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    New Content - Implemented Voter Registration Form

    Mafia has consistently failed to recognize the +30% food drop vote modifier option that HC Std TTs get on day 2, and this time I remembered to grab the html: <body><img src='/images/itemimages/blank.gif' id='dragged'><div id='debug'></div><div class=contextmenu id='skillmenu'></div><div...
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    [Newbie] How to start? / Checking Combat/Adventure

    Also, for future reference, any cli commands starting with a / get passed to kol as chat commands, so you can just do: 'cli_execute("/timer 37 spooky")', but yeah, for the vote monsters and the lights out noncombats, there is already built in support available.
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    New Content - Implemented New Haunted Items

    So far just the snowglobe (and other things that create random, probably). We're still waiting to see the voting booth wanderer that gives them.
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    New Content - Implemented Voter Registration Form

    Ah, you're right, I did. Sorry, that explains it. (The reason I set my postadventure script to make one is because mafia's counter isn't created until you hit up an adventure location, while it's useful to know when your first wanderer is available before you do so).
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    New Content - Implemented Voter Registration Form

    Works great, though the message is a currently doubled up and kinda confusing because of that:
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    New Content - Implemented September 2018 IotM - The Neverending Party

    My free fight script logs the encounters when they happened. boolean StockPartyConsumables() { string [int] PartyFairConsumableStrings; item PartyFairConsumable,PartyFairConsumableCreator; int PartyFairConsumableAmount, dummy; PartyFairConsumableStrings =...
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    Bug in available_amount() ?

    Oh hey, I didn't know the refresh command has that specific functionality. It does explain why I get a failure message whenever I try to call 'help refresh' because it will just tell me I can't refresh that. ('help refres' or some other substring works as normal, so it's not a big deal).
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    New Content - Implemented Voter Registration Form

    I can confirm, it properly sets a new timer (to 11) and removes the old one right when you kill one of the free wanderers, thanks.
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    Bug in available_amount() ?

    yeah, mafia rechecks everything when you log in (and maybe when you log out too), so that would cover this.
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    Bug in available_amount() ?

    Type 'refresh inv' into the mafia cli and hit enter. (Or better, put a line to that effect into the script.)
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    New Content - Implemented Voter Registration Form

    The wandering monster tracking is great, but not quite perfect: Currently, the counter sticks around after fighting the monster, with a new one getting set the next time you spent an adventure (which might be immediately IF it's not one of the free ones, I haven't fought any of those yet...
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    New Content - Implemented Voter Registration Form

    With 1090 muscle and 44 ml, the mutant I just fought had 1044 defense, but I wasn't paying close attention to the other stats. With 1057 muscle, 1097 moxie and 67 ml, the mutant had 800 hp, 1067 attack and 1067 defense, so it caps both at 1000 (and hps are 3/4ths of defense as usual).
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    New Content - Implemented Voter Registration Form

    Wait, there is a ghost alert not from a script (like guide)? I know mafia tracks them, I don't think mafia will warn you inherently.
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    New Content - Implemented Voter Registration Form

    total_turns_played() % 11 = 1
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    New Content - Implemented Voter Registration Form

    The wanderers spawn whenever your total turns played (the lifetime one, not the per run one) equals 1 under mod 11. Unlike normal wanderers, they don't hang around until you are ready to receive them, if you miss one, he's gone and you'll have to wait (up to) 11 turns for the next one. (You can...
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    New Content - Implemented Feb 2018 IotM - Fortune Teller (Clan VIP room)

    I also noticed _clanFortuneConsultUses getting set to 3 at weird moments a few days ago, which might also be because I was trying to grab a buff while in the wrong clan, but I didn't have time/energy to investigate further at the time. Checking now it indeed seems to be when I tried to grab a...
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    Bug semirare counter desyncing

    Wait, no wanderer zones also prevent the semi-rare counter from being set?
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    New Content - Implemented October ItoM : latte lovers member's mug

    It did work for me yesterday, but now it breaks again failing to recognize one of the unlocked ingredients. To be exact, I'm trying to turn my Belgian vanilla rawhide Latte with gristle into a Belgian vanilla rawhide Latte with gristle and it aborts telling me I don't have access to the belgian...
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    New Content - Implemented October ItoM : latte lovers member's mug

    My latte refill code was working nicely, but starting today (on r. 18944) it instead clears out all my latte unlocks and then aborts because it thinks I don't have the unlocks I'm trying to fill it with. Edit: could it be because the choice adventure now autoselects your current setup for the...
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    Trouble With use_familiar()

    afterAdventure scripts are weird anyway: if you enable them on manual adventures, they will run after manual adventures as expected. However total_turns_played() (and possibly other variables like that) doesn't update, so your manual adventure takes a turn and then the afterAdventure script runs...
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