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  1. holatuwol

    Bug - Fixed If you're out of clovers, "acquire ten-leaf" is handled... oddly.

    I can't seem to get 'acquire' to buy a ten-leaf clover (it keeps buying a disassembled one instead), but I'm assuming the code changes do what they're supposed to do.
  2. holatuwol

    Bug - Waiting for Info On OS X 10.7.2, closing mafia with ⌘Q doesn't show login frame before quitting

    I get the feeling that a quit handler might be the same as a shut down hook, so I just made the call to quit not threaded. I'm not close to my Mac for another couple days, can you let us know if this worked?
  3. holatuwol

    Feature - Implemented Don't train familiars in the arena for tower weight

    I suspect the built-in familiar trainer aims for exactly 20 weight (since that's how familiar training works -- the amount of exp you can get is sensitive to your weight) and doesn't checkpoint (I think?) which might explain all the requests. As I'm not familiar at all with maximizer, I don't...
  4. holatuwol

    Feature - Implemented Change target platform from Java 1.4 to something newer.

    While it's not required that I be able to use KoLmafia on my Mac since I have another computer, I'd really appreciate this as well. :D
  5. holatuwol

    Bug - Fixed Open Request Sequence stack traces

    Okay, pushed a couple more fixes to graygui, see 10498.
  6. holatuwol

    Bug - Fixed Open Request Sequence stack traces

    Yeah, that stack trace didn't help as much as I'd hoped. So, graygui now says what it's stuck on rather than what request sequence it started when it got stuck. If this happens again, please try 'graygui' again and let us know what the debug log looks like?
  7. holatuwol

    Daily Deeds support

    Thanks!
  8. holatuwol

    Daily Deeds support

    ... so, how do you get to this "Daily Deeds" feature?
  9. holatuwol

    Bug - Fixed Hidden City (automatic) does not maintain mood

    10444. Edit: As for why it's a bug, the "losing effect" usually means "if I don't have enough turns of it when I want to adventure", so if you don't have any turns of it (regardless of why you don't have any turns of it), the corresponding mood trigger should fire.
  10. holatuwol

    dumping 'session results' to log file?

    summary filename.txt
  11. holatuwol

    Suppressing CLI output (specifically trigger output)

    Is reducing the output in 10419 sufficient?
  12. holatuwol

    Bug - Fixed When logging in, main frame displayed before it is fully created

    I have just Adventure and gCLI and I don't observe this behavior. What are your startup tabs?
  13. holatuwol

    Bug - Fixed Pause object in event dispatch thread

    Seems unrelated to this issue, but a log would help track down what it actually is.
  14. holatuwol

    Bug - Fixed KoLmafia continues adding stat gains to base stats past the 65535 limit

    I don't have a character with 65535 base stat that I can test with, but 10183 might have the changes you want.
  15. holatuwol

    Bug - Fixed Issue With restore_mp() Function

    If you call universal recovery directly, what does it return?
  16. holatuwol

    Feature - Implemented It would be nice if swingLookAndFeel could retain its value even if it is the default

    Well, I specifically did it for myself so I could use different UI managers on Linux vs. OSX. So I've committed code to let me have things my way without interfering with people who wanted things the old way.
  17. holatuwol

    Java 64-bit and Kolmafia

    Do you get any errors when you do the "java -jar KoLmafia.jar" from the command line?
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