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  1. Fluxxdog

    bumcheekcend.ash - A zero setup semi-automated ascension script!

    EDIT: r14964 recently resolved this. Nothing to see here folks. There is a compound bug in BCA. In line 3772, BCA visits Castle Top Floor whether it's open or not. BCA has checks to see what is actually available, but because of this bug, questL10Garbage gets set to step 9. Because that...
  2. Fluxxdog

    bumcheekcend.ash - A zero setup semi-automated ascension script!

    Suggestion for line 715?[code] case $stat[Moxie] : cli_execute("maximize "+max_bees+" beeosity, mainstat "+maxMainstat+" max, "+(my_path() == "Way of the Surprising Fist" || have_skill($skill[Tricky Knifework]) ? " " : " -melee ") + ((bcasc_AllowML) ? "" : "-10 ml") + " +moxie experience +0.5...
  3. Fluxxdog

    Bug - Fixed r14935 - Castle Top Floor progress handled incorrectly

    When visiting the Top Floor of the Giant's Castle, preference questL10Garbage is set to at least 'step9' if you fail. In QuestManager.java, line 1018, it only checks if the current location is the top floor and responseText is not consulted. I snagged the HTML for failing to access the top floor...
  4. Fluxxdog

    bumcheekcity's Easy Snapshot Maker

    They are if you have enough commendations. 100 for the FDKOL and at least 1 for the AWOL.
  5. Fluxxdog

    Feature - Rejected Don't switch legal familiar for NS familiars

    Wow, I had completely forgotten about this. Funny how that works ^^
  6. Fluxxdog

    bumcheekcend.ash - A zero setup semi-automated ascension script!

    boolean bcasc_cellarWineBomb Determines whether you get the wine bomb or the other ingredients.
  7. Fluxxdog

    Bug - Fixed Debugging left in place

    Me too! I thought one of my scripts was doing it.
  8. Fluxxdog

    Bug - Fixed Debugging left in place

    GenericRequest.java line 1117: RequestLogger.printLine( "hi" );Looks this was forgotten when the Lights out tracking was implemented.
  9. Fluxxdog

    bumcheekcend.ash - A zero setup semi-automated ascension script!

    Is the settings relay going to be updated? Was looking for the wine bomb setting, but it's not there.
  10. Fluxxdog

    Winterbay's Helpful Automatic Monsterbasher (WHAM)

    Hmmm... I actually run at verbosity 7. I checked my logs to see what happened before that atttack:> WHAM: SmartStasis complete. > WHAM: SS did not finish the fight, continuing with script execution. > WHAM: Starting evaluation and performing of attack > WHAM: Enqueuing a stun to help with the...
  11. Fluxxdog

    Winterbay's Helpful Automatic Monsterbasher (WHAM)

    WHAM: We are going to 2-shot with Thunderstrike and Saucestorm. Round 3: fluxxdog executes a macro! Round 3: fluxxdog casts THUNDERSTRIKE! Round 4: fluxxdog casts SAUCESTORM! Round 5: drunken rat takes 74 damage. Round 5: drunken rat takes 74 damage. Round 5: fluxxdog wins the...
  12. Fluxxdog

    Feature Add cooking link to blasting soda and bottle of Chateau de Vinegar

    Like the Talisman o' Nam, the unstable fulminate must be crafted (unless you want to spend the turns) before proceeding. Unlike the Talisman, the fulminate costs an adventure to craft since the vinegar is a fancy ingredient. So it's understandable that mafia doesn't automatically craft this for...
  13. Fluxxdog

    Feature Use 1 adventure instead of 0 for unknown food/booze

    I think he means new items.
  14. Fluxxdog

    Feature Use 1 adventure instead of 0 for unknown food/booze

    That's a grand idea. Only thing I could think of adding would be to make those adventures based on its given quality and/or size, but Jick throws enough curveballs to make that A Bad Idea.
  15. Fluxxdog

    Superhuman Cocktailcrafting script

    Noticed I was getting bugged about the mall in Ronin/HC. No need to warn me about that. Did some cleaning as well. Commit r8: Refine mall checking. Add AoSP to 0 still explanations. Code cleaning. Add since check (16.5), doubt this will change.
  16. Fluxxdog

    New Content - Implemented Drop from Fist Turkey - November 2014 IOTM

    Completely forgot that. My bad. Here's some Friendly Turkey to help make up for it. (Again in Vole): You gain 4 Adventures You gain 5 Fortitude You gain 5 Magicalness You gain 11 Sarcasm You acquire an effect: Turkey-Friendly (duration: 25 Adventures) You gain 1 Drunkenness You gain 4...
  17. Fluxxdog

    New Content - Implemented Drop from Fist Turkey - November 2014 IOTM

    Ambitious Turkey stats. Summary 5-7 adv 16-26 Mus 23-34 Mys 16-33 Mox (includes +10% from Vole) You gain 6 Adventures You gain 28 Fortitude You gain 29 Mysteriousness You gain 18 Cheek You acquire an effect: Turkey-Ambitious (duration: 25 Adventures) You gain 1 Drunkenness You gain 6 Adventures...
  18. Fluxxdog

    New Content - Implemented r14916 - Take 5 (11 sir) Eleven!

    Looking at item #7915... Unknown item found: Take Eleven Bar (7915, 491996669) -------------------- 7915 Take Eleven Bar 491996669 candybar.gif usable t,d 5 Take Eleven Bar Effect: "Took Eleven", Effect Duration: 20 -------------------- -------------------- 1772 Took Eleven 11.gif...
  19. Fluxxdog

    New Content - Implemented Drop from Fist Turkey - November 2014 IOTM

    Really? I update from SVN and there wasn't anything new this morning. I'm running r14912. Crap, I better not have a desync. Well, one bit of info I can provide, 5 bottles of booze a day. Got 5 of them within about 30 turns, not another bottle after that after 300 or so turns. Also, +20 Weapon...
  20. Fluxxdog

    New Content - Implemented Drop from Fist Turkey - November 2014 IOTM

    More Fist Turkey info:Unknown item found: fist turkey outline (7920, 490301221) -------------------- 7920 fist turkey outline 490301221 fistoutline.gif grow t 0 fist turkey outline Free Pull -------------------- New familiar: "Fist Turkey" (188) @ fistturkey.gif You acquire an item: fist turkey...
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