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  1. Theraze

    looking at clan_raidlogs.php

    One less than the count is how many matches you get. Easy/lazy not-matcher matching.
  2. Theraze

    looking at clan_raidlogs.php

    Use split_string instead. Whether by splitting on location or on the discovery, it just depends on how accurate you want... what.
  3. Theraze

    CanAdv -- check whether you can adventure at a given location

    Synced in the CanGo changes including removing CanAdv qprop, adding LOVE, and possibly a few other tweaks.
  4. Theraze

    bumcheekcend.ash - A zero setup semi-automated ascension script!

    Do you have a normal CCS set? Have you told the script to use it?
  5. Theraze

    CanAdv -- check whether you can adventure at a given location

    Ah. If it and the palindrome book and all of the other suchlikes are all fully depreciated, then I'm fine saying there's only one itemid ever. If this specific example is the only one where I'm only screwing the never-ascenders and the other ambiguous items may still affect things, I may as well...
  6. Theraze

    CanAdv -- check whether you can adventure at a given location

    You don't expect anyone to run Ed-core? Isn't that where the other quest item lives?
  7. Theraze

    CanAdv -- check whether you can adventure at a given location

    For most cases, yes. But not for all cases. And I'm going to need to do similar to CanAdv, BCA, and at least my personal copy of BBB since it still complains about the ambiguous library key, I'd rather something more future-resistant than hardcoded values. A single item key check may be right in...
  8. Theraze

    CanAdv -- check whether you can adventure at a given location

    A while ago I tried to use those fuzzy bits and it failed. Still does when I try what seems reasonable. So... *shrugs*
  9. Theraze

    CanAdv -- check whether you can adventure at a given location

    Because it's not just the library key, it's also the palindrome book and possibly future quest items. Also, [1764, 7302] is not human readable as anything useful. :)
  10. Theraze

    CanAdv -- check whether you can adventure at a given location

    LOVE has a... something? that tracks its unlock? Maybe multiple somethings? Can't note it without that. Think after I get the library key sorted I'll probably tweak the reporting request because as it stands, it's not really useful in any productive way. Plan for library key is probably going...
  11. Theraze

    Writing to file?

    ASH will pull in whatever you tell it exists in the file. If you tell it that the file has strings instead of ints, it will pull in the ints as strings instead. Alternatively, you could potentially add a new third to your record definition and have both string and int. Up to you.
  12. Theraze

    CanAdv -- check whether you can adventure at a given location

    So true. Been waiting to think about how to best handle this. Will probably use the new .name since either option means we've got the proper quest item for this ascension type.
  13. Theraze

    bumcheekcend.ash - A zero setup semi-automated ascension script!

    Nope. The fulminate route works fine, and while I didn't code that part, I've used it. My guess is what you've done here is run in softcore - aka, equip it yourself - mode, and you failed to do so. If you choose to run this in SC, you have four choices: 1) Set RunSCasHC, which makes the script...
  14. Theraze

    EatDrink.ash: Optimize your daily diet (and see how your old diet stacks up).

    Not a problem. With an updated since, it should now complain properly for people who try to run ED without the proper mafia version. :)
  15. Theraze

    EatDrink.ash: Optimize your daily diet (and see how your old diet stacks up).

    Have you updated your mafia to the latest version?
  16. Theraze

    EatDrink.ash: Optimize your daily diet (and see how your old diet stacks up).

    Ha. Shrink forks. Anyways, looks like there's a new choco - LOV Extraterrestrial Chocolate - with a 3/2/1 reduction. Hopefully ED should handle it properly now.
  17. Theraze

    New Content - Implemented Eldritch summon skill goes to combat

    Confirmed that casting did set it as evoked. Also manually setting it back to false and recasting did mark Evoked to true. Looks implemented. Thanks! Only possible question is whether or not someone wants to add it to daily deed defaults for people who have the skill, but since we have custom...
  18. Theraze

    New Content - Implemented Eldritch summon skill goes to combat

    Awesome, thanks! As this is a new once-a-day summoning skill, does it have tracking on that cast or should I make a new request for that?
  19. Theraze

    New Content - Implemented Eldritch summon skill goes to combat

    Mafia was unaware that it went to combat, both throwing an unexpected redirect as well as failing to run combat until I 'refreshed' the relay browse by reloading main.php. I'm putting this as a new thread as the Invasion thread is marked as implemented, and so this new content should get a new...
  20. Theraze

    VYKEA Furniture Builder

    Debugcreate?
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