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  1. matt.chugg

    Manuel Progress (the relay version)

    R35 Various updates: -Spell Wandering right. -Add black pudding monster -Add nemesis assassins -Add Butts -Categorise the debug unknown section a bit to help me work through monsters
  2. matt.chugg

    Manuel Progress (the relay version)

    Done in R33 ;) R34 Add debug setting, mskc_mp_show_unseen_monsters, not shown under settings, but if set to true, will check for anything in $monsters[] that hasn't been added already and show in "other" section at end of page. i'll work through getting them added in the right place and...
  3. matt.chugg

    Manuel Progress (the relay version)

    R33 Instead of trying to update existing zones with special challenge path monsters, add a zone for each path and show monsters there. Also, ynly show them when you are in the path, or mskc_mp_hide_unavailable_areas != true Bees Hate You Heavy Rains Actually Ed the Undying Zombie Slayer Way...
  4. matt.chugg

    Manuel Progress (the relay version)

    I had a look at combats.txt and can't see any occurence of the boss replacement monsters. (Aquabat, Boss Bat?, Gurgle, Your winged yeti, Donerbagon, Auqadargon) I'll ascend heavy rains run next week and check, unless anyone is doing one now and can send me some info, or unless there is a way to...
  5. matt.chugg

    Manuel Progress (the relay version)

    From the wiki: everything that isn't a UR or normal frequency has a value of 0, I manage semi-rare by looking at a proxy value with regex for "SEMIRARE" and use the boss proxy value for bosses, everything else that is 0 is therefore one-time (for the most part) From my usage so far...
  6. matt.chugg

    Manuel Progress (the relay version)

    R32 show wandering monsters occuring in Bees Hate You path show wandering monsters occuring in Heavy Rains show replacment boss monsters for Heavy Rains and Actually Ed the Undying bosses The above will show up if you are in the path that is relevant, or you are NOT hiding unavailable areas...
  7. matt.chugg

    Manuel Progress (the relay version)

    R29 (last week apparently) treat zones with parent as Little Canadia the same as locations in Little Canadia for purposes of mskc_mp_hide_unavailable_areas R30 add monsters: The Emperor and legal alien and relative logic for owning deck of every card R31 Show odd|even alternate monsters for...
  8. matt.chugg

    Manuel Progress (the relay version)

    r28 don't use main.ash as script file name to avoid potential clashes with main.php override scripts
  9. matt.chugg

    Manuel Progress (the relay version)

    Shouldn't be a problem to change it, will be at a computer some time in next 24 hours,
  10. matt.chugg

    Manuel Progress (the relay version)

    R25 Conditionally hide some things if mskc_mp_hide_unavailable_areas == true: Old events (use the location name not the zone, so new events should show up automatically.) Twitch areas (unless "timeTowerAvailable" == "true") Little Canadia (unless canadia_available() == true) MusSign zone...
  11. matt.chugg

    Manuel Progress (the relay version)

    R24 show xi monsters all the time, checking for the item isn't reliable, since if it's been used you don't have the item. Feature request to track which penpal is in use has been submitted
  12. matt.chugg

    Feature - Implemented Track which penpa is in usel and make available to scripts

    I've like to have mafia track which penpal/correspondance is being used in Eudora, I can't see this implimented anywhere, and the valhalla decorater uses a server hit, so don't think i'm missing something. The current penpal is avilable from api.php so shouldn't be an extra server hit anywhere...
  13. matt.chugg

    Manuel Progress (the relay version)

    R21 Add in wandering monsters for Feast of Boris, El Dia de Los Muertos Borrachos and Talk like a pirate day with coresponding logic to hide if it isn't currently the relevant holiday and mskc_mp_hide_unavailable_areas is set to true R22 Add bricko monsters, and free combats from Artistic Goth...
  14. matt.chugg

    Manuel Progress (the relay version)

    R20 Allow any monster to be overridden by mskc_mp_monsters.txt Allow mskc_mp_monsters.txt to define removed Allow mskc_mp_monsters.txt to define nofactoid set The Frattlesnake as removed set X-32-F Combat Training Snowman as nofactoid set All-Hallow's Steve as nofactoid
  15. matt.chugg

    Manuel Progress (the relay version)

    Interesting, theres a lot of things I've learnt since starting this script, about how mafia does things, how manuel does things and what people need. Perhaps a little rebuild when I get some contiguous time available, still keep the ability to hide unavailable zones/locations, but when not...
  16. matt.chugg

    Manuel Progress (the relay version)

    R18 - svn update Use mafia name for monster instead of proxy record for manuel name, to allow for genders R19 - svn update Add settings button and pane Add 2 of the 3 existing settings to settings pane, (other is depreciated) Add a 3rd setting: Hide areas you cannot access (experimental)...
  17. matt.chugg

    Feature - Rejected Update finished event locations

    Perhaps it would be better if I request that past events are somehow marked. When using location data how would I determine programatically that I couldn't advernture at those the locations listed in my first post?
  18. matt.chugg

    Feature - Rejected Update finished event locations

    I'm not trying to "fix" anything, it's a feature request, I feel that scripts should be able to rely on mafia data to determine if these areas are available, by simply checking proxy record (as we do with holidays) not making server hits When we have a holiday, mafia knows the location is...
  19. matt.chugg

    Manuel Progress (the relay version)

    svn update R17 adds the current progress to the header Note: this is what KoL says your progress is, and is parsed from questlog, so will update whenever anything in the progress script causes a hit on the manuel. (starts at 0 : 0 : 0 until something is refreshed.)
  20. matt.chugg

    Manuel Progress (the relay version)

    no specifically collapse, but there are a couple of options to hide, only manually setting the options at the moment though SETTINGS Show removed/old areas, (hidden by default) set mskc_mp_show_removed_areas = true hide areas with no more factoids to find (100% complete) set...
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