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  1. W

    Feature - Implemented New Combat Macro Predicate

    I've finally gotten to play with my medium and I have been using the happymediumglow predicate in my ccs. But it would be way more powerful if when mafia changed the graphic in the main interface, it also set a property _mediumGlow with values none, blue, orange, red. Thanks.
  2. W

    Feature - Implemented Add conditions to the Hidden City (automatic) for the four Stone Spheres

    I heartily support this request, except, I use "4 any sphere" for the goal.
  3. W

    Feature - Implemented Track broken hippy stone

    I think if(contains_text(visit_url("campground.php"),"smashstone.gif")) is a valid workaround. However, I strongly support and endorse this request. Thanks, devs.
  4. W

    AutoPvP - automatically process your PvP fights

    When I was teaching myself python, I would sit in #python on irc. Programmers get a kick out of one-liners. And it's amazing what can be accomplished in one line of code. I don't personally think it's good practice because my brain always asplodes when I see them. But, again, I admit to not...
  5. W

    AutoPvP - automatically process your PvP fights

    I think it should default to your mainstat, but be configurable.
  6. W

    New Content - Implemented PVP Revamp

    Is there a property for the hippy stone that I could use as a switch in my logoff script to maximize pvp fights rather than advs? Could we get one?
  7. W

    New Content - Implemented Final bit of Boris — new item & skill

    Sadly, from I've seen so far, it's inferior to Sack Lunch. </editorial>
  8. W

    Save items from pvp theft

    Would using historical_price(it) instead of mall_price(it) speed this up any?
  9. W

    BatBrain -- a central nervous system for consult scripts

    One thing I noticed last night fighting AoSP, I know his ML/HP is unspaded due to the extra ML gained with boris points or whatever it is... but that leaves batbrain thinking he should be dead already (mafia is reporting -hp after all), and so the enqueue/suggestion goes from Cleave (dealt:1) to...
  10. W

    BatMan Relay -- more info, less clicking

    I've been using this for a few days now, and I'm not sure what functionality I'm missing from no adventure.ash, but the fight relay part sure is purdy (that's Texan for "pretty"). It's prompting me for flyers, id bang potions, stasising gremlins... just awesome.
  11. W

    autoBasement.ash - Better basement automation

    the pvp spelunking minigame probably didn't have anything to do with it. ;)
  12. W

    Feature Satisfy "choiceadv" goals in the relay browser, too

    Yes. It happens more frequently as you get older. :(
  13. W

    BatMan Relay -- more info, less clicking

    I'm sorry to be dense, but I don't know which file you are referring to as BMR. I don't see anything like that in your package. ** I commented out 161 in fight.ash and restored adventure.ash and it still did the extra adventure. You can automate just fine, but if you click on any Again links...
  14. W

    BatMan Relay -- more info, less clicking

    I pulled the adventure.ash file out of the relay directory, and it's no longer doing the 2 advs at a time thing.
  15. W

    BatMan Relay -- more info, less clicking

    I love it! Except, when I click on again or adventure again, i'm getting 2 combats, the first one is automated w/ my ccs, the 2nd one loads the bat brain screen and lets me do combat manually. Not particularly ideal atm. :/ The other issue I'm suddenly having is when I try to automate...
  16. W

    Winterbay's Helpful Automatic Monsterbasher (WHAM)

    Admitting again that perhaps I am a bit excessive, here's part of my ccs. [ _banish ] if hascombatitem rock band flyers item rock band flyers endif skill banishing shout default [ a.m.c. gremlin ] section _banish [ blackberry bush ] section _banish [ bullet bill ] section _banish [...
  17. W

    Feature - Rejected Better gate key mgmt during the Entryway

    Yeah, I agree. BCC has key zapping code in bccascend. I'll just yank what I need. thanks for everyone's thoughtful consideration.
  18. W

    Winterbay's Helpful Automatic Monsterbasher (WHAM)

    2.0.2 has a small typo in it. Expected ), found return (WHAM.ash, line 362) Then this. Request 1 of 131 (MusSign: Spooky Gravy Barrow) in progress... [871] Spooky Gravy Barrow Encounter: spooky gravy fairy guard Strategy: C:\Users\best\.kolmafia\ccs\nekkid.ccs [default] Round 0: weatherboy wins...
  19. W

    Tracking Pirates: A Barrrney's Barrr Script

    You know, when I yanked that part of the function, i did so because i thought it was redundant, and that explains why. That said, that's something I would *never* do. I'd rather fail 10 more times with 6 (if I ever set it to 6). ;-)
  20. W

    Feature - Rejected Better gate key mgmt during the Entryway

    Hey that's cool. Just do the zap part then! <3 I haven't had many fails with one key, but they do happen. I've also had a key go boris -> pete -> boris -> pete -> jarlsberg(boom).
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