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  1. matt.chugg

    Manuel Progress (the relay version)

    :O I didn't know about this, it looks useful! thanks!
  2. matt.chugg

    Manuel Progress (the relay version)

    R15 adds a data file, allowing me to add additional information to a monster, at the moment, this is only used if the monster has an appearance rate of 0 and only adds a type, and an information snippet svn update the data file has a list of all monsters with frequency 0, but have only...
  3. matt.chugg

    Bug - Fixed Brick Mulligan, the Bartender

    I started building my own data file, but that's led to me re-examining my map knowledge, specifically, how to store a map of records keyed by monster! fun fun fun
  4. matt.chugg

    Bug - Fixed Brick Mulligan, the Bartender

    hah! ninja'd with answer before I asked the question. impressive! i'll build my own dataset then I guess, maybe even with helpful hints on how to find the monster (eg, wear brown paper bag etc....)
  5. matt.chugg

    Bug - Fixed Brick Mulligan, the Bartender

    hmm, I guess it will still show freq zero unless you are ready to meet him, is there a way to mark the monster differently, so I can display it as superlikly @25 in the manuel without building my own dataset, theres probably a whole discussion needed as there are various cases throughout the kingdom
  6. matt.chugg

    Bug - Fixed Brick Mulligan, the Bartender

    will test in a bit when it's built, there's probably a few others, I'm working through various locations doing manuel, do you want individual bug reports as I find them?
  7. matt.chugg

    Bug - Fixed hustled spectre is semi-rare

    I believe hustled spectre should be marked SEMIRARE in monsters.txt http://kol.coldfront.net/thekolwiki/index.php/A_Shark%27s_Chum
  8. matt.chugg

    Bug - Fixed Brick Mulligan, the Bartender

    Brick Mulligan, the Bartender has a frequency of 0 when using appearance_rates($location[Kokomo Resort]) AFAIK this indicates one-time/boss/semi-rare, but Brick is none of these, according to the wiki (and I verified yesterday) Brick Mulligan, the Bartender Occurs at Kokomo Resort every 25...
  9. matt.chugg

    Manuel Progress (the relay version)

    R13 adds functionality to minimize zones by clicking on the header/title/blue bar thing R14 add monster data to record before adding to map svn update
  10. matt.chugg

    Manuel Progress (the relay version)

    ok, fair point, I've been using freq==0 to indicate boss/onetime/semirare (but only writing boss/onetime), assuming it would make little difference to people but obviously this is wrong. R11 will do it's best to differentiate between one-time, boss and semi-rare if freq==0 then assume it's a...
  11. matt.chugg

    Feature - Rejected Update finished event locations

    When holidays are finished, kolmafia data is updated so that $location[] proxy entries are parent => Removed and parentdesc => Removed Areas > ash $location[crimbo town toy factory 2012] ~ Returned: Crimbo Town Toy Factory (2012) ~ parent => Removed parentdesc => Removed Areas ~ Should all...
  12. matt.chugg

    How can I script free fights?

    ewwwwww snot rain!
  13. matt.chugg

    How can I script free fights?

    The number of free turns spent against the snowman is stored in a preference called _snojoFreeFights Basically, fight the snowman until that == 10, not got anyway to test this, but basic CLI execution of ash commands should do it: ash while(get_property("_snojoFreeFights") < 10)...
  14. matt.chugg

    Manuel Progress (the relay version)

    hmm, I didn't realise that would reset the cache, I'll do some more thorough testing of that tomorrow. in the mean time, I've added 2 more settings, manually control for now in the CLI but should be useful. Hide completed areas, eg no more factoids to find (locations and zones) set...
  15. matt.chugg

    Manuel Progress (the relay version)

    have you clicked on the arrow in the little box in the top right of the header, perhaps i'll change that, but it opens it in a new tab for you so you can carry on adverntuing in the kol frame, but view the list outside :)
  16. matt.chugg

    Manuel Progress (the relay version)

    Had a look at other scripts and the wiki, I've removed UR monsters, they never have factoids, so totally irelevant to this. I've also hidden all removed areas. For the completioinist who wants to see these areas included in the list, set mskc_mp_show_removed_areas = false (i'll build a config...
  17. matt.chugg

    New Content - Implemented Crimbo15 location needs updating

    Since crimbo town has done it's misty fade thing again, I believe The Ruins of the Fully Automated Crimbo Factory should have it's parent and parentdesc updated to Removed and Removed Areas > ash $location[The Ruins of the Fully Automated Crimbo Factory] ~ zone => Crimbo15 parent => Holiday...
  18. matt.chugg

    Manuel Progress (the relay version)

    Welcome! Perhaps you are right, and i'm being too picky, but one of the issues I had with the CLI version was the constand need to re-run the script becaus it got pushed off as the CLI, then I took to copying and pasting the cli out and working from notepad. hence the relay script, was...
  19. matt.chugg

    Manuel Progress (the relay version)

    Frequency rates added. SVN update. Now that I have this added i'll start on the configuration ability. I think to start with there should be the following options: Automatically refresh all manuel pages: dropdown("On first run per day","On first run per session","always","never")...
  20. matt.chugg

    Manuel Progress (the relay version)

    Fair enough,will make sure I investigate the other scripts too
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