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    New Content - Implemented 2019 IOTM Fourth of May Cosplay Saber

    You can also use visit_url("fight.php"); to get mafia to figure out that you are, in fact, not in a fight. The fight end works like a rollover runaway, so the monster shouldn't get added to the combat queue (it currently is, which is probably not trivial to fix, since that happens when you...
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    Bug - Fixed Improperly specified attributes in dreadsylvania skeletons

    Once per day (usually the first time I select the Dreadsylvanian Castle as my location), I am getting these error messages: Expression syntax errors for 'cold skeleton': Can't understand *(KC-1)+ML Expression syntax errors for 'hot skeleton': Can't understand *(KC-1)+ML Expression syntax...
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    Bug "Exp" zone-dependent variable off (by order of magnitude?)

    The maximizer does include the base 100% item/meat drops into the total score, but the left side panel and modtrace do not.
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    Bug "Exp" zone-dependent variable off (by order of magnitude?)

    The maximizer always considers your current zone, for just about everything (like all the zone specific item drops), so that is nothing new. But you can set the location you are about to adventure in with the set_location() command or by selecting it in the adventure tab of the cli before...
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    Bug - Fixed Missing nowander tags in location data (adventures.txt)

    You mean how did I get this list, or how did I check kolmafias list? My own list was a personal project during the silent letter crimbo: to fight a wanderer in as many zones as I could reach (without ascending, so it's missing zones that get closed on quest completion for quests that I had...
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    Bug - Fixed maximizer still sometimes equipping bathysphere

    Hitting escape (or stop now on the adventure tab) aborts the maximizer and reports whatever is the best combination found so far. Edit: the 'abort' cli command seems to have the same effect, so I'm not sure what you are talking about.
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    New Content - Implemented 2019 April IOTM - PirateRealm membership packet

    Do you have a shop.php relay override that can't handle the piraterealm fun-a-log?
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    Feature Boolean modifiers for certain types of equipment

    According to the maximizer help, all of these weapontype keywords (club, knife, accordion and utensil) are already for mainhand only, but that does seem to interfere with the offhand equipment selection. Ex: Maximizing for "club, equip thor's pliers" will ignore the pliers and result in a...
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    Bug - Fixed Missing nowander tags in location data (adventures.txt)

    The following adventure.php locations don't allow wanderers, but aren't properly tagged "nowander": 369: The Inner Wolf Gym 382: Rumpelstiltskin's Workshop 424: The Mines 425: The Jungle 426: The Ice Caves 427: The Temple Ruins 428: Hell 429: The Snake Pit 430: The Spider Hole 431: The Ancient...
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    Feature - Implemented Distinguish items drops from pirate ring and others in session log

    One last feature request: Could the activation message for the lucky gold ring be logged into the session logs? (And maybe Screege, Cheengs too. Snowglobe might be trickier). We're getting so many end of combat things that it can be tricky to distinguish what came from where.
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    New Content - Implemented 2019 April IOTM - PirateRealm membership packet

    prAlways hasn't been given it's own checkbox in preferences -> IotM tracking (yet). Edit: barrelShrineUnlocked is also missing
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    New Content - Implemented 2019 April IOTM - PirateRealm membership packet

    Just unlocked it, filling out my shop: -------------------- 10230 piratical blunderbuss 141455552 pr_gun.gif weapon 0 piratical blunderbuss 80 Mox: 0 2-handed rifle Item piratical blunderbuss Familiar Weight: +5, Booze Drop: +30 -------------------- -------------------- 153 PirateRealm...
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    New Content - Implemented 2019 April IOTM - PirateRealm membership packet

    Just saying, I continously forget to set_location() so scaling them by that would probably piss me off more than if it would just suggest both, always. Especially because you have to swap back and fourth 5 times during a run through the realm, and ideally you do that when you just finished the...
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    New Content - Implemented 2019 April IOTM - PirateRealm membership packet

    Manuel says that 'melty army man' (2117) has element stench, but KoLmafia says it has attack element none and defense element none New monster #2128 found in Manuel with name 'pewter torsohunter' image 'pr_headhunter.gif' attributes ='Atk: 120 Def: 80 HP: 100 Init: 80 P: construct'
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    Bug - Fixed Some intrinsics can be uneffected

    Strange, it already worked for me, I tested it upon reading that first post. I was not aware there was a Skill Casting pane, so I was curious, I think that was the first time I ever opened that. O well, it probably doesn't matter anyway.
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    Bug - Fixed Some intrinsics can be uneffected

    For what it's worth, it already worked for blood sugar sauce magic and iron palms on 19157.
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    New Content - Implemented 2019 April IOTM - PirateRealm membership packet

    -------------------- 10218 Red Roger's red right hand 836243499 pr_righthand.gif weapon 0 Red Roger's red right hand 120 Mus: 0 1-handed club # Item Red Roger's red right hand: +50 Physical Damage (in PirateRealm only) -------------------- -------------------- 10219 Red Roger's red left hand...
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    New Content - Implemented 2019 April IOTM - PirateRealm membership packet

    A couple more: Unknown item found: PirateRealm party hat (10231, 971293634) -------------------- 10231 PirateRealm party hat 971293634 pr_partyhat.gif hat 0 PirateRealm party hat 50 none # Item PirateRealm party hat: Gain more FunPoints during PirateRealm adventures Item PirateRealm party hat...
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    Feature Boolean modifiers for certain types of equipment

    ... and possibly explode required computation time.
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    Bug - Fixed Bug: Doctor Bag quest NC isnt being handled as part of combat

    Yeah, I don't even think it's a problem with adv1() specifically, even using mafia's built-in automated adventuring stalls out when I try to automate turns in the haunted bedroom (with all the nightstand noncombats).
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