Apparently the canAdv function just checks questL02Larva, but it's also possible (as in post-Community Service) to open the Woods via the guild (when questG02Whitecastle is changed from unstarted to started).
  18. V

    Bug Maximizer: if (e.g.) full, effects from food sources get filtered out of the final list, even with "Show all" pref selected

    Is it all mostly as readable as the clip you posted? If so, I'd be happy to throw some time at sorting through the logic and seeing if there are any obvious reorganization-based simplifications. Is there a single file with the maximizer code that I can like ... open in notepad? I have some very...
  19. V

    Feature Differentiate tool-wielding and tool-less gremlins in Time-Spinner's monster list

    Someone in the asscord mentioned that time-spinner gives access to monster IDs. Would it therefore be possible to identify which gremlin is which and modify the names in the dropdown accordingly? The relevant IDs are: erudite gremlin: no tool = 546; tool = 547 batwinged gremlin: no tool = 548...
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    Bug Maximizer: if (e.g.) full, effects from food sources get filtered out of the final list, even with "Show all" pref selected

    Maybe "hide effects from sources with currently unmeetable organ requirements"? The way I personally use maximizer, I very much do want it to actually show me everything. If I screwed up and overfilled my belly, I want to know that I did that, so I can not do that next time, or plan tomorrow...
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