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    Bug - Fixed Bug: Doctor Bag quest NC isnt being handled as part of combat

    adv1() doesn't play nice with fights that are followed by other fights or choice adventures, but in_multi_fight() and choice_follows_fight() can be used to test for this. My free fight script has a lot of "while ( in_multi_fight() ) run_combat();", to get those eldritch tentacles out of the way...
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    Standard Rollover Bonus

    It's handled by the boolean modifier "Single Equip". > ash boolean_modifier($item[heat-resistant gloves],"Single Equip") Returned: true > ash boolean_modifier($item[walrus-tusk earring],"Single Equip") Returned: false
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    Bug - Fixed [Patch] Modifier Maximizer does not prioritize boolean modifiers over shortcuts

    I'm not sure why you would want to use Adventure Underwater when 'sea' is a thing, but that aside, this patch makes sense.
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    Bug Breakable equipment (specifically garbage tote items)

    That's effectively what is already happening: Garbage tote items have their own breakableHandlingXXXX value, which overrides the default, so adjusting the generic one won't change anything (which is what the dropdown does). But you can change breakableHandling9692 to change the handling for the...
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    Feature gCLI "fortune" command: better support for player names with spaces

    The kmail commands (send, csend and kmail) and throw all use double pipes: > help || csend item [, item]... to recipient [ || message ] - send kmail kmail item [, item]... to recipient [ || message ] - send kmail send item [, item]... to recipient [ || message ] - send kmail throw[?] item at...
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    New Content IOTM 2019 February - Lil' Doctor™ bag

    Having a goal set also messes up tons of other automation, so if that's the only way, I would object. (For example: having any goal set makes mafia full on abort after any adv1() call in my afterAdventure script)
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    sl_ascend - a cc_ascend fork

    cc_ascend used a consult script, I would assume this is the same, and as such, both set your ccs to be empty so it won't interfere.
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    New Content January 2019 IotM - Kramco Sausage-o-Matic™

    Could the sausage goblin monster please get 'FREE' added to his attributes so that my scripts can stop aborting in the places where I haven't made a specific exception?
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    New Content New Year 2019 changes

    Yeah, I actually url manipulated my way into casting the skill (it's missing from skills.php) and you get an error message stating that it's too old.
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    New Content New Year 2019 changes

    Fifteen minutes of flame is now (properly) unavailable in standard restricted runs.
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    Bug - Not A Bug Protonic Accelerator - Automation assumes Icy Peak requires eXtreme Cold-Weather Gear

    Yeah, my personal script is doing just fine, so that's a function of whatever script you have that automates the ghost fights for you.
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    Bug - Not A Bug Missing information from Mafia in relay browser

    It's a setting, check the box at preferences -> relay browser -> show blatant spoilers for choices and puzzles. (Or type 'set relayShowSpoilers = true' in the cli.)
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    New Content - Implemented December 2018 IotM - Boxing Daycare!

    Yep, pulverizing a piece of the bauxite gear gets you that.
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    New Content - Implemented December 2018 IotM - Boxing Daycare!

    <body> <img src='/images/itemimages/blank.gif' id='dragged'><div id='debug'></div><div class=contextmenu id='skillmenu'></div><div class=contextmenu id='itemsmenu'></div><div id=topbar><center><table class=actionbar cellpadding=0 cellspacing=1><tbody><tr...
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    get_property question

    10 - get_property("_thorsPliersCrafting").to_int() ?
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    in_multi_fight

    The problem is actually a lack of curly bracers, to wrap the check into the while loop. If you don't follow a while or if statement with curly bracers it will only cover the first command right after, so right now, it's trying to visit the location repeatedly, and only after that while loop...
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    What do the different settings for "breakableHandling" mean?

    Hmm, you're right, 0 does seem to be handled like one, I just hadn't managed to make the shirt fall apart during automation since making that change. Oh well, I guess I'll set it to 4 and see if that works.
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    What do the different settings for "breakableHandling" mean?

    I was wondering the same a little while back because my garbage shirt was breaking my automation. The numbers correspond to the options in the dropdown menu: https://puu.sh/CmJwR/ff03d49466.png Though, none of those were what I wanted (if my script can get another garbage shirt it will already...
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    New Content - Implemented December 2018 IotM - Boxing Daycare!

    No autoperm, no used skillbook, and the book itself is not tradeable, so everyone will have to get their own copy/copies. Using the book: https://puu.sh/CmEOO/2f561253c5.png The only thing that I can think of trackworthy would be using the skill itself: its a combat skill limited to once per...
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    New Content - Implemented December 2018 IotM - Boxing Daycare!

    -------------------- 9850 My First Art of War 938042466 book4.gif usable d 1000 Item My First Art of War Skill: "Army of Toddlers" -------------------- -------------------- 181 Army of Toddlers toddlerarmy.gif 5 50 0 --------------------
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